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@ -2884,6 +2884,9 @@ void CCharacter::postLoadTreatment()
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{
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{
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H_AUTO(CCharacterPostLoadTreatment);
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H_AUTO(CCharacterPostLoadTreatment);
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TLogNoContext_Character noContextCharacter;
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TLogNoContext_Item noContextItem;
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// Check if the name is correct, otherwise set name to default (in case of corrupted name)
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// Check if the name is correct, otherwise set name to default (in case of corrupted name)
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uint8 charIndex = PlayerManager.getCharIndex( getId() );
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uint8 charIndex = PlayerManager.getCharIndex( getId() );
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uint32 userId = PlayerManager.getPlayerId( getId() );
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uint32 userId = PlayerManager.getPlayerId( getId() );
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