Fix compile error in vertex program

hg/feature/sound
kaetemi 11 years ago
parent 3c099397d8
commit 046e3c92da

@ -1063,9 +1063,9 @@ static const char* LightingVPFragmentSpecular_Begin=
\n\ \n\
# Compute vertex-to-eye vector normed. \n\ # Compute vertex-to-eye vector normed. \n\
ADD R4, c[CTS+11], -R5; \n\ ADD R4, c[CTS+11], -R5; \n\
DP3 R4.w, R4, R4; \n\ DP3 R1.w, R4, R4; \n\
RSQ R4.w, R4.w; \n\ RSQ R1.w, R1.w; \n\
MUL R4, R4, R4.w; \n\ MUL R4, R4, R1.w; \n\
\n\ \n\
# Diffuse-Specular Sun \n\ # Diffuse-Specular Sun \n\
# Compute R1= halfAngleVector= (lightDir+R4).normed(). \n\ # Compute R1= halfAngleVector= (lightDir+R4).normed(). \n\

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