@ -41,16 +41,77 @@ uint CGroupInSceneUserInfo::_BatLength = 0;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _Value = NULL ;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _Value = NULL ;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _ValueBegin = NULL ;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _ValueBegin = NULL ;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _ValueEnd = NULL ;
CCDBNodeLeaf * CGroupInSceneUserInfo : : _ValueEnd = NULL ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > CGroupInSceneUserInfo : : _GuildIconLeaf [ 256 ] ;
// ***************************************************************************
// ***************************************************************************
NLMISC_REGISTER_OBJECT ( CViewBase , CGroupInSceneUserInfo , std : : string , " in_scene_user_info " ) ;
NLMISC_REGISTER_OBJECT ( CViewBase , CGroupInSceneUserInfo , std : : string , " in_scene_user_info " ) ;
REGISTER_UI_CLASS ( CGroupInSceneUserInfo )
REGISTER_UI_CLASS ( CGroupInSceneUserInfo )
namespace {
// Has more entries than actually in config, as not all types have all entries.
class CConfigSaveInsceneDB
{
public :
void setPrefix ( const std : : string & prefix ) { _DBPrefix = prefix ; }
inline NLMISC : : CCDBNodeLeaf * getGuildSymbol ( ) { return _GuildSymbol ? ( & * _GuildSymbol ) : & * ( _GuildSymbol = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " GUILD_SYMBOL " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getName ( ) { return _Name ? ( & * _Name ) : & * ( _Name = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " NAME " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getTitle ( ) { return _Title ? ( & * _Title ) : & * ( _Title = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " TITLE " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getRPTags ( ) { return _RPTags ? ( & * _RPTags ) : & * ( _RPTags = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " RPTAGS " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getGuildName ( ) { return _GuildName ? ( & * _GuildName ) : & * ( _GuildName = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " GUILD_NAME " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getHP ( ) { return _HP ? ( & * _HP ) : & * ( _HP = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " HP " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getSta ( ) { return _Sta ? ( & * _Sta ) : & * ( _Sta = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " STA " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getSap ( ) { return _Sap ? ( & * _Sap ) : & * ( _Sap = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " SAP " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getFocus ( ) { return _Focus ? ( & * _Focus ) : & * ( _Focus = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " FOCUS " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getAction ( ) { return _Action ? ( & * _Action ) : & * ( _Action = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " ACTION " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getMessages ( ) { return _Messages ? ( & * _Messages ) : & * ( _Messages = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " MESSAGES " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getPvPLogo ( ) { return _PvPLogo ? ( & * _PvPLogo ) : & * ( _PvPLogo = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " PVP_LOGO " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getNPCName ( ) { return _NPCName ? ( & * _NPCName ) : & * ( _NPCName = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " NPCNAME " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getNPCTitle ( ) { return _NPCTitle ? ( & * _NPCTitle ) : & * ( _NPCTitle = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " NPCTITLE " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getMissionIcon ( ) { return _MissionIcon ? ( & * _MissionIcon ) : & * ( _MissionIcon = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " MISSION_ICON " ) ) ; }
inline NLMISC : : CCDBNodeLeaf * getMiniMissionIcon ( ) { return _MiniMissionIcon ? ( & * _MiniMissionIcon ) : & * ( _MiniMissionIcon = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( _DBPrefix + " MINI_MISSION_ICON " ) ) ; }
private :
std : : string _DBPrefix ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _GuildSymbol ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Name ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Title ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _RPTags ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _GuildName ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _HP ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Sta ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Sap ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Focus ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Action ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _Messages ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _PvPLogo ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _NPCName ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _NPCTitle ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _MissionIcon ;
NLMISC : : CRefPtr < NLMISC : : CCDBNodeLeaf > _MiniMissionIcon ;
} ;
CConfigSaveInsceneDB _ConfigSaveInsceneDB [ 4 ] ; // USER/FRIEND/ENEMY/SOURCE
bool _ConfigSaveInsceneDBInit = false ;
# define SAVE_USER 0
# define SAVE_FRIEND 1
# define SAVE_ENEMY 2
# define SAVE_SOURCE 3
}
CGroupInSceneUserInfo : : CGroupInSceneUserInfo ( const TCtorParam & param )
CGroupInSceneUserInfo : : CGroupInSceneUserInfo ( const TCtorParam & param )
: CGroupInScene ( param )
: CGroupInScene ( param )
{
{
if ( ! _ConfigSaveInsceneDBInit )
{
_ConfigSaveInsceneDB [ 0 ] . setPrefix ( " UI:SAVE:INSCENE:USER: " ) ;
_ConfigSaveInsceneDB [ 1 ] . setPrefix ( " UI:SAVE:INSCENE:FRIEND: " ) ;
_ConfigSaveInsceneDB [ 2 ] . setPrefix ( " UI:SAVE:INSCENE:ENEMY: " ) ;
_ConfigSaveInsceneDB [ 3 ] . setPrefix ( " UI:SAVE:INSCENE:SOURCE: " ) ;
_ConfigSaveInsceneDBInit = true ;
}
_Name = NULL ;
_Name = NULL ;
_Title = NULL ;
_Title = NULL ;
_GuildName = NULL ;
_GuildName = NULL ;
@ -130,7 +191,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
bool needPvPLogo = false ;
bool needPvPLogo = false ;
bool permanentContent = false ;
bool permanentContent = false ;
bool rpTags = false ;
bool rpTags = false ;
bool displayMissionIcons = NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( " UI:SAVE:INSCENE:FRIEND:MISSION_ICON " ) - > getValueBool ( ) ;
bool displayMissionIcons = _ConfigSaveInsceneDB[ SAVE_FRIEND ] . getMissionIcon ( ) - > getValueBool ( ) ;
// Names
// Names
const char * templateName ;
const char * templateName ;
@ -156,7 +217,6 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
// Active fields and bars
// Active fields and bars
if ( isForageSource )
if ( isForageSource )
{
{
string dbEntry = " UI:SAVE:INSCENE:SOURCE: " ;
CForageSourceCL * forageSource = static_cast < CForageSourceCL * > ( entity ) ;
CForageSourceCL * forageSource = static_cast < CForageSourceCL * > ( entity ) ;
name = ! entityName . empty ( ) /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/ ;
name = ! entityName . empty ( ) /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/ ;
@ -175,32 +235,32 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
}
}
else if ( npcFriendAndNeutral )
else if ( npcFriendAndNeutral )
{
{
string dbEntry ;
int dbEntry ;
getBarSettings ( pIM , user , entity - > isPlayer ( ) , _friend , dbEntry , bars ) ;
getBarSettings ( pIM , user , entity - > isPlayer ( ) , _friend , dbEntry , bars ) ;
// For RoleMasters, merchants etc... must display name and function, and nothing else
// For RoleMasters, merchants etc... must display name and function, and nothing else
for ( uint i = 0 ; i < NumBars ; i + + )
for ( uint i = 0 ; i < NumBars ; i + + )
bars [ i ] = false ;
bars [ i ] = false ;
name = ! entityName . empty ( ) & & CDBManager: : getInstance ( ) - > getDbProp ( dbEntry + " NPCNAME " ) - > getValueBool ( ) ;
name = ! entityName . empty ( ) & & _ConfigSaveInsceneDB[ dbEntry ] . getNPCName ( ) - > getValueBool ( ) ;
symbol = false ;
symbol = false ;
title = ! entityTitle . empty ( ) & & CDBManager: : getInstance ( ) - > getDbProp ( dbEntry + " NPCTITLE " ) - > getValueBool ( ) ;
title = ! entityTitle . empty ( ) & & _ConfigSaveInsceneDB[ dbEntry ] . getNPCTitle ( ) - > getValueBool ( ) ;
guildName = false ;
guildName = false ;
templateName = " in_scene_user_info " ;
templateName = " in_scene_user_info " ;
rpTags = ( ! entityTag1 . empty ( ) | | ! entityTag2 . empty ( ) | | ! entityTag3 . empty ( ) | | ! entityTag4 . empty ( ) ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " RPTAGS " ) - > getValueBool ( ) ;
rpTags = ( ! entityTag1 . empty ( ) | | ! entityTag2 . empty ( ) | | ! entityTag3 . empty ( ) | | ! entityTag4 . empty ( ) ) & & _ConfigSaveInsceneDB[ dbEntry ] . getRPTags ( ) - > getValueBool ( ) ;
}
}
else
else
{
{
// Base entry in database
// Base entry in database
string dbEntry ;
int dbEntry ;
getBarSettings ( pIM , user , entity - > isPlayer ( ) , _friend , dbEntry , bars ) ;
getBarSettings ( pIM , user , entity - > isPlayer ( ) , _friend , dbEntry , bars ) ;
name = ! entityName . empty ( ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " NAME " ) - > getValueBool ( ) ;
name = ! entityName . empty ( ) & & _ConfigSaveInsceneDB[ dbEntry ] . getName ( ) - > getValueBool ( ) ;
title = ! entityTitle . empty ( ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " TITLE " ) - > getValueBool ( ) ;
title = ! entityTitle . empty ( ) & & _ConfigSaveInsceneDB[ dbEntry ] . getTitle ( ) - > getValueBool ( ) ;
rpTags = ( ! entityTag1 . empty ( ) | | ! entityTag2 . empty ( ) | | ! entityTag3 . empty ( ) | | ! entityTag4 . empty ( ) ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " RPTAGS " ) - > getValueBool ( ) ;
rpTags = ( ! entityTag1 . empty ( ) | | ! entityTag2 . empty ( ) | | ! entityTag3 . empty ( ) | | ! entityTag4 . empty ( ) ) & & _ConfigSaveInsceneDB[ dbEntry ] . getRPTags ( ) - > getValueBool ( ) ;
// if name is empty but not title, title is displayed as name
// if name is empty but not title, title is displayed as name
if ( ! title & & entityName . empty ( ) & & ! entityTitle . empty ( ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " NAME " ) - > getValueBool ( ) )
if ( ! title & & entityName . empty ( ) & & ! entityTitle . empty ( ) & & _ConfigSaveInsceneDB[ dbEntry ] . getName ( ) - > getValueBool ( ) )
title = true ;
title = true ;
templateName = " in_scene_user_info " ;
templateName = " in_scene_user_info " ;
// special guild
// special guild
if ( NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " GUILD_SYMBOL " ) - > getValueBool ( ) )
if ( _ConfigSaveInsceneDB[ dbEntry ] . getGuildSymbol ( ) - > getValueBool ( ) )
{
{
// if symbol not still available, wait for one when VP received
// if symbol not still available, wait for one when VP received
symbol = ( entity - > getGuildSymbol ( ) ! = 0 ) ;
symbol = ( entity - > getGuildSymbol ( ) ! = 0 ) ;
@ -211,7 +271,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
symbol = false ;
symbol = false ;
needGuildSymbolId = false ;
needGuildSymbolId = false ;
}
}
if ( NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " GUILD_NAME " ) - > getValueBool ( ) )
if ( _ConfigSaveInsceneDB[ dbEntry ] . getGuildName ( ) - > getValueBool ( ) )
{
{
// if guild name not still available, wait for one when VP received
// if guild name not still available, wait for one when VP received
guildName = ( entity - > getGuildNameID ( ) ! = 0 ) ;
guildName = ( entity - > getGuildNameID ( ) ! = 0 ) ;
@ -222,7 +282,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
guildName = false ;
guildName = false ;
needGuildNameId = false ;
needGuildNameId = false ;
}
}
needPvPLogo = NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " PVP_LOGO " ) - > getValueBool ( ) ;
needPvPLogo = _ConfigSaveInsceneDB[ dbEntry ] . getPvPLogo ( ) - > getValueBool ( ) ;
eventFaction = ( entity - > getEventFactionID ( ) ! = 0 ) ;
eventFaction = ( entity - > getEventFactionID ( ) ! = 0 ) ;
}
}
@ -799,9 +859,9 @@ REGISTER_ACTION_HANDLER( CHandlerResetCharacterInScene, "reset_character_in_scen
// ***************************************************************************
// ***************************************************************************
void CGroupInSceneUserInfo : : getBarSettings ( CInterfaceManager * pIM , bool isUser , bool isPlayer , bool isFriend , std : : string & dbEntry , bool * bars )
void CGroupInSceneUserInfo : : getBarSettings ( CInterfaceManager * pIM , bool isUser , bool isPlayer , bool isFriend , int & dbEntry , bool * bars )
{
{
dbEntry = isUser ? " UI:SAVE:INSCENE:USER: " : isFriend ? " UI:SAVE:INSCENE:FRIEND: " : " UI:SAVE:INSCENE:ENEMY: " ;
dbEntry = isUser ? SAVE_USER : isFriend ? SAVE_FRIEND : SAVE_ENEMY ;
// if currently is edition mode, then bars are not displayed
// if currently is edition mode, then bars are not displayed
if ( ClientCfg . R2EDEnabled & & R2 : : isEditionCurrent ( ) )
if ( ClientCfg . R2EDEnabled & & R2 : : isEditionCurrent ( ) )
{
{
@ -813,11 +873,11 @@ void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser,
}
}
else
else
{
{
bars [ HP ] = NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " HP " ) - > getValueBool ( ) ;
bars [ HP ] = _ConfigSaveInsceneDB[ dbEntry ] . getHP ( ) - > getValueBool ( ) ;
bars [ SAP ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " SAP " ) - > getValueBool ( ) ;
bars [ SAP ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & _ConfigSaveInsceneDB[ dbEntry ] . getSap ( ) - > getValueBool ( ) ;
bars [ STA ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " STA " ) - > getValueBool ( ) ;
bars [ STA ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & _ConfigSaveInsceneDB[ dbEntry ] . getSta ( ) - > getValueBool ( ) ;
bars [ Focus ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " FOCUS " ) - > getValueBool ( ) ;
bars [ Focus ] = ( isUser | | isFriend ) & & ( isUser | | isPlayer ) & & _ConfigSaveInsceneDB[ dbEntry ] . getFocus ( ) - > getValueBool ( ) ;
bars [ Action ] = ( isUser ) & & NLGUI: : CDBManager : : getInstance ( ) - > getDbProp ( dbEntry + " ACTION " ) - > getValueBool ( ) ;
bars [ Action ] = ( isUser ) & & _ConfigSaveInsceneDB[ dbEntry ] . getAction ( ) - > getValueBool ( ) ;
}
}
}
}
@ -831,7 +891,7 @@ void CGroupInSceneUserInfo::setLeftGroupActive( bool active )
if ( _Entity - > isUser ( ) | | _Entity - > isForageSource ( ) )
if ( _Entity - > isUser ( ) | | _Entity - > isForageSource ( ) )
return ;
return ;
string dbEntry ;
int dbEntry ;
bool barSettings [ NumBars ] ;
bool barSettings [ NumBars ] ;
getBarSettings ( CInterfaceManager : : getInstance ( ) , _Entity - > isUser ( ) , _Entity - > isPlayer ( ) , _Entity - > isViewedAsFriend ( ) , dbEntry , barSettings ) ;
getBarSettings ( CInterfaceManager : : getInstance ( ) , _Entity - > isUser ( ) , _Entity - > isPlayer ( ) , _Entity - > isViewedAsFriend ( ) , dbEntry , barSettings ) ;
@ -943,8 +1003,13 @@ void CGroupInSceneUserInfo::updateDynamicData ()
if ( _Entity - > getGuildSymbol ( ) ! = 0 )
if ( _Entity - > getGuildSymbol ( ) ! = 0 )
{
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
string dbLeaf = " UI:ENTITY:GUILD: " + toString ( _Entity - > slot ( ) ) + " :ICON " ;
if ( ! _GuildIconLeaf [ _Entity - > slot ( ) ] )
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( dbLeaf ) - > setValue64 ( _Entity - > getGuildSymbol ( ) ) ;
{
string dbLeaf = " UI:ENTITY:GUILD: " + toString ( _Entity - > slot ( ) ) + " :ICON " ;
_GuildIconLeaf [ _Entity - > slot ( ) ] = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( dbLeaf ) ;
}
nlassert ( & * _GuildIconLeaf [ _Entity - > slot ( ) ] ) ;
( & * _GuildIconLeaf [ _Entity - > slot ( ) ] ) - > setValue64 ( _Entity - > getGuildSymbol ( ) ) ;
}
}
// Set the event faction
// Set the event faction