--HG-- branch : develop
@ -385,7 +385,7 @@ void CTextureDLM::releaseLightMap(uint x, uint y)
// Free this bit in the block.
nlassert(block->FreeSpace & mask);
block->FreeSpace&= ~mask;
block->FreeSpace&= (~mask & std::numeric_limits<uint>::max());
// Free the block if necessary.