Changed: Translate comment in english

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 08205daacc
commit ad981b15c7

@ -734,7 +734,7 @@ void CPlayerCL::updateVisualPropertyVpa(const NLMISC::TGameCycle &/* gameCycle *
// To re-link the skeleton to the mount if needed. // To re-link the skeleton to the mount if needed.
parent(parent()); parent(parent());
// Set the skeleton scale. // Set the skeleton scale.
// \todo GUIGUI: mettre le scale aussi dans race_stats. // \todo GUIGUI: put scale too in race_stats.
// Setup Lod Character skeleton, if skeleton exist // Setup Lod Character skeleton, if skeleton exist
// Get Lod Character Id from the sheet. // Get Lod Character Id from the sheet.
sint clodId= getLodCharacterId(*Scene, _PlayerSheet->GenderInfos[_Gender].LodCharacterName); sint clodId= getLodCharacterId(*Scene, _PlayerSheet->GenderInfos[_Gender].LodCharacterName);

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