Fixed: #1009 Cocoa Window not necessary
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/*
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#import <Cocoa/Cocoa.h>
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/**
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* derived to configure the NSWindow
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*/
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@interface CocoaWindow : NSWindow
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{
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}
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-(BOOL)canBecomeKeyWindow;
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-(BOOL)canBecomeMainWindow;
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-(BOOL)needsPanelToBecomeKey;
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-(BOOL)acceptsFirstResponder;
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@end
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@ -1,43 +0,0 @@
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/*
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#import "cocoa_window.h"
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@implementation CocoaWindow
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-(BOOL)canBecomeKeyWindow
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{
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return YES;
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}
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-(BOOL)canBecomeMainWindow
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{
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return YES;
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}
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-(BOOL)needsPanelToBecomeKey
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{
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return NO;
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}
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-(BOOL)acceptsFirstResponder
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{
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return YES;
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}
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@end
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