diff --git a/nel/include/nel/misc/xml_macros.h b/nel/include/nel/misc/xml_macros.h
index d5c8efc93..e69de29bb 100644
--- a/nel/include/nel/misc/xml_macros.h
+++ b/nel/include/nel/misc/xml_macros.h
@@ -1,74 +0,0 @@
-// NeL - MMORPG Framework
-// Copyright (C) 2010-2021 Winch Gate Property Limited
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as
-// published by the Free Software Foundation, either version 3 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see .
-
-
-
-#ifndef XML_MACROS_H
-#define XML_MACROS_H
-
-//
-// xmlNodePtr cur;
-// CXMLAutoPtr prop;
-//
-// sint i;
-// XML_READ_SINT(cur, "prop_name", i, -1);
-//
-
-#define XML_READ_UINT(node, name, var, def) { \
- uint tmp; \
- prop = (char *) xmlGetProp(node, (xmlChar*)name); \
- if (prop && fromString((const char*)prop, tmp)) \
- var = tmp; \
- else \
- var = def; \
-}
-
-#define XML_READ_SINT(node, name, var, def) { \
- sint tmp; \
- prop = (char *) xmlGetProp(node, (xmlChar*)name); \
- if (prop && fromString((const char*)prop, tmp)) \
- var = tmp; \
- else \
- var = def; \
-}
-
-#define XML_READ_BOOL(node, name, var, def) { \
- prop = (char *) xmlGetProp(node, (xmlChar*)name); \
- if (prop) \
- var = NLMISC::toBool((const char*)prop); \
- else \
- var = def; \
-}
-
-#define XML_READ_COLOR(node, name, var, def) { \
- NLMISC::CRGBA tmp; \
- prop = (char *) xmlGetProp(node, (xmlChar*)name); \
- if (prop && fromString((const char*)prop, tmp)) \
- var = tmp; \
- else \
- var = def; \
-}
-
-#define XML_READ_STRING(node, name, var, def) { \
- prop = (char *) xmlGetProp(node, (xmlChar*)name); \
- if (prop) \
- var = (const char*)prop; \
- else \
- var = def; \
-}
-
-#endif // XML_MACROS_H
-
diff --git a/nel/src/3d/lod_character_manager.cpp b/nel/src/3d/lod_character_manager.cpp
index 8e062bf07..12272c136 100644
--- a/nel/src/3d/lod_character_manager.cpp
+++ b/nel/src/3d/lod_character_manager.cpp
@@ -981,9 +981,10 @@ void CLodCharacterManager::addTextureCompute(CLodCharacterInstance &instance,
return;
// get lookup ptr.
- nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
if (lodTexture.Texture.size() < NL3D_CLOD_TEXT_SIZE)
return;
+
+ nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
const CLodCharacterTexture::CTUVQ *lookUpPtr= &lodTexture.Texture[0];
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.py b/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.py
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.py b/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.py
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.py b/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.py
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/skel.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/skel.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/swt.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/swt.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/swt.py b/nel/tools/build_gamedata/generators/max_exporter_scripts/swt.py
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.py b/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.py
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms b/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_footer.ms b/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_footer.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms b/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms b/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms b/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms b/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms b/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms b/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms b/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms b/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms b/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms b/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms b/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms b/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms
old mode 100644
new mode 100755
diff --git a/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms b/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms
old mode 100644
new mode 100755
diff --git a/ryzom/client/src/interface_v3/inventory_manager.cpp b/ryzom/client/src/interface_v3/inventory_manager.cpp
index 8c0241acc..1bb3c478f 100644
--- a/ryzom/client/src/interface_v3/inventory_manager.cpp
+++ b/ryzom/client/src/interface_v3/inventory_manager.cpp
@@ -3658,9 +3658,6 @@ void CInventoryManager::updateItemInfoQueue()
return;
}
- // CONNECTION:READY not yet sent, so we cannot send requests yet!
- nlassert(ConnectionReadySent || !_ItemInfoWaiters.size());
-
// For All waiters, look if one need update.
TItemInfoWaiters::iterator it;
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)
diff --git a/ryzom/client/src/login.cpp b/ryzom/client/src/login.cpp
index 16ab6698c..e8ee2cbe4 100644
--- a/ryzom/client/src/login.cpp
+++ b/ryzom/client/src/login.cpp
@@ -3300,7 +3300,6 @@ bool loginIntroSkip;
void loginIntro()
{
// Display of nevrax logo is done at init time (see init.cpp) just before addSearchPath (second one)
-#if 0
for (uint i = 0; i < 1; i++) // previously display nevrax then nvidia
{
if (i != 0)
@@ -3338,7 +3337,6 @@ void loginIntro()
NLGUI::CDBManager::getInstance()->flushObserverCalls();
}
}
-#endif
beginLoading(StartBackground);
ProgressBar.finish();
}