Merge with develop

--HG--
branch : multipass-stereo
hg/feature/qt5
kaetemi 10 years ago
commit d12ccf194e

@ -248,3 +248,15 @@ code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg
code/web/public_php/config.php
code/web/public_php/is_installed
code/web/public_php/ams/files
code/web/public_php/db_version_lib
code/web/public_php/db_version_shard
code/web/public_php/db_version_tool
code/web/public_php/db_version_web
code/web/public_php/role_service
code/web/public_php/role_support
code/web/public_php/role_domain
code/web/public_php/db_version_ring
code/web/public_php/config_user.php

@ -2,3 +2,4 @@
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore/v0.8.0
00d9b6e29e95f56785fbf85abe60afd34674f402 ryzomcore/v0.9.0
79776c337176dd5b02e1a74fe5dfb703b91747aa ryzomcore/v0.9.1
fedf2aa443d09707beed814b0f499c6a5519cc84 ryzomcore/v0.10.0

@ -0,0 +1,5 @@
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.

@ -2,7 +2,7 @@
#
# NeL
# Authors: Nevrax and the NeL Community
# Version: 0.9.1
# Version: 0.10.0
#
# Notes:
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
@ -47,8 +47,8 @@ CHECK_OUT_OF_SOURCE()
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 0)
SET(NL_VERSION_MINOR 9)
SET(NL_VERSION_PATCH 1)
SET(NL_VERSION_MINOR 10)
SET(NL_VERSION_PATCH 0)
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
#-----------------------------------------------------------------------------

@ -87,6 +87,8 @@ public:
// Set as a type
void setType (CFormLoader &loader, const char *filename);
void setType (TEntryType type);
// Set as a dfn
void setDfn (CFormLoader &loader, const char *filename);
@ -160,6 +162,10 @@ public:
NLMISC::CSmartPtr<CFormDfn> Parent;
};
void addEntry( const std::string &name );
void removeEntry( uint idx );
// ** IO functions
void write (xmlDocPtr root, const char *filename);

@ -440,21 +440,24 @@ public:
// From UFormElm
bool isAtom () const;
bool getValue (std::string &resultname, TEval evaluate) const;
bool getValue (sint8 &resultname, TEval evaluate) const;
bool getValue (uint8 &resultname, TEval evaluate) const;
bool getValue (sint16 &resultname, TEval evaluate) const;
bool getValue (uint16 &resultname, TEval evaluate) const;
bool getValue (sint32 &resultname, TEval evaluate) const;
bool getValue (uint32 &resultname, TEval evaluate) const;
bool getValue (float &resultname, TEval evaluate) const;
bool getValue (double &resultname, TEval evaluate) const;
bool getValue (bool &resultname, TEval evaluate) const;
bool getValue (NLMISC::CRGBA &resultname, TEval evaluate) const;
bool getValue (std::string &result, TEval evaluate) const;
bool getValue (sint8 &result, TEval evaluate) const;
bool getValue (uint8 &result, TEval evaluate) const;
bool getValue (sint16 &result, TEval evaluate) const;
bool getValue (uint16 &result, TEval evaluate) const;
bool getValue (sint32 &result, TEval evaluate) const;
bool getValue (uint32 &result, TEval evaluate) const;
bool getValue (float &result, TEval evaluate) const;
bool getValue (double &result, TEval evaluate) const;
bool getValue (bool &result, TEval evaluate) const;
bool getValue (NLMISC::CRGBA &result, TEval evaluate) const;
// Set the value, the elt been used
void setValue (const char *value);
// Get the raw value. Does not care about any parent or default values
void getValue (std::string &result) const;
private:
// The value
std::string Value;

@ -147,7 +147,6 @@ namespace NLMISC
bool DebugNeedAssert;
bool NoAssert;
bool AlreadyCreateSharedAmongThreads;
};
/** This class implements the context interface for the a library module.
@ -184,6 +183,7 @@ namespace NLMISC
virtual void setNoAssert(bool noAssert);
virtual bool getAlreadyCreateSharedAmongThreads();
virtual void setAlreadyCreateSharedAmongThreads(bool b);
private:
/// Pointer to the application context.
INelContext *_ApplicationContext;

@ -364,6 +364,10 @@ typedef unsigned int uint; // at least 32bits (depend of processor)
#include <malloc.h>
inline void *aligned_malloc(size_t size, size_t alignment) { return _aligned_malloc(size, alignment); }
inline void aligned_free(void *ptr) { _aligned_free(ptr); }
#elif defined(NL_OS_MAC)
// under Mac OS X, malloc is already aligned for SSE and Altivec (16 bytes alignment)
inline void *aligned_malloc(size_t size, size_t alignment) { return malloc(size); }
inline void aligned_free(void *ptr) { free(ptr); }
#else
#include <malloc.h>
inline void *aligned_malloc(size_t size, size_t alignment) { return memalign(alignment, size); }

@ -543,14 +543,17 @@ ColorPickerPopup::ColorPickerPopup(int width, bool withColorDialog,
setMouseTracking(true);
cols = width;
if (withColorDialog) {
moreButton = new ColorPickerButton(this);
moreButton->setFixedWidth(24);
moreButton->setFixedHeight(21);
moreButton->setFrameRect(QRect(2, 2, 20, 17));
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
} else {
moreButton = 0;
if (withColorDialog)
{
moreButton = new ColorPickerButton(this);
moreButton->setFixedWidth(24);
moreButton->setFixedHeight(21);
moreButton->setFrameRect(QRect(2, 2, 20, 17));
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
}
else
{
moreButton = 0;
}
eventLoop = 0;
@ -1059,15 +1062,20 @@ void ColorPickerButton::mouseReleaseEvent(QMouseEvent *)
void ColorPickerButton::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) {
qApp->sendEvent(parent(), e);
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
setFrameShadow(Sunken);
update();
} else {
QFrame::keyPressEvent(e);
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right)
{
qApp->sendEvent(parent(), e);
}
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
{
setFrameShadow(Sunken);
update();
}
else
{
QFrame::keyPressEvent(e);
}
}
@ -1077,16 +1085,21 @@ void ColorPickerButton::keyPressEvent(QKeyEvent *e)
void ColorPickerButton::keyReleaseEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) {
qApp->sendEvent(parent(), e);
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
setFrameShadow(Raised);
repaint();
emit clicked();
} else {
QFrame::keyReleaseEvent(e);
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right)
{
qApp->sendEvent(parent(), e);
}
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
{
setFrameShadow(Raised);
repaint();
emit clicked();
}
else
{
QFrame::keyReleaseEvent(e);
}
}

@ -1510,7 +1510,6 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
}
// _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, &_DeviceInterface);
// Check some caps
@ -2638,7 +2637,8 @@ bool CDriverD3D::reset (const GfxMode& mode)
#ifndef NL_NO_ASM
CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset"
#endif
if (_Rasterizer!=D3DDEVTYPE_REF) {
if (_Rasterizer!=D3DDEVTYPE_REF)
{
HRESULT hr = _DeviceInterface->Reset (&parameters);
if (hr != D3D_OK)
{

@ -450,14 +450,14 @@ PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV;
PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
// ARB_occlusion_query
PFNGLGENQUERIESPROC nglGenQueriesARB;
PFNGLDELETEQUERIESPROC nglDeleteQueriesARB;
PFNGLISQUERYPROC nglIsQueryARB;
PFNGLBEGINQUERYPROC nglBeginQueryARB;
PFNGLENDQUERYPROC nglEndQueryARB;
PFNGLGETQUERYIVPROC nglGetQueryivARB;
PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB;
PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB;
PFNGLGENQUERIESARBPROC nglGenQueriesARB;
PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
PFNGLISQUERYARBPROC nglIsQueryARB;
PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
PFNGLENDQUERYARBPROC nglEndQueryARB;
PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
// GL_EXT_framebuffer_object
PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT;
@ -1397,14 +1397,14 @@ static bool setupARBOcclusionQuery(const char *glext)
CHECK_EXT("ARB_occlusion_query");
#ifndef USE_OPENGLES
CHECK_ADDRESS(PFNGLGENQUERIESPROC, glGenQueriesARB);
CHECK_ADDRESS(PFNGLDELETEQUERIESPROC, glDeleteQueriesARB);
CHECK_ADDRESS(PFNGLISQUERYPROC, glIsQueryARB);
CHECK_ADDRESS(PFNGLBEGINQUERYPROC, glBeginQueryARB);
CHECK_ADDRESS(PFNGLENDQUERYPROC, glEndQueryARB);
CHECK_ADDRESS(PFNGLGETQUERYIVPROC, glGetQueryivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuivARB);
CHECK_ADDRESS(PFNGLGENQUERIESARBPROC, glGenQueriesARB);
CHECK_ADDRESS(PFNGLDELETEQUERIESARBPROC, glDeleteQueriesARB);
CHECK_ADDRESS(PFNGLISQUERYARBPROC, glIsQueryARB);
CHECK_ADDRESS(PFNGLBEGINQUERYARBPROC, glBeginQueryARB);
CHECK_ADDRESS(PFNGLENDQUERYARBPROC, glEndQueryARB);
CHECK_ADDRESS(PFNGLGETQUERYIVARBPROC, glGetQueryivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB);
#endif
return true;

@ -744,14 +744,14 @@ extern PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
// ARB_occlusion_query
//==================================
extern PFNGLGENQUERIESPROC nglGenQueriesARB;
extern PFNGLDELETEQUERIESPROC nglDeleteQueriesARB;
extern PFNGLISQUERYPROC nglIsQueryARB;
extern PFNGLBEGINQUERYPROC nglBeginQueryARB;
extern PFNGLENDQUERYPROC nglEndQueryARB;
extern PFNGLGETQUERYIVPROC nglGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB;
extern PFNGLGENQUERIESARBPROC nglGenQueriesARB;
extern PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
extern PFNGLISQUERYARBPROC nglIsQueryARB;
extern PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
extern PFNGLENDQUERYARBPROC nglEndQueryARB;
extern PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
#ifdef NL_OS_WINDOWS

@ -41,6 +41,21 @@ void warning (bool exception, const char *format, ... );
// ***************************************************************************
void CFormDfn::addEntry( const std::string &name )
{
CEntry entry;
entry.setName( name.c_str() );
Entries.push_back( entry );
}
void CFormDfn::removeEntry( uint idx )
{
std::vector< CEntry >::iterator itr = Entries.begin() + idx;
Entries.erase( itr );
}
// ***************************************************************************
void CFormDfn::write (xmlDocPtr doc, const char *filename)
{
// Save filename
@ -463,6 +478,11 @@ void CFormDfn::CEntry::setType (CFormLoader &loader, const char *filename)
Type = loader.loadType (filename);
}
void CFormDfn::CEntry::setType( TEntryType type )
{
TypeElement = type;
}
// ***************************************************************************
void CFormDfn::CEntry::setDfn (CFormLoader &loader, const char *filename)

@ -3056,6 +3056,13 @@ void CFormElmAtom::setValue (const char *value)
// ***************************************************************************
void CFormElmAtom::getValue (std::string &result) const
{
result = Value;
}
// ***************************************************************************
void CFormElmAtom::getFormName (std::string &result, const CFormElm *child) const
{
// Must be NULL

@ -24,6 +24,8 @@ NLMISC_REGISTER_OBJECT(CViewBase, CInterfaceGroupWheel, std::string, "group_whee
namespace NLGUI
{
void force_link_group_wheel_cpp() { }
// *****************************************************************************************************************
CInterfaceGroupWheel::CInterfaceGroupWheel(const TCtorParam &param) : CInterfaceGroup(param)
{

@ -26,6 +26,7 @@ namespace NLGUI
void ifexprufct_forcelink();
void force_link_dbgroup_select_number_cpp();
void force_link_dbgroup_combo_box_cpp();
void force_link_group_wheel_cpp();
/// Necessary so the linker doesn't drop the code of these classes from the library
void LinkHack()
@ -37,5 +38,6 @@ namespace NLGUI
ifexprufct_forcelink();
force_link_dbgroup_select_number_cpp();
force_link_dbgroup_combo_box_cpp();
force_link_group_wheel_cpp();
}
}

@ -75,7 +75,7 @@ INelContext::~INelContext()
void INelContext::contextReady()
void INelContext::contextReady()
{
// Register the NeL Context
// This assert doesn't work for Linux due to ELF symbol relocation

@ -575,8 +575,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -593,14 +593,14 @@ BEGIN
BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "CNelExport\0"
VALUE "LegalCopyright", "\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "CNelExport.dlu\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0"
END
END

@ -85,8 +85,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -103,12 +103,12 @@ BEGIN
BEGIN
VALUE "Comments", "http://www.ryzomcore.org/"
VALUE "FileDescription", "PatchMesh to RykolPatchMesh"
VALUE "FileVersion", "0.9.1"
VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "PatchMesh to RykolPatchMesh"
VALUE "LegalCopyright", "Copyright, 2000 Nevrax Ltd."
VALUE "OriginalFilename", "nel_convert_patch.dlm"
VALUE "ProductName", "NeL Patch Converter"
VALUE "ProductVersion", "0.9.1"
VALUE "ProductVersion", "0.10.0"
END
END
BLOCK "VarFileInfo"

@ -514,8 +514,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -533,13 +533,13 @@ BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core"
VALUE "FileDescription", "NeL Patch Edit"
VALUE "FileVersion", "0.9.1"
VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "neleditpatch"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc."
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF."
VALUE "OriginalFilename", "neleditpatch.dlm"
VALUE "ProductName", "Ryzom Core"
VALUE "ProductVersion", "0.9.1"
VALUE "ProductVersion", "0.10.0"
END
END
BLOCK "VarFileInfo"

@ -96,8 +96,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -116,14 +116,14 @@ BEGIN
VALUE "Comments", "TECH: cyril.corvazier\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "NeL Patch Paint\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "mods\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "nelpatchpaint.dlm\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0"
END
END

@ -125,8 +125,8 @@ IDC_DROPPER_CURSOR CURSOR DISCARDABLE "dropcurs.cur"
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -145,13 +145,13 @@ BEGIN
VALUE "Comments", "TECH: \0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "Vertex Tree Paint\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "VertexTreePaint\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc.\0"
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
VALUE "OriginalFilename", "nel_vertex_tree_paint.dlm\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
END
END
BLOCK "VarFileInfo"

@ -124,8 +124,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -142,12 +142,12 @@ BEGIN
BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "Tile_utility\0"
VALUE "LegalCopyright", "\0"
VALUE "OriginalFilename", "Tile_utility.dlu\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "FileDescription", "Create material for tiles\0"
VALUE "Comments", "TECH: \0"
VALUE "LegalTrademarks", "\0"

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
@ -266,7 +266,7 @@ if not args.noconf:
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
sf.write("# Copyright (C) 2009-2014 by authors\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")

@ -8,7 +8,7 @@
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -0,0 +1,74 @@
#!/usr/bin/python
#
# \file a1_worldedit_data.py
# \brief Install worldedit data
# \date 2014-09-10 14:01GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install worldedit data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install worldedit data")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for ecosystem in WorldEditEcosystems:
ecosystemName = ecosystem[0]
srcZoneLigos = ExportBuildDirectory + "/ecosystems/" + ecosystemName + "/ligo_es/zoneligos/"
dstZoneLigos = WorldEditInstallDirectory + "/" + ecosystemName + "/zoneligos/"
mkPath(log, srcZoneLigos)
mkPath(log, dstZoneLigos)
copyFilesNoTreeIfNeeded(log, srcZoneLigos, dstZoneLigos)
srcZoneBitmaps = DatabaseDirectory + "/landscape/ligo/" + ecosystemName + "/zonebitmaps/"
dstZoneBitmaps = WorldEditInstallDirectory + "/" + ecosystemName + "/zonebitmaps/"
mkPath(log, srcZoneBitmaps)
mkPath(log, dstZoneBitmaps)
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".png")
dstCollisionMap = WorldEditInstallDirectory + "/" + ecosystemName + "/collisionmap/"
mkPath(log, dstCollisionMap)
for continentName in ecosystem[1]:
srcCollisionMap = ExportBuildDirectory + "/continents/" + continentName + "/ai_wmap/"
mkPath(log, srcCollisionMap)
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".png")
printLog(log, "")
log.close()
if os.path.isfile("a1_worldedit_data.log"):
os.remove("a1_worldedit_data.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_worldedit_data.log")
shutil.move("log.log", "a1_worldedit_data.log")

@ -8,7 +8,7 @@
# Install to client dev
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install shard data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Useful scripts
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Tools configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install to client patch
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install to client install
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -1,5 +1,5 @@
title Ryzom Core: 3_install.py (EXECUTABLES)
3_install.py -ipj common/gamedev common/exedll common/cfg
3_install.py -ipj common/gamedev common/exedll common/cfg common/data_common
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py

@ -8,7 +8,7 @@
# Run all processes
#
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -14,7 +14,7 @@
# Directories configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Process configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Generate ecosystem projects
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Setup cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Export cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Build cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Install cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# setup font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

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