diff --git a/ryzom/server/src/entities_game_service/player_manager/character.cpp b/ryzom/server/src/entities_game_service/player_manager/character.cpp index 580fcab25..cc40400df 100644 --- a/ryzom/server/src/entities_game_service/player_manager/character.cpp +++ b/ryzom/server/src/entities_game_service/player_manager/character.cpp @@ -2884,6 +2884,9 @@ void CCharacter::postLoadTreatment() { H_AUTO(CCharacterPostLoadTreatment); + TLogNoContext_Character noContextCharacter; + TLogNoContext_Item noContextItem; + // Check if the name is correct, otherwise set name to default (in case of corrupted name) uint8 charIndex = PlayerManager.getCharIndex( getId() ); uint32 userId = PlayerManager.getPlayerId( getId() );