Merge with develop

--HG--
branch : multipass-stereo
hg/feature/qt5
kaetemi 10 years ago
commit d12ccf194e

@ -248,3 +248,15 @@ code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg
code/web/public_php/config.php
code/web/public_php/is_installed
code/web/public_php/ams/files
code/web/public_php/db_version_lib
code/web/public_php/db_version_shard
code/web/public_php/db_version_tool
code/web/public_php/db_version_web
code/web/public_php/role_service
code/web/public_php/role_support
code/web/public_php/role_domain
code/web/public_php/db_version_ring
code/web/public_php/config_user.php

@ -2,3 +2,4 @@
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore/v0.8.0 4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore/v0.8.0
00d9b6e29e95f56785fbf85abe60afd34674f402 ryzomcore/v0.9.0 00d9b6e29e95f56785fbf85abe60afd34674f402 ryzomcore/v0.9.0
79776c337176dd5b02e1a74fe5dfb703b91747aa ryzomcore/v0.9.1 79776c337176dd5b02e1a74fe5dfb703b91747aa ryzomcore/v0.9.1
fedf2aa443d09707beed814b0f499c6a5519cc84 ryzomcore/v0.10.0

@ -0,0 +1,5 @@
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.

@ -2,7 +2,7 @@
# #
# NeL # NeL
# Authors: Nevrax and the NeL Community # Authors: Nevrax and the NeL Community
# Version: 0.9.1 # Version: 0.10.0
# #
# Notes: # Notes:
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path # * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
@ -47,8 +47,8 @@ CHECK_OUT_OF_SOURCE()
CMAKE_MINIMUM_REQUIRED(VERSION 2.6) CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C) PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 0) SET(NL_VERSION_MAJOR 0)
SET(NL_VERSION_MINOR 9) SET(NL_VERSION_MINOR 10)
SET(NL_VERSION_PATCH 1) SET(NL_VERSION_PATCH 0)
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}") SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------

@ -87,6 +87,8 @@ public:
// Set as a type // Set as a type
void setType (CFormLoader &loader, const char *filename); void setType (CFormLoader &loader, const char *filename);
void setType (TEntryType type);
// Set as a dfn // Set as a dfn
void setDfn (CFormLoader &loader, const char *filename); void setDfn (CFormLoader &loader, const char *filename);
@ -160,6 +162,10 @@ public:
NLMISC::CSmartPtr<CFormDfn> Parent; NLMISC::CSmartPtr<CFormDfn> Parent;
}; };
void addEntry( const std::string &name );
void removeEntry( uint idx );
// ** IO functions // ** IO functions
void write (xmlDocPtr root, const char *filename); void write (xmlDocPtr root, const char *filename);

@ -440,21 +440,24 @@ public:
// From UFormElm // From UFormElm
bool isAtom () const; bool isAtom () const;
bool getValue (std::string &resultname, TEval evaluate) const; bool getValue (std::string &result, TEval evaluate) const;
bool getValue (sint8 &resultname, TEval evaluate) const; bool getValue (sint8 &result, TEval evaluate) const;
bool getValue (uint8 &resultname, TEval evaluate) const; bool getValue (uint8 &result, TEval evaluate) const;
bool getValue (sint16 &resultname, TEval evaluate) const; bool getValue (sint16 &result, TEval evaluate) const;
bool getValue (uint16 &resultname, TEval evaluate) const; bool getValue (uint16 &result, TEval evaluate) const;
bool getValue (sint32 &resultname, TEval evaluate) const; bool getValue (sint32 &result, TEval evaluate) const;
bool getValue (uint32 &resultname, TEval evaluate) const; bool getValue (uint32 &result, TEval evaluate) const;
bool getValue (float &resultname, TEval evaluate) const; bool getValue (float &result, TEval evaluate) const;
bool getValue (double &resultname, TEval evaluate) const; bool getValue (double &result, TEval evaluate) const;
bool getValue (bool &resultname, TEval evaluate) const; bool getValue (bool &result, TEval evaluate) const;
bool getValue (NLMISC::CRGBA &resultname, TEval evaluate) const; bool getValue (NLMISC::CRGBA &result, TEval evaluate) const;
// Set the value, the elt been used // Set the value, the elt been used
void setValue (const char *value); void setValue (const char *value);
// Get the raw value. Does not care about any parent or default values
void getValue (std::string &result) const;
private: private:
// The value // The value
std::string Value; std::string Value;

@ -147,7 +147,6 @@ namespace NLMISC
bool DebugNeedAssert; bool DebugNeedAssert;
bool NoAssert; bool NoAssert;
bool AlreadyCreateSharedAmongThreads; bool AlreadyCreateSharedAmongThreads;
}; };
/** This class implements the context interface for the a library module. /** This class implements the context interface for the a library module.
@ -184,6 +183,7 @@ namespace NLMISC
virtual void setNoAssert(bool noAssert); virtual void setNoAssert(bool noAssert);
virtual bool getAlreadyCreateSharedAmongThreads(); virtual bool getAlreadyCreateSharedAmongThreads();
virtual void setAlreadyCreateSharedAmongThreads(bool b); virtual void setAlreadyCreateSharedAmongThreads(bool b);
private: private:
/// Pointer to the application context. /// Pointer to the application context.
INelContext *_ApplicationContext; INelContext *_ApplicationContext;

@ -364,6 +364,10 @@ typedef unsigned int uint; // at least 32bits (depend of processor)
#include <malloc.h> #include <malloc.h>
inline void *aligned_malloc(size_t size, size_t alignment) { return _aligned_malloc(size, alignment); } inline void *aligned_malloc(size_t size, size_t alignment) { return _aligned_malloc(size, alignment); }
inline void aligned_free(void *ptr) { _aligned_free(ptr); } inline void aligned_free(void *ptr) { _aligned_free(ptr); }
#elif defined(NL_OS_MAC)
// under Mac OS X, malloc is already aligned for SSE and Altivec (16 bytes alignment)
inline void *aligned_malloc(size_t size, size_t alignment) { return malloc(size); }
inline void aligned_free(void *ptr) { free(ptr); }
#else #else
#include <malloc.h> #include <malloc.h>
inline void *aligned_malloc(size_t size, size_t alignment) { return memalign(alignment, size); } inline void *aligned_malloc(size_t size, size_t alignment) { return memalign(alignment, size); }

@ -543,14 +543,17 @@ ColorPickerPopup::ColorPickerPopup(int width, bool withColorDialog,
setMouseTracking(true); setMouseTracking(true);
cols = width; cols = width;
if (withColorDialog) { if (withColorDialog)
moreButton = new ColorPickerButton(this); {
moreButton->setFixedWidth(24); moreButton = new ColorPickerButton(this);
moreButton->setFixedHeight(21); moreButton->setFixedWidth(24);
moreButton->setFrameRect(QRect(2, 2, 20, 17)); moreButton->setFixedHeight(21);
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog())); moreButton->setFrameRect(QRect(2, 2, 20, 17));
} else { connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
moreButton = 0; }
else
{
moreButton = 0;
} }
eventLoop = 0; eventLoop = 0;
@ -1059,15 +1062,20 @@ void ColorPickerButton::mouseReleaseEvent(QMouseEvent *)
void ColorPickerButton::keyPressEvent(QKeyEvent *e) void ColorPickerButton::keyPressEvent(QKeyEvent *e)
{ {
if (e->key() == Qt::Key_Up if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down || e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left || e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) { || e->key() == Qt::Key_Right)
qApp->sendEvent(parent(), e); {
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) { qApp->sendEvent(parent(), e);
setFrameShadow(Sunken); }
update(); else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
} else { {
QFrame::keyPressEvent(e); setFrameShadow(Sunken);
update();
}
else
{
QFrame::keyPressEvent(e);
} }
} }
@ -1077,16 +1085,21 @@ void ColorPickerButton::keyPressEvent(QKeyEvent *e)
void ColorPickerButton::keyReleaseEvent(QKeyEvent *e) void ColorPickerButton::keyReleaseEvent(QKeyEvent *e)
{ {
if (e->key() == Qt::Key_Up if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down || e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left || e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) { || e->key() == Qt::Key_Right)
qApp->sendEvent(parent(), e); {
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) { qApp->sendEvent(parent(), e);
setFrameShadow(Raised); }
repaint(); else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
emit clicked(); {
} else { setFrameShadow(Raised);
QFrame::keyReleaseEvent(e); repaint();
emit clicked();
}
else
{
QFrame::keyReleaseEvent(e);
} }
} }

@ -1510,7 +1510,6 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
} }
// _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, &_DeviceInterface); // _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, &_DeviceInterface);
// Check some caps // Check some caps
@ -2638,7 +2637,8 @@ bool CDriverD3D::reset (const GfxMode& mode)
#ifndef NL_NO_ASM #ifndef NL_NO_ASM
CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset" CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset"
#endif #endif
if (_Rasterizer!=D3DDEVTYPE_REF) { if (_Rasterizer!=D3DDEVTYPE_REF)
{
HRESULT hr = _DeviceInterface->Reset (&parameters); HRESULT hr = _DeviceInterface->Reset (&parameters);
if (hr != D3D_OK) if (hr != D3D_OK)
{ {

@ -450,14 +450,14 @@ PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV;
PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
// ARB_occlusion_query // ARB_occlusion_query
PFNGLGENQUERIESPROC nglGenQueriesARB; PFNGLGENQUERIESARBPROC nglGenQueriesARB;
PFNGLDELETEQUERIESPROC nglDeleteQueriesARB; PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
PFNGLISQUERYPROC nglIsQueryARB; PFNGLISQUERYARBPROC nglIsQueryARB;
PFNGLBEGINQUERYPROC nglBeginQueryARB; PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
PFNGLENDQUERYPROC nglEndQueryARB; PFNGLENDQUERYARBPROC nglEndQueryARB;
PFNGLGETQUERYIVPROC nglGetQueryivARB; PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB; PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB; PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
// GL_EXT_framebuffer_object // GL_EXT_framebuffer_object
PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT;
@ -1397,14 +1397,14 @@ static bool setupARBOcclusionQuery(const char *glext)
CHECK_EXT("ARB_occlusion_query"); CHECK_EXT("ARB_occlusion_query");
#ifndef USE_OPENGLES #ifndef USE_OPENGLES
CHECK_ADDRESS(PFNGLGENQUERIESPROC, glGenQueriesARB); CHECK_ADDRESS(PFNGLGENQUERIESARBPROC, glGenQueriesARB);
CHECK_ADDRESS(PFNGLDELETEQUERIESPROC, glDeleteQueriesARB); CHECK_ADDRESS(PFNGLDELETEQUERIESARBPROC, glDeleteQueriesARB);
CHECK_ADDRESS(PFNGLISQUERYPROC, glIsQueryARB); CHECK_ADDRESS(PFNGLISQUERYARBPROC, glIsQueryARB);
CHECK_ADDRESS(PFNGLBEGINQUERYPROC, glBeginQueryARB); CHECK_ADDRESS(PFNGLBEGINQUERYARBPROC, glBeginQueryARB);
CHECK_ADDRESS(PFNGLENDQUERYPROC, glEndQueryARB); CHECK_ADDRESS(PFNGLENDQUERYARBPROC, glEndQueryARB);
CHECK_ADDRESS(PFNGLGETQUERYIVPROC, glGetQueryivARB); CHECK_ADDRESS(PFNGLGETQUERYIVARBPROC, glGetQueryivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectivARB); CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB);
CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuivARB); CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB);
#endif #endif
return true; return true;

@ -744,14 +744,14 @@ extern PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
// ARB_occlusion_query // ARB_occlusion_query
//================================== //==================================
extern PFNGLGENQUERIESPROC nglGenQueriesARB; extern PFNGLGENQUERIESARBPROC nglGenQueriesARB;
extern PFNGLDELETEQUERIESPROC nglDeleteQueriesARB; extern PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
extern PFNGLISQUERYPROC nglIsQueryARB; extern PFNGLISQUERYARBPROC nglIsQueryARB;
extern PFNGLBEGINQUERYPROC nglBeginQueryARB; extern PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
extern PFNGLENDQUERYPROC nglEndQueryARB; extern PFNGLENDQUERYARBPROC nglEndQueryARB;
extern PFNGLGETQUERYIVPROC nglGetQueryivARB; extern PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB; extern PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB; extern PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS

@ -41,6 +41,21 @@ void warning (bool exception, const char *format, ... );
// *************************************************************************** // ***************************************************************************
void CFormDfn::addEntry( const std::string &name )
{
CEntry entry;
entry.setName( name.c_str() );
Entries.push_back( entry );
}
void CFormDfn::removeEntry( uint idx )
{
std::vector< CEntry >::iterator itr = Entries.begin() + idx;
Entries.erase( itr );
}
// ***************************************************************************
void CFormDfn::write (xmlDocPtr doc, const char *filename) void CFormDfn::write (xmlDocPtr doc, const char *filename)
{ {
// Save filename // Save filename
@ -463,6 +478,11 @@ void CFormDfn::CEntry::setType (CFormLoader &loader, const char *filename)
Type = loader.loadType (filename); Type = loader.loadType (filename);
} }
void CFormDfn::CEntry::setType( TEntryType type )
{
TypeElement = type;
}
// *************************************************************************** // ***************************************************************************
void CFormDfn::CEntry::setDfn (CFormLoader &loader, const char *filename) void CFormDfn::CEntry::setDfn (CFormLoader &loader, const char *filename)

@ -3056,6 +3056,13 @@ void CFormElmAtom::setValue (const char *value)
// *************************************************************************** // ***************************************************************************
void CFormElmAtom::getValue (std::string &result) const
{
result = Value;
}
// ***************************************************************************
void CFormElmAtom::getFormName (std::string &result, const CFormElm *child) const void CFormElmAtom::getFormName (std::string &result, const CFormElm *child) const
{ {
// Must be NULL // Must be NULL

@ -24,6 +24,8 @@ NLMISC_REGISTER_OBJECT(CViewBase, CInterfaceGroupWheel, std::string, "group_whee
namespace NLGUI namespace NLGUI
{ {
void force_link_group_wheel_cpp() { }
// ***************************************************************************************************************** // *****************************************************************************************************************
CInterfaceGroupWheel::CInterfaceGroupWheel(const TCtorParam &param) : CInterfaceGroup(param) CInterfaceGroupWheel::CInterfaceGroupWheel(const TCtorParam &param) : CInterfaceGroup(param)
{ {

@ -26,6 +26,7 @@ namespace NLGUI
void ifexprufct_forcelink(); void ifexprufct_forcelink();
void force_link_dbgroup_select_number_cpp(); void force_link_dbgroup_select_number_cpp();
void force_link_dbgroup_combo_box_cpp(); void force_link_dbgroup_combo_box_cpp();
void force_link_group_wheel_cpp();
/// Necessary so the linker doesn't drop the code of these classes from the library /// Necessary so the linker doesn't drop the code of these classes from the library
void LinkHack() void LinkHack()
@ -37,5 +38,6 @@ namespace NLGUI
ifexprufct_forcelink(); ifexprufct_forcelink();
force_link_dbgroup_select_number_cpp(); force_link_dbgroup_select_number_cpp();
force_link_dbgroup_combo_box_cpp(); force_link_dbgroup_combo_box_cpp();
force_link_group_wheel_cpp();
} }
} }

@ -75,7 +75,7 @@ INelContext::~INelContext()
void INelContext::contextReady() void INelContext::contextReady()
{ {
// Register the NeL Context // Register the NeL Context
// This assert doesn't work for Linux due to ELF symbol relocation // This assert doesn't work for Linux due to ELF symbol relocation

@ -575,8 +575,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -593,14 +593,14 @@ BEGIN
BEGIN BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0" VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0" VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0" VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "CNelExport\0" VALUE "InternalName", "CNelExport\0"
VALUE "LegalCopyright", "\0" VALUE "LegalCopyright", "\0"
VALUE "LegalTrademarks", "\0" VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "CNelExport.dlu\0" VALUE "OriginalFilename", "CNelExport.dlu\0"
VALUE "PrivateBuild", "\0" VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0" VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0" VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0" VALUE "SpecialBuild", "\0"
END END
END END

@ -85,8 +85,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -103,12 +103,12 @@ BEGIN
BEGIN BEGIN
VALUE "Comments", "http://www.ryzomcore.org/" VALUE "Comments", "http://www.ryzomcore.org/"
VALUE "FileDescription", "PatchMesh to RykolPatchMesh" VALUE "FileDescription", "PatchMesh to RykolPatchMesh"
VALUE "FileVersion", "0.9.1" VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "PatchMesh to RykolPatchMesh" VALUE "InternalName", "PatchMesh to RykolPatchMesh"
VALUE "LegalCopyright", "Copyright, 2000 Nevrax Ltd." VALUE "LegalCopyright", "Copyright, 2000 Nevrax Ltd."
VALUE "OriginalFilename", "nel_convert_patch.dlm" VALUE "OriginalFilename", "nel_convert_patch.dlm"
VALUE "ProductName", "NeL Patch Converter" VALUE "ProductName", "NeL Patch Converter"
VALUE "ProductVersion", "0.9.1" VALUE "ProductVersion", "0.10.0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"

@ -514,8 +514,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -533,13 +533,13 @@ BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0" VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core" VALUE "CompanyName", "Ryzom Core"
VALUE "FileDescription", "NeL Patch Edit" VALUE "FileDescription", "NeL Patch Edit"
VALUE "FileVersion", "0.9.1" VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "neleditpatch" VALUE "InternalName", "neleditpatch"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc." VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc."
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF." VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF."
VALUE "OriginalFilename", "neleditpatch.dlm" VALUE "OriginalFilename", "neleditpatch.dlm"
VALUE "ProductName", "Ryzom Core" VALUE "ProductName", "Ryzom Core"
VALUE "ProductVersion", "0.9.1" VALUE "ProductVersion", "0.10.0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"

@ -96,8 +96,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -116,14 +116,14 @@ BEGIN
VALUE "Comments", "TECH: cyril.corvazier\0" VALUE "Comments", "TECH: cyril.corvazier\0"
VALUE "CompanyName", "Ryzom Core\0" VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "NeL Patch Paint\0" VALUE "FileDescription", "NeL Patch Paint\0"
VALUE "FileVersion", "0.9.1\0" VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "mods\0" VALUE "InternalName", "mods\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd\0" VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd\0"
VALUE "LegalTrademarks", "\0" VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "nelpatchpaint.dlm\0" VALUE "OriginalFilename", "nelpatchpaint.dlm\0"
VALUE "PrivateBuild", "\0" VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0" VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0" VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0" VALUE "SpecialBuild", "\0"
END END
END END

@ -125,8 +125,8 @@ IDC_DROPPER_CURSOR CURSOR DISCARDABLE "dropcurs.cur"
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -145,13 +145,13 @@ BEGIN
VALUE "Comments", "TECH: \0" VALUE "Comments", "TECH: \0"
VALUE "CompanyName", "Ryzom Core\0" VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "Vertex Tree Paint\0" VALUE "FileDescription", "Vertex Tree Paint\0"
VALUE "FileVersion", "0.9.1\0" VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "VertexTreePaint\0" VALUE "InternalName", "VertexTreePaint\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc.\0" VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc.\0"
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0" VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
VALUE "OriginalFilename", "nel_vertex_tree_paint.dlm\0" VALUE "OriginalFilename", "nel_vertex_tree_paint.dlm\0"
VALUE "ProductName", "Ryzom Core\0" VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0" VALUE "ProductVersion", "0.10.0\0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"

@ -124,8 +124,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0 FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 9, 1, 0 PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -142,12 +142,12 @@ BEGIN
BEGIN BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0" VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0" VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0" VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "Tile_utility\0" VALUE "InternalName", "Tile_utility\0"
VALUE "LegalCopyright", "\0" VALUE "LegalCopyright", "\0"
VALUE "OriginalFilename", "Tile_utility.dlu\0" VALUE "OriginalFilename", "Tile_utility.dlu\0"
VALUE "ProductName", "Ryzom Core\0" VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0" VALUE "ProductVersion", "0.10.0\0"
VALUE "FileDescription", "Create material for tiles\0" VALUE "FileDescription", "Create material for tiles\0"
VALUE "Comments", "TECH: \0" VALUE "Comments", "TECH: \0"
VALUE "LegalTrademarks", "\0" VALUE "LegalTrademarks", "\0"

@ -8,7 +8,7 @@
# Run all setup processes # Run all setup processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as
@ -266,7 +266,7 @@ if not args.noconf:
sf.write("# Site configuration.\n") sf.write("# Site configuration.\n")
sf.write("# \n") sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n") sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n") sf.write("# Copyright (C) 2009-2014 by authors\n")
sf.write("# \n") sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n") sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n") sf.write("# it under the terms of the GNU Affero General Public License as\n")

@ -8,7 +8,7 @@
# Run all export processes # Run all export processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all build processes # Run all build processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all install processes # Run all install processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -0,0 +1,74 @@
#!/usr/bin/python
#
# \file a1_worldedit_data.py
# \brief Install worldedit data
# \date 2014-09-10 14:01GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install worldedit data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install worldedit data")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for ecosystem in WorldEditEcosystems:
ecosystemName = ecosystem[0]
srcZoneLigos = ExportBuildDirectory + "/ecosystems/" + ecosystemName + "/ligo_es/zoneligos/"
dstZoneLigos = WorldEditInstallDirectory + "/" + ecosystemName + "/zoneligos/"
mkPath(log, srcZoneLigos)
mkPath(log, dstZoneLigos)
copyFilesNoTreeIfNeeded(log, srcZoneLigos, dstZoneLigos)
srcZoneBitmaps = DatabaseDirectory + "/landscape/ligo/" + ecosystemName + "/zonebitmaps/"
dstZoneBitmaps = WorldEditInstallDirectory + "/" + ecosystemName + "/zonebitmaps/"
mkPath(log, srcZoneBitmaps)
mkPath(log, dstZoneBitmaps)
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".png")
dstCollisionMap = WorldEditInstallDirectory + "/" + ecosystemName + "/collisionmap/"
mkPath(log, dstCollisionMap)
for continentName in ecosystem[1]:
srcCollisionMap = ExportBuildDirectory + "/continents/" + continentName + "/ai_wmap/"
mkPath(log, srcCollisionMap)
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".png")
printLog(log, "")
log.close()
if os.path.isfile("a1_worldedit_data.log"):
os.remove("a1_worldedit_data.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_worldedit_data.log")
shutil.move("log.log", "a1_worldedit_data.log")

@ -8,7 +8,7 @@
# Install to client dev # Install to client dev
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install shard data # Install shard data
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Useful scripts # Useful scripts
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Tools configuration. # Tools configuration.
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install to client patch # Install to client patch
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install to client install # Install to client install
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -1,5 +1,5 @@
title Ryzom Core: 3_install.py (EXECUTABLES) title Ryzom Core: 3_install.py (EXECUTABLES)
3_install.py -ipj common/gamedev common/exedll common/cfg 3_install.py -ipj common/gamedev common/exedll common/cfg common/data_common
title Ryzom Core: b1_client_dev.py title Ryzom Core: b1_client_dev.py
b1_client_dev.py b1_client_dev.py
title Ryzom Core: b2_shard_data.py title Ryzom Core: b2_shard_data.py

@ -8,7 +8,7 @@
# Run all processes # Run all processes
# #
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -14,7 +14,7 @@
# Directories configuration for '%PreGenEcosystemName%' ecosystem. # Directories configuration for '%PreGenEcosystemName%' ecosystem.
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Process configuration for '%PreGenEcosystemName%' ecosystem. # Process configuration for '%PreGenEcosystemName%' ecosystem.
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes # Run all setup processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Generate ecosystem projects # Generate ecosystem projects
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes # Run all setup processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes # Run all setup processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup %PreGenProcessName% # Setup %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export %PreGenProcessName% # Export %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build %PreGenProcessName% # Build %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install %PreGenProcessName% # Install %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup %PreGenProcessName% # Setup %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export %PreGenProcessName% # Export %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build %PreGenProcessName% # Build %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install %PreGenProcessName% # Install %PreGenProcessName%
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all setup processes # Run all setup processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all export processes # Run all export processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all build processes # Run all build processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Run all install processes # Run all install processes
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup dummy # Setup dummy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export dummy # Export dummy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build dummy # Build dummy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install dummy # Install dummy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ai_wmap # Setup ai_wmap
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ai_wmap # Export ai_wmap
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ai_wmap # Build ai_wmap
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ai_wmap # Install ai_wmap
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup anim # Setup anim
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export anim # Export anim
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build anim # Build anim
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install anim # Install anim
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Setup cegui # Setup cegui
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Export cegui # Export cegui
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Build cegui # Build cegui
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -7,7 +7,7 @@
# Install cegui # Install cegui
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup clodbank # Setup clodbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -12,7 +12,7 @@
# Export clodbank # Export clodbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build clodbank # Build clodbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install clodbank # Install clodbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup copy # Setup copy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export copy # Export copy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build copy # Build copy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install copy # Install copy
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup displace # Setup displace
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export displace # Export displace
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build displace # Build displace
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install displace # Install displace
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup farbank # Setup farbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export farbank # Export farbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build farbank # Build farbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install farbank # Install farbank
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# setup font # setup font
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export font # Export font
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build font # Build font
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install font # Install font
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ig # Setup ig
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ig # Export ig
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ig # Build ig
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ig # Install ig
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup ig_light # Setup ig_light
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export ig_light # Export ig_light
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Build ig_light # Build ig_light
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Install ig_light # Install ig_light
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Setup interface # Setup interface
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

@ -8,7 +8,7 @@
# Export interface # Export interface
# #
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited # Copyright (C) 2009-2014 by authors
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as # it under the terms of the GNU Affero General Public License as

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