Merge branch 'ryzom/ui/improvements' into yubo

fix_opengl_on_mac
Ulukyn 5 years ago
commit 7e84ee9ec9

@ -461,22 +461,29 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
if (rpTags)
{
CPlayerCL * pPlayer = dynamic_cast<CPlayerCL*>(entity);
CViewBitmap *bitmap;
CViewBitmap *rp1 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_1"));
CViewBitmap *rp2 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_2"));
CViewBitmap *rp3 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_3"));
CViewBitmap *rp4 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_4"));
if (pPlayer == NULL || (pPlayer != NULL && pPlayer->getPvpMode() & PVP_MODE::PvpFaction))
{
bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_1"));
if (bitmap)
bitmap->setTexture(entityTag1.toString());
bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_2"));
if (bitmap)
bitmap->setTexture(entityTag2.toString());
if (rp1) rp1->setTexture(entityTag1.toString());
if (rp2) rp2->setTexture(entityTag2.toString());
}
else
{
entityTag1.clear();
entityTag2.clear();
}
bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_3"));
if (bitmap)
bitmap->setTexture(entityTag3.toString());
bitmap = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_4"));
if (bitmap)
bitmap->setTexture(entityTag4.toString());
if (rp3) rp3->setTexture(entityTag3.toString());
if (rp4) rp4->setTexture(entityTag4.toString());
// hide if texture is empty
if (rp1) rp1->setActive(!entityTag1.empty());
if (rp2) rp2->setActive(!entityTag2.empty());
if (rp3) rp3->setActive(!entityTag3.empty());
if (rp4) rp4->setActive(!entityTag4.empty());
}
// Get the permanent content bitmap

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