Merge branch 'atys' into fixes

fixes
Nuno 3 years ago
commit 6091e76516

@ -1,74 +0,0 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010-2021 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef XML_MACROS_H
#define XML_MACROS_H
//
// xmlNodePtr cur;
// CXMLAutoPtr prop;
//
// sint i;
// XML_READ_SINT(cur, "prop_name", i, -1);
//
#define XML_READ_UINT(node, name, var, def) { \
uint tmp; \
prop = (char *) xmlGetProp(node, (xmlChar*)name); \
if (prop && fromString((const char*)prop, tmp)) \
var = tmp; \
else \
var = def; \
}
#define XML_READ_SINT(node, name, var, def) { \
sint tmp; \
prop = (char *) xmlGetProp(node, (xmlChar*)name); \
if (prop && fromString((const char*)prop, tmp)) \
var = tmp; \
else \
var = def; \
}
#define XML_READ_BOOL(node, name, var, def) { \
prop = (char *) xmlGetProp(node, (xmlChar*)name); \
if (prop) \
var = NLMISC::toBool((const char*)prop); \
else \
var = def; \
}
#define XML_READ_COLOR(node, name, var, def) { \
NLMISC::CRGBA tmp; \
prop = (char *) xmlGetProp(node, (xmlChar*)name); \
if (prop && fromString((const char*)prop, tmp)) \
var = tmp; \
else \
var = def; \
}
#define XML_READ_STRING(node, name, var, def) { \
prop = (char *) xmlGetProp(node, (xmlChar*)name); \
if (prop) \
var = (const char*)prop; \
else \
var = def; \
}
#endif // XML_MACROS_H

@ -981,10 +981,11 @@ void CLodCharacterManager::addTextureCompute(CLodCharacterInstance &instance,
return;
// get lookup ptr.
nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
if (lodTexture.Texture.size() < NL3D_CLOD_TEXT_SIZE)
return;
nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
const CLodCharacterTexture::CTUVQ *lookUpPtr= &lodTexture.Texture[0];
// apply the lodTexture, taking only better quality (ie nearer 0)

@ -3658,9 +3658,6 @@ void CInventoryManager::updateItemInfoQueue()
return;
}
// CONNECTION:READY not yet sent, so we cannot send requests yet!
nlassert(ConnectionReadySent || !_ItemInfoWaiters.size());
// For All waiters, look if one need update.
TItemInfoWaiters::iterator it;
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)

@ -3300,7 +3300,6 @@ bool loginIntroSkip;
void loginIntro()
{
// Display of nevrax logo is done at init time (see init.cpp) just before addSearchPath (second one)
#if 0
for (uint i = 0; i < 1; i++) // previously display nevrax then nvidia
{
if (i != 0)
@ -3338,7 +3337,6 @@ void loginIntro()
NLGUI::CDBManager::getInstance()->flushObserverCalls();
}
}
#endif
beginLoading(StartBackground);
ProgressBar.finish();
}

Loading…
Cancel
Save