Changed: add character exportation handler

--HG--
branch : menu_navi
hg/feature/menu-navi
Inky 5 years ago
parent 20fe11c53f
commit c1e76fcbb2

@ -3616,3 +3616,54 @@ class CAHImportCharacter : public IActionHandler
} }
}; };
REGISTER_ACTION_HANDLER( CAHImportCharacter, "import_char" ); REGISTER_ACTION_HANDLER( CAHImportCharacter, "import_char" );
// ***************************************************************************
class CAHExportCharacter : public IActionHandler
{
virtual void execute (CCtrlBase * /* pCaller */, const std::string &Params)
{
if (Params.empty())
return;
sint32 slot = -1;
if (!fromString(getParam(Params, "slot"), slot))
return;
if (slot >= CharacterSummaries.size() || slot < 0)
return;
// retrieve infos
CCharacterSummary &CS = CharacterSummaries[slot];
if (CS.Name.empty())
return;
// extract name
const std::string name = buildPlayerNameForSaveFile(CS.Name.toString());
COFile fd;
bool success = false;
// use temporary file until close()
if (fd.open(toString("save/character_%s.save", name.c_str()), false, false, true))
{
try
{
fd.serial(CS);
fd.flush();
// validate
success = true;
}
catch (const EStream &e)
{
nlwarning(e.what());
}
fd.close();
}
else
nlwarning("Failed to open file: save/character_%s.save", name.c_str());
const uint8 val = (success == true) ? 0 : 1;
// user notification
CLuaManager::getInstance().executeLuaScript(toString("outgame:procCharselNotifaction(%i)", val));
}
};
REGISTER_ACTION_HANDLER( CAHExportCharacter, "export_char" );

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