|
|
|
@ -1696,28 +1696,11 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::getCurrentScreenMode(_win, mode);
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
/*
|
|
|
|
|
TODO this is just a hack to get the ryzom client running on mac os x x11.
|
|
|
|
|
the implementation below relies on the vidmode extension which is not
|
|
|
|
|
available on mac os x's x11. for that reason the color depth value is
|
|
|
|
|
hard coded here.
|
|
|
|
|
FIXME replace this hack by native cocoa color depth retrieval
|
|
|
|
|
*/
|
|
|
|
|
nlwarning("FIXME: returning hardcoded color depth of 24bit");
|
|
|
|
|
mode.Depth= 24;
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
|
bool found = false;
|
|
|
|
|
int screen = DefaultScreen(_dpy);
|
|
|
|
|
|
|
|
|
|
// x11 fullscreen is not working on mac os x
|
|
|
|
|
#if defined(NL_OS_MAC)
|
|
|
|
|
mode.Windowed = true;
|
|
|
|
|
found = true;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef XRANDR
|
|
|
|
|
|
|
|
|
|
if (!found && _xrandr_version > 0)
|
|
|
|
@ -1784,7 +1767,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
#endif // XF86VidMode
|
|
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
|
{
|
|
|
|
@ -1800,7 +1783,13 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
|
|
|
|
|
nldebug("Current mode: %dx%d, %d Hz, %dbit", mode.Width, mode.Height, mode.Frequency, mode.Depth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(NL_OS_MAC)
|
|
|
|
|
// x11 fullscreen is not working on mac os x
|
|
|
|
|
mode.Windowed = true;
|
|
|
|
|
#endif // NL_OS_MAC
|
|
|
|
|
|
|
|
|
|
#endif // NL_OS_UNIX
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|