Correct tool name to zone_elevation

feature/pre-code-move
kaetemi 5 years ago committed by Jan Boon
parent 83316e6e2c
commit c2d0b6206c

@ -27,10 +27,10 @@ BEGIN
BLOCK "040904b0" BLOCK "040904b0"
BEGIN BEGIN
VALUE "CompanyName", AUTHOR VALUE "CompanyName", AUTHOR
VALUE "FileDescription", "NeL Zone Heightmap" VALUE "FileDescription", "NeL Zone Elevation"
VALUE "FileVersion", NL_VERSION VALUE "FileVersion", NL_VERSION
VALUE "LegalCopyright", COPYRIGHT VALUE "LegalCopyright", COPYRIGHT
VALUE "OriginalFilename", "zone_heightmap" NL_FILEEXT ".exe" VALUE "OriginalFilename", "zone_elevation" NL_FILEEXT ".exe"
VALUE "ProductName", "NeL Tools" VALUE "ProductName", "NeL Tools"
VALUE "ProductVersion", NL_PRODUCT_VERSION VALUE "ProductVersion", NL_PRODUCT_VERSION
END END

@ -883,7 +883,7 @@ void NLPACS::CZoneTessellation::checkSameLandscapeHmBinds(const NL3D::CLandscape
// or at least the welding of zones should just keep the same welding as the non heightmapped one // or at least the welding of zones should just keep the same welding as the non heightmapped one
nlwarning("ERROR: The zone %s has a different bind strucutre in the landscape and in the landscape_with_No_Heightmap", zoneName.c_str()); nlwarning("ERROR: The zone %s has a different bind strucutre in the landscape and in the landscape_with_No_Heightmap", zoneName.c_str());
nlwarning("ERROR: Hint: Check your heightmap: it may be too precise or has too much noise, causing the zonewelder to behav differently..."); nlwarning("ERROR: Hint: Check your heightmap: it may be too precise or has too much noise, causing the zonewelder to behav differently...");
nlwarning("ERROR: Use the 'zone_heightmap' tool to resolve this!"); nlwarning("TIP: Use the 'zone_elevation' tool on the welded no-heightmap zones to resolve this!");
nlwarning("More Details (information landscape / information landscape_with_No_Heightmap):"); nlwarning("More Details (information landscape / information landscape_with_No_Heightmap):");
for(uint j=0;j<errors.size();j++) for(uint j=0;j<errors.size();j++)
{ {

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