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@ -981,7 +981,7 @@ TInterfaceState globalMenu()
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while (PlayerWantToGoInGame == false)
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while (PlayerWantToGoInGame == false)
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{
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{
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#if defined(NL_OS_WINDOWS) && defined(NL_DEBUG)
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#if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) && 0
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// tmp for debug
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// tmp for debug
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if (::GetAsyncKeyState(VK_SPACE))
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if (::GetAsyncKeyState(VK_SPACE))
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{
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{
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@ -1067,7 +1067,7 @@ TInterfaceState globalMenu()
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nlSleep(ClientCfg.Sleep);
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nlSleep(ClientCfg.Sleep);
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}
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}
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#if defined(NL_OS_WINDOWS) && defined(NL_DEBUG)
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#if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) && 0
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if (::GetAsyncKeyState(VK_CONTROL))
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if (::GetAsyncKeyState(VK_CONTROL))
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{
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{
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pIM->displayUIViewBBoxs("");
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pIM->displayUIViewBBoxs("");
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