Changed: Allow compiling max plugins without the other tools.

--HG--
branch : build_pipeline_v3
hg/feature/build_pipeline_v3
kaetemi@kaevm.localdomain 13 years ago
parent ff84eb30e3
commit 53667165b0

@ -81,7 +81,11 @@ IF(WITH_NEL_SAMPLES)
ADD_SUBDIRECTORY(samples) ADD_SUBDIRECTORY(samples)
ENDIF(WITH_NEL_SAMPLES) ENDIF(WITH_NEL_SAMPLES)
IF(WITH_NEL_TOOLS) # Allow to compile only max plugins without other tools.
FIND_PACKAGE(Squish) IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tools) ADD_SUBDIRECTORY(tools)
ENDIF(WITH_NEL_TOOLS) ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)

@ -1,60 +1,73 @@
SUBDIRS(
build_coarse_mesh
build_far_bank
build_smallbank
ig_lighter
zone_dependencies
zone_ig_lighter
zone_lighter
zone_welder
animation_set_builder
anim_builder
build_clod_bank
build_clodtex
build_interface
build_shadow_skin
cluster_viewer
file_info
get_neighbors
ig_add
ig_info
shapes_exporter
tga_cut
tga_resize
zone_check_bind
zone_dump
zviewer)
IF(WIN32) IF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer) SUBDIRS(
build_coarse_mesh
build_far_bank
build_smallbank
ig_lighter
zone_dependencies
zone_ig_lighter
zone_lighter
zone_welder
animation_set_builder
anim_builder
build_clod_bank
build_clodtex
build_interface
build_shadow_skin
cluster_viewer
file_info
get_neighbors
ig_add
ig_info
shapes_exporter
tga_cut
tga_resize
zone_check_bind
zone_dump
zviewer)
ENDIF(WITH_NEL_TOOLS)
# For tools selection of only max plugins
IF(WIN32)
IF(MFC_FOUND) IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer) ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(object_viewer_exe) IF(WITH_NEL_MAXPLUGIN)
ADD_SUBDIRECTORY(tile_edit) IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_NEL_MAXPLUGIN)
ENDIF(MFC_FOUND) ENDIF(MFC_FOUND)
ENDIF(WIN32)
IF(WITH_NEL_MAXPLUGIN) IF(WITH_NEL_TOOLS)
IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_NEL_MAXPLUGIN)
ENDIF(WIN32) IF(WIN32)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ENDIF(MFC_FOUND)
ENDIF(WIN32)
IF(WITH_QT)
ADD_SUBDIRECTORY(tile_edit_qt)
ADD_SUBDIRECTORY(object_viewer_qt)
ADD_SUBDIRECTORY(object_viewer_widget)
ENDIF(WITH_QT)
IF(SQUISH_FOUND)
ADD_SUBDIRECTORY(panoply_maker)
ADD_SUBDIRECTORY(tga_2_dds)
ADD_SUBDIRECTORY(hls_bank_maker)
ENDIF(SQUISH_FOUND)
IF(WITH_QT) #crash_log_analyser
ADD_SUBDIRECTORY(tile_edit_qt) #shapes_exporter
ADD_SUBDIRECTORY(object_viewer_qt)
ADD_SUBDIRECTORY(object_viewer_widget)
ENDIF(WITH_QT)
IF(SQUISH_FOUND) ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(panoply_maker)
ADD_SUBDIRECTORY(tga_2_dds)
ADD_SUBDIRECTORY(hls_bank_maker)
ENDIF(SQUISH_FOUND)
#crash_log_analyser
#shapes_exporter

@ -1,32 +1,36 @@
ADD_SUBDIRECTORY(misc) ADD_SUBDIRECTORY(misc)
ADD_SUBDIRECTORY(memory) ADD_SUBDIRECTORY(memory)
# Max plugins are under the 3d directory as well.
IF(WITH_3D) IF(WITH_3D)
ADD_SUBDIRECTORY(3d) ADD_SUBDIRECTORY(3d)
ENDIF(WITH_3D) ENDIF(WITH_3D)
IF(WITH_PACS) # Don't add other subdirectories if only max plugins are selected.
ADD_SUBDIRECTORY(pacs) IF(WITH_NEL_TOOLS)
ENDIF(WITH_PACS) IF(WITH_PACS)
ADD_SUBDIRECTORY(pacs)
ENDIF(WITH_PACS)
IF(WITH_LOGIC) IF(WITH_LOGIC)
ADD_SUBDIRECTORY(logic) ADD_SUBDIRECTORY(logic)
ENDIF(WITH_LOGIC) ENDIF(WITH_LOGIC)
IF(WITH_GEORGES) IF(WITH_GEORGES)
ADD_SUBDIRECTORY(georges) ADD_SUBDIRECTORY(georges)
ENDIF(WITH_GEORGES) ENDIF(WITH_GEORGES)
IF(WITH_SOUND) IF(WITH_SOUND)
ADD_SUBDIRECTORY(sound) ADD_SUBDIRECTORY(sound)
ENDIF(WITH_SOUND) ENDIF(WITH_SOUND)
IF(WITH_NEL_TESTS) IF(WITH_NEL_TESTS)
ADD_SUBDIRECTORY(nel_unit_test) ADD_SUBDIRECTORY(nel_unit_test)
ENDIF(WITH_NEL_TESTS) ENDIF(WITH_NEL_TESTS)
IF(WITH_NEL_PIPELINE) IF(WITH_NEL_PIPELINE)
ADD_SUBDIRECTORY(pipeline) ADD_SUBDIRECTORY(pipeline)
ENDIF(WITH_NEL_PIPELINE) ENDIF(WITH_NEL_PIPELINE)
ENDIF(WITH_NEL_TOOLS)
#build_gamedata #build_gamedata

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