Fixed: #1053 using x11 color depth retrieval on mac without cocoa (removes hardcoded value)

hg/feature/sound
rti 14 years ago
parent 6b0320a7f2
commit e1f2fc5abc

@ -1696,28 +1696,11 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
NL3D::MAC::getCurrentScreenMode(_win, mode);
#elif defined(NL_OS_MAC)
/*
TODO this is just a hack to get the ryzom client running on mac os x x11.
the implementation below relies on the vidmode extension which is not
available on mac os x's x11. for that reason the color depth value is
hard coded here.
FIXME replace this hack by native cocoa color depth retrieval
*/
nlwarning("FIXME: returning hardcoded color depth of 24bit");
mode.Depth= 24;
#elif defined(NL_OS_UNIX)
bool found = false;
int screen = DefaultScreen(_dpy);
// x11 fullscreen is not working on mac os x
#if defined(NL_OS_MAC)
mode.Windowed = true;
found = true;
#endif
#ifdef XRANDR
if (!found && _xrandr_version > 0)
@ -1784,7 +1767,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
}
}
#endif
#endif // XF86VidMode
if (!found)
{
@ -1800,7 +1783,13 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
nldebug("Current mode: %dx%d, %d Hz, %dbit", mode.Width, mode.Height, mode.Frequency, mode.Depth);
}
#endif
#if defined(NL_OS_MAC)
// x11 fullscreen is not working on mac os x
mode.Windowed = true;
#endif // NL_OS_MAC
#endif // NL_OS_UNIX
return true;
}

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