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@ -155,7 +155,7 @@ string ScenarioFileName;
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static const char *KeySetVarName = "BuiltInKeySets";
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#define GROUP_LIST_CHARACTER "ui:outgame:charsel_import:import_list"
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#define GROUP_LIST_MAINLAND "ui:outgame:appear_mainland:mainland_list"
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#define GROUP_LIST_KEYSET "ui:outgame:appear_keyset:keyset_list"
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vector<CMainlandSummary> Mainlands;
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@ -3436,3 +3436,183 @@ class CAHOpenRingSessions : public IActionHandler
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}
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};
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REGISTER_ACTION_HANDLER (CAHOpenRingSessions, "open_ring_sessions");
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// ***************************************************************************
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class CAHInitImportCharacter : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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CInterfaceGroup *list = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER));
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if (!list)
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{
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nlwarning("element " GROUP_LIST_CHARACTER " not found probably bad outgame.xml");
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return;
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}
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// retrieve saved files
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std::vector<string> savedCharacters;
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CPath::getPathContent("save/", false, false, true, savedCharacters);
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CInterfaceGroup *newLine;
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CInterfaceGroup *prevLine;
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for (uint i = 0; i < savedCharacters.size(); ++i)
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{
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// search saved characters only
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if (testWildCard(CFile::getFilename(savedCharacters[i]), "character_*.save"))
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{
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const std::string id = CFile::getFilenameWithoutExtension(savedCharacters[i]).substr(strlen("character_"));
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if (id.empty())
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continue;
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std::vector<pair<string, string>> params;
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params.clear();
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params.push_back(std::pair<string, string>("id", id));
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// adjust ref
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if (list->getNumGroup() > 0)
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params.push_back(std::pair<string, string>("posref", "BL TL"));
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newLine = CWidgetManager::getInstance()->getParser()->createGroupInstance("t_import", GROUP_LIST_CHARACTER, params);
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if (newLine)
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{
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CViewText *text = dynamic_cast<CViewText*>(newLine->getView("name"));
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if (text)
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text->setText(ucstring(savedCharacters[i]));
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// add to the list now
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newLine->setParent(list);
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newLine->setParentSize(list);
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newLine->setParentPos(prevLine);
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list->addGroup(newLine);
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prevLine = newLine;
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}
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}
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}
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// none case
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if (list->getNumGroup() == 0)
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CLuaManager::getInstance().executeLuaScript("outgame:procCharselNotifaction(3)");
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list->invalidateCoords();
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}
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};
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REGISTER_ACTION_HANDLER( CAHInitImportCharacter, "import_char_init" );
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// ***************************************************************************
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class CAHResetImportCharacter : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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CInterfaceGroup *list = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER));
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if (list)
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list->clearGroups();
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if (!ImportCharacter.empty())
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ImportCharacter = "";
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}
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};
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REGISTER_ACTION_HANDLER( CAHResetImportCharacter, "import_char_reset" );
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// ***************************************************************************
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class CAHSelectImportCharacter : public IActionHandler
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{
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virtual void execute (CCtrlBase *pCaller, const std::string &Params)
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{
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struct CUnpush : public CInterfaceElementVisitor
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{
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CCtrlBase *Ref;
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virtual void visitCtrl(CCtrlBase *ctrl)
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{
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if (ctrl == Ref) return;
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CCtrlBaseButton *but = dynamic_cast<CCtrlBaseButton*>(ctrl);
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if (but)
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{
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but->setPushed(false);
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}
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}
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};
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CInterfaceGroup *list = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER));
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if (!list)
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return;
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// unselect
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if (Params.empty())
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{
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CUnpush unpusher;
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unpusher.Ref = pCaller;
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list->visit(&unpusher);
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}
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// now select
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std::string name;
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if (Params.empty())
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{
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CCtrlButton *pCB = dynamic_cast<CCtrlButton*>(pCaller);
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if (!pCB)
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return;
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std::string id = pCB->getId();
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id = id.substr(0, id.rfind(':'));
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if (!fromString(id.substr(id.rfind(':')+1, id.size()), name))
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return;
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pCB->setPushed(true);
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}
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else
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if (!fromString(Params, name))
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return;
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ImportCharacter = "";
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// check filename and store
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if (CFile::fileExists(toString("save/character_%s.save", name.c_str())))
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ImportCharacter = name;
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}
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};
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REGISTER_ACTION_HANDLER( CAHSelectImportCharacter, "import_char_select" );
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// ***************************************************************************
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class CAHImportCharacter : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if (ImportCharacter.empty())
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return;
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if (!CFile::fileExists(toString("save/character_%s.save", ImportCharacter.c_str())))
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return;
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bool success = false;
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CIFile fd;
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CCharacterSummary CS;
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// use temporary file until close()
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if (fd.open(toString("save/character_%s.save", ImportCharacter.c_str())))
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{
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try
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{
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CS.serial(fd);
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SCharacter3DSetup::setupDBFromCharacterSummary("UI:TEMP:CHAR3D", CS);
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// validate import
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CDBManager::getInstance()->getDbProp("UI:TEMP:IMPORT")->setValue32(1);
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success = true;
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}
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catch (const EStream &e)
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{
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nlwarning(e.what());
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}
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fd.close();
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}
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else
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nlwarning("Failed to open file: save/character_%s.save", ImportCharacter.c_str());
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// user notification
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if (!success)
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CLuaManager::getInstance().executeLuaScript("outgame:procCharselNotifaction(2)");
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else
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CAHManager::getInstance()->runActionHandler("proc", NULL, "proc_charsel_create_new");
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}
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};
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REGISTER_ACTION_HANDLER( CAHImportCharacter, "import_char" );
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