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@ -461,22 +461,29 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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if (rpTags)
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{
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CPlayerCL * pPlayer = dynamic_cast<CPlayerCL*>(entity);
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CViewBitmap *bitmap;
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CViewBitmap *rp1 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_1"));
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CViewBitmap *rp2 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_2"));
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CViewBitmap *rp3 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_3"));
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CViewBitmap *rp4 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_4"));
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if (pPlayer == NULL || (pPlayer != NULL && pPlayer->getPvpMode() & PVP_MODE::PvpFaction))
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{
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bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_1"));
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if (bitmap)
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bitmap->setTexture(entityTag1.toString());
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bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_2"));
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if (bitmap)
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bitmap->setTexture(entityTag2.toString());
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if (rp1) rp1->setTexture(entityTag1.toString());
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if (rp2) rp2->setTexture(entityTag2.toString());
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}
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else
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{
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entityTag1.clear();
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entityTag2.clear();
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}
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bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_3"));
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if (bitmap)
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bitmap->setTexture(entityTag3.toString());
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bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_4"));
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if (bitmap)
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bitmap->setTexture(entityTag4.toString());
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if (rp3) rp3->setTexture(entityTag3.toString());
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if (rp4) rp4->setTexture(entityTag4.toString());
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// hide if texture is empty
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if (rp1) rp1->setActive(!entityTag1.empty());
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if (rp2) rp2->setActive(!entityTag2.empty());
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if (rp3) rp3->setActive(!entityTag3.empty());
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if (rp4) rp4->setActive(!entityTag4.empty());
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}
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// Get the permanent content bitmap
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