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@ -734,7 +734,7 @@ void CPlayerCL::updateVisualPropertyVpa(const NLMISC::TGameCycle &/* gameCycle *
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// To re-link the skeleton to the mount if needed.
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// To re-link the skeleton to the mount if needed.
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parent(parent());
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parent(parent());
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// Set the skeleton scale.
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// Set the skeleton scale.
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// \todo GUIGUI: mettre le scale aussi dans race_stats.
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// \todo GUIGUI: put scale too in race_stats.
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// Setup Lod Character skeleton, if skeleton exist
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// Setup Lod Character skeleton, if skeleton exist
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// Get Lod Character Id from the sheet.
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// Get Lod Character Id from the sheet.
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sint clodId= getLodCharacterId(*Scene, _PlayerSheet->GenderInfos[_Gender].LodCharacterName);
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sint clodId= getLodCharacterId(*Scene, _PlayerSheet->GenderInfos[_Gender].LodCharacterName);
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