hg/feature/sound
rti 15 years ago
commit 977ca59638

@ -70,7 +70,7 @@ UPlayListManager *PlayListManager = NULL;
struct Anim struct Anim
{ {
char *Name; const char *Name;
bool Loop; bool Loop;
uint Id; uint Id;
UAnimation *Animation; UAnimation *Animation;

@ -211,7 +211,7 @@ SwitchNextGameState:
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
MessageBox(NULL, e.what(), "NeL Exception", MB_OK | MB_ICONSTOP); MessageBox(NULL, e.what(), "NeL Exception", MB_OK | MB_ICONSTOP);
#else #else
printf(e.what()); printf("%s\n", e.what());
#endif #endif
return; // exit if driver loading failed return; // exit if driver loading failed
} }

@ -27,10 +27,10 @@ class CCollisionService : public NLNET::IService
protected: protected:
struct CEntity struct CEntity
{ {
CEntity() : NewClientPosition(), OldClientPosition(), MovePrimitive(NULL), Moving(false), Retry(false) { } CEntity() : OldClientPosition(), NewClientPosition(), MovePrimitive(NULL), Distance(0.0f), Moving(false), Retry(false) { }
NLMISC::CVector OldClientPosition; NLMISC::CVector OldClientPosition;
NLMISC::CVector NewClientPosition; NLMISC::CVector NewClientPosition;
NLPACS::UMovePrimitive *MovePrimitive; // ServerPösition NLPACS::UMovePrimitive *MovePrimitive; // ServerPosition
float Distance; float Distance;
bool Moving; bool Moving;
bool Retry; bool Retry;

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