Removed: client datas moved to RyzomDatas repository
--HG-- branch : compatibility-develophg/compatibility-develop
parent
e4ad9e425b
commit
033bd1f373
File diff suppressed because it is too large
Load Diff
@ -1,8 +0,0 @@
|
|||||||
ZFar = 300.000000;
|
|
||||||
LandscapeTileNear = 30.000000;
|
|
||||||
LandscapeThreshold = 200.0;
|
|
||||||
SkinNbMaxPoly = 15000;
|
|
||||||
FxNbMaxPoly = 5000;
|
|
||||||
NbMaxSkeletonNotCLod= 10;
|
|
||||||
MaxTrack = 8;
|
|
||||||
CharacterFarClip = 75.0;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 500.000000;
|
|
||||||
LandscapeTileNear = 50.000000;
|
|
||||||
LandscapeThreshold = 1000.0;
|
|
||||||
SkinNbMaxPoly = 30000;
|
|
||||||
FxNbMaxPoly = 10000;
|
|
||||||
NbMaxSkeletonNotCLod= 15;
|
|
||||||
MaxTrack = 16;
|
|
||||||
CharacterFarClip = 100.0;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 500.000000;
|
|
||||||
LandscapeTileNear = 50.000000;
|
|
||||||
LandscapeThreshold = 1000.0;
|
|
||||||
SkinNbMaxPoly = 50000;
|
|
||||||
FxNbMaxPoly = 10000;
|
|
||||||
NbMaxSkeletonNotCLod= 20;
|
|
||||||
MaxTrack = 16;
|
|
||||||
CharacterFarClip = 100.0;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 1000.000000;
|
|
||||||
LandscapeTileNear = 100.000000;
|
|
||||||
LandscapeThreshold = 2000.0;
|
|
||||||
SkinNbMaxPoly = 100000;
|
|
||||||
FxNbMaxPoly = 20000;
|
|
||||||
NbMaxSkeletonNotCLod= 40;
|
|
||||||
MaxTrack = 32;
|
|
||||||
CharacterFarClip = 200.0;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 200.000000;
|
|
||||||
LandscapeTileNear = 20.000000;
|
|
||||||
LandscapeThreshold = 100.0;
|
|
||||||
SkinNbMaxPoly = 10000;
|
|
||||||
FxNbMaxPoly = 2500;
|
|
||||||
NbMaxSkeletonNotCLod= 10;
|
|
||||||
Width = 800;
|
|
||||||
Height = 600;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 300.000000;
|
|
||||||
LandscapeTileNear = 30.000000;
|
|
||||||
LandscapeThreshold = 200.0;
|
|
||||||
SkinNbMaxPoly = 25000;
|
|
||||||
FxNbMaxPoly = 5000;
|
|
||||||
NbMaxSkeletonNotCLod= 15;
|
|
||||||
Width = 800;
|
|
||||||
Height = 600;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 500.000000;
|
|
||||||
LandscapeTileNear = 50.000000;
|
|
||||||
LandscapeThreshold = 1000.0;
|
|
||||||
SkinNbMaxPoly = 50000;
|
|
||||||
FxNbMaxPoly = 10000;
|
|
||||||
NbMaxSkeletonNotCLod= 20;
|
|
||||||
Width = 1024;
|
|
||||||
Height = 768;
|
|
@ -1,8 +0,0 @@
|
|||||||
ZFar = 1000.000000;
|
|
||||||
LandscapeTileNear = 100.000000;
|
|
||||||
LandscapeThreshold = 2000.0;
|
|
||||||
SkinNbMaxPoly = 100000;
|
|
||||||
FxNbMaxPoly = 20000;
|
|
||||||
NbMaxSkeletonNotCLod= 40;
|
|
||||||
Width = 1280;
|
|
||||||
Height = 1024;
|
|
@ -1 +0,0 @@
|
|||||||
SoundOn = 0;
|
|
@ -1 +0,0 @@
|
|||||||
SoundOn = 1;
|
|
@ -1 +0,0 @@
|
|||||||
MaxTrack = 32;
|
|
@ -1,5 +0,0 @@
|
|||||||
HDEntityTexture = 1;
|
|
||||||
DivideTextureSizeBy2 = 1;
|
|
||||||
Width = 1280;
|
|
||||||
Height = 1024;
|
|
||||||
Depth = 32;
|
|
@ -1,5 +0,0 @@
|
|||||||
HDEntityTexture = 0;
|
|
||||||
DivideTextureSizeBy2 = 2;
|
|
||||||
Width = 800;
|
|
||||||
Height = 600;
|
|
||||||
Depth = 16;
|
|
@ -1,5 +0,0 @@
|
|||||||
HDEntityTexture = 0;
|
|
||||||
DivideTextureSizeBy2 = 1;
|
|
||||||
Width = 1024;
|
|
||||||
Height = 768;
|
|
||||||
Depth = 32;
|
|
@ -1 +0,0 @@
|
|||||||
RootConfigFilename = "client_default.cfg";
|
|
@ -1,588 +0,0 @@
|
|||||||
//////////////////////////
|
|
||||||
//////////////////////////
|
|
||||||
/// CLIENT CONFIG FILE ///
|
|
||||||
//////////////////////////
|
|
||||||
//////////////////////////
|
|
||||||
|
|
||||||
|
|
||||||
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
|
|
||||||
// You will loose all the comments and identation in this file.
|
|
||||||
SaveConfig = 1;
|
|
||||||
|
|
||||||
///////////////////
|
|
||||||
// WINDOW CONFIG //
|
|
||||||
///////////////////
|
|
||||||
|
|
||||||
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
|
|
||||||
// "Auto" will choose the best suited driver depending on hardware
|
|
||||||
FullScreen = 1;
|
|
||||||
Width = 0;
|
|
||||||
Height = 0;
|
|
||||||
PositionX = 0;
|
|
||||||
PositionY = 0;
|
|
||||||
Frequency = 0;
|
|
||||||
Depth = 32;
|
|
||||||
Sleep = -1;
|
|
||||||
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
|
|
||||||
Contrast = 0.0; // -1.0 ~ 1.0
|
|
||||||
Luminosity = 0.0; // -1.0 ~ 1.0
|
|
||||||
Gamma = 0.0; // -1.0 ~ 1.0
|
|
||||||
Contrast_min = -1.0;
|
|
||||||
Luminosity_min = -1.0;
|
|
||||||
Gamma_min = -1.0;
|
|
||||||
Contrast_max = 1.0;
|
|
||||||
Luminosity_max = 1.0;
|
|
||||||
Gamma_max = 1.0;
|
|
||||||
|
|
||||||
|
|
||||||
/////////////
|
|
||||||
// NETWORK //
|
|
||||||
/////////////
|
|
||||||
|
|
||||||
Application = { "ryzom_live", "./client_ryzom_r.exe", "./" };
|
|
||||||
BackgroundDownloader = 0;
|
|
||||||
StartupHost = "shard.ryzom.com:40916";
|
|
||||||
StartupPage = "/login/r2_login.php";
|
|
||||||
|
|
||||||
ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
|
|
||||||
LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
|
|
||||||
NamingPolicyURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148784=en#3";
|
|
||||||
|
|
||||||
// Full path and filename where cURL can find certificate bundle file
|
|
||||||
// cacert.pem file can be downloaded from https://curl.haxx.se/docs/caextract.html
|
|
||||||
// and added to client data path or system specific bundle can be used
|
|
||||||
// Ubuntu has "/etc/ssl/certs/ca-certificates.crt"
|
|
||||||
// % = defaultConfigFilePath
|
|
||||||
CurlCABundle = "%cacert.pem";
|
|
||||||
|
|
||||||
////////////////
|
|
||||||
// INTERFACES //
|
|
||||||
////////////////
|
|
||||||
|
|
||||||
// the language to use as in ISO 639-2
|
|
||||||
LanguageCode = "en"; // english
|
|
||||||
|
|
||||||
XMLInputFile = "input_config_v3.xml";
|
|
||||||
|
|
||||||
XMLLoginInterfaceFiles = {
|
|
||||||
"login_config.xml",
|
|
||||||
"login_widgets.xml",
|
|
||||||
"login_main.xml",
|
|
||||||
"login_keys.xml",
|
|
||||||
};
|
|
||||||
|
|
||||||
XMLOutGameInterfaceFiles = {
|
|
||||||
"out_v2_config.xml",
|
|
||||||
"out_v2_widgets.xml",
|
|
||||||
"out_v2_connect.xml",
|
|
||||||
"out_v2_intro.xml",
|
|
||||||
"out_v2_select.xml",
|
|
||||||
"out_v2_appear.xml",
|
|
||||||
"out_v2_location.xml",
|
|
||||||
"out_v2_crash.xml",
|
|
||||||
"out_v2_hierarchy.xml",
|
|
||||||
"out_v2_keys.xml",
|
|
||||||
};
|
|
||||||
|
|
||||||
// The ligo primitive class file
|
|
||||||
LigoPrimitiveClass = "world_editor_classes.xml";
|
|
||||||
|
|
||||||
VerboseLog = 1;
|
|
||||||
|
|
||||||
///////////
|
|
||||||
// MOUSE //
|
|
||||||
///////////
|
|
||||||
HardwareCursor = 1;
|
|
||||||
|
|
||||||
CursorSpeed = 1.0; // In pixels per mickey
|
|
||||||
CursorSpeed_min = 0.5;
|
|
||||||
CursorSpeed_max = 2.0;
|
|
||||||
|
|
||||||
CursorAcceleration = 40; // Threshold in mickey
|
|
||||||
CursorAcceleration_min = 20;
|
|
||||||
CursorAcceleration_max = 80;
|
|
||||||
|
|
||||||
FreeLookSpeed = 0.004; // In radian per mickey
|
|
||||||
FreeLookSpeed_min = 0.0001;
|
|
||||||
FreeLookSpeed_max = 0.01;
|
|
||||||
|
|
||||||
FreeLookAcceleration = 40; // Threshold in mickey
|
|
||||||
FreeLookAcceleration_min = 20;
|
|
||||||
FreeLookAcceleration_max = 80;
|
|
||||||
|
|
||||||
FreeLookInverted = 0;
|
|
||||||
FreeLookTablet = 0;
|
|
||||||
AutomaticCamera = 0;
|
|
||||||
DblClickMode = 1;
|
|
||||||
AutoEquipTool = 1;
|
|
||||||
|
|
||||||
///////////////////
|
|
||||||
// RENDER CONFIG //
|
|
||||||
///////////////////
|
|
||||||
|
|
||||||
// NB: thoses variables configure also the InGameConfigurator:
|
|
||||||
// _min and _max define the bounds
|
|
||||||
// _step defines the step (NB: take care of _min and _max!!)
|
|
||||||
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
|
|
||||||
|
|
||||||
|
|
||||||
// *** LANDSCAPE
|
|
||||||
LandscapeTileNear = 50.000000;
|
|
||||||
LandscapeTileNear_min = 20.000000;
|
|
||||||
LandscapeTileNear_max = 100.000000;
|
|
||||||
LandscapeTileNear_step = 10.0;
|
|
||||||
LandscapeTileNear_ps0 = 20.0;
|
|
||||||
LandscapeTileNear_ps1 = 40.0;
|
|
||||||
LandscapeTileNear_ps2 = 50.0;
|
|
||||||
LandscapeTileNear_ps3 = 80.0;
|
|
||||||
|
|
||||||
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
|
|
||||||
LandscapeThreshold = 1000.0;
|
|
||||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
|
||||||
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
|
|
||||||
LandscapeThreshold_step = 100.0;
|
|
||||||
LandscapeThreshold_ps0 = 100.0;
|
|
||||||
LandscapeThreshold_ps1 = 500.0;
|
|
||||||
LandscapeThreshold_ps2 = 1000.0;
|
|
||||||
LandscapeThreshold_ps3 = 2000.0;
|
|
||||||
|
|
||||||
Vision = 500.000000;
|
|
||||||
Vision_min = 200.000000;
|
|
||||||
Vision_max = 800.000000;
|
|
||||||
Vision_step = 100.000000;
|
|
||||||
Vision_ps0 = 200.0;
|
|
||||||
Vision_ps1 = 400.0;
|
|
||||||
Vision_ps2 = 500.0;
|
|
||||||
Vision_ps3 = 800.0;
|
|
||||||
|
|
||||||
MicroVeget = 1; // Enable/Disable MicroVeget.
|
|
||||||
MicroVeget_ps0 = 0;
|
|
||||||
MicroVeget_ps1 = 1;
|
|
||||||
MicroVeget_ps2 = 1;
|
|
||||||
MicroVeget_ps3 = 1;
|
|
||||||
|
|
||||||
MicroVegetDensity = 80.0;
|
|
||||||
MicroVegetDensity_min = 10.0;
|
|
||||||
MicroVegetDensity_max = 100.0;
|
|
||||||
MicroVegetDensity_step = 10.0;
|
|
||||||
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
|
|
||||||
MicroVegetDensity_ps1 = 30.0;
|
|
||||||
MicroVegetDensity_ps2 = 80.0;
|
|
||||||
MicroVegetDensity_ps3 = 100.0;
|
|
||||||
|
|
||||||
|
|
||||||
// *** FX
|
|
||||||
FxNbMaxPoly = 20000;
|
|
||||||
FxNbMaxPoly_min = 2000;
|
|
||||||
FxNbMaxPoly_max = 50000;
|
|
||||||
FxNbMaxPoly_step= 2000;
|
|
||||||
FxNbMaxPoly_ps0 = 2000;
|
|
||||||
FxNbMaxPoly_ps1 = 10000;
|
|
||||||
FxNbMaxPoly_ps2 = 20000;
|
|
||||||
FxNbMaxPoly_ps3 = 50000;
|
|
||||||
|
|
||||||
Cloud = 1;
|
|
||||||
Cloud_ps0 = 0 ;
|
|
||||||
Cloud_ps1 = 1 ;
|
|
||||||
Cloud_ps2 = 1 ;
|
|
||||||
Cloud_ps3 = 1 ;
|
|
||||||
|
|
||||||
CloudQuality = 160.0;
|
|
||||||
CloudQuality_min = 80.0;
|
|
||||||
CloudQuality_max = 320.0;
|
|
||||||
CloudQuality_step = 20.0;
|
|
||||||
CloudQuality_ps0 = 80.0; // not used since disabled!
|
|
||||||
CloudQuality_ps1 = 80.0;
|
|
||||||
CloudQuality_ps2 = 160.0;
|
|
||||||
CloudQuality_ps3 = 320.0;
|
|
||||||
|
|
||||||
CloudUpdate = 1;
|
|
||||||
CloudUpdate_min = 1;
|
|
||||||
CloudUpdate_max = 8;
|
|
||||||
CloudUpdate_step= 1;
|
|
||||||
CloudUpdate_ps0 = 1; // not used since disabled!
|
|
||||||
CloudUpdate_ps1 = 1;
|
|
||||||
CloudUpdate_ps2 = 1;
|
|
||||||
CloudUpdate_ps3 = 3;
|
|
||||||
|
|
||||||
Shadows = 1;
|
|
||||||
Shadows_ps0 = 0;
|
|
||||||
Shadows_ps1 = 1;
|
|
||||||
Shadows_ps2 = 1;
|
|
||||||
Shadows_ps3 = 1;
|
|
||||||
|
|
||||||
FXAA = 1;
|
|
||||||
FXAA_ps0 = 0;
|
|
||||||
FXAA_ps1 = 1;
|
|
||||||
FXAA_ps2 = 1;
|
|
||||||
FXAA_ps3 = 1;
|
|
||||||
|
|
||||||
AnisotropicFilter = 0;
|
|
||||||
|
|
||||||
Bloom = 1;
|
|
||||||
Bloom_ps0 = 0;
|
|
||||||
Bloom_ps1 = 1;
|
|
||||||
Bloom_ps2 = 1;
|
|
||||||
Bloom_ps3 = 1;
|
|
||||||
|
|
||||||
SquareBloom = 1;
|
|
||||||
SquareBloom_ps0 = 0;
|
|
||||||
SquareBloom_ps1 = 1;
|
|
||||||
SquareBloom_ps2 = 1;
|
|
||||||
SquareBloom_ps3 = 1;
|
|
||||||
|
|
||||||
DensityBloom = 255.0;
|
|
||||||
DensityBloom_min = 0.0;
|
|
||||||
DensityBloom_max = 255.0;
|
|
||||||
DensityBloom_step = 1.0;
|
|
||||||
DensityBloom_ps0 = 255.0;
|
|
||||||
DensityBloom_ps1 = 255.0;
|
|
||||||
DensityBloom_ps2 = 255.0;
|
|
||||||
DensityBloom_ps3 = 255.0;
|
|
||||||
|
|
||||||
|
|
||||||
// *** CHARACTERS
|
|
||||||
SkinNbMaxPoly = 100000;
|
|
||||||
SkinNbMaxPoly_min = 5000;
|
|
||||||
SkinNbMaxPoly_max = 250000;
|
|
||||||
SkinNbMaxPoly_step = 5000;
|
|
||||||
SkinNbMaxPoly_ps0 = 10000;
|
|
||||||
SkinNbMaxPoly_ps1 = 70000;
|
|
||||||
SkinNbMaxPoly_ps2 = 100000;
|
|
||||||
SkinNbMaxPoly_ps3 = 200000;
|
|
||||||
|
|
||||||
NbMaxSkeletonNotCLod = 125;
|
|
||||||
NbMaxSkeletonNotCLod_min = 5;
|
|
||||||
NbMaxSkeletonNotCLod_max = 255;
|
|
||||||
NbMaxSkeletonNotCLod_step = 5;
|
|
||||||
NbMaxSkeletonNotCLod_ps0 = 10;
|
|
||||||
NbMaxSkeletonNotCLod_ps1 = 50;
|
|
||||||
NbMaxSkeletonNotCLod_ps2 = 125;
|
|
||||||
NbMaxSkeletonNotCLod_ps3 = 255;
|
|
||||||
|
|
||||||
CharacterFarClip = 200.0;
|
|
||||||
CharacterFarClip_min = 50.0;
|
|
||||||
CharacterFarClip_max = 500.0;
|
|
||||||
CharacterFarClip_step = 10.0;
|
|
||||||
CharacterFarClip_ps0 = 50.0;
|
|
||||||
CharacterFarClip_ps1 = 100.0;
|
|
||||||
CharacterFarClip_ps2 = 200.0;
|
|
||||||
CharacterFarClip_ps3 = 500.0;
|
|
||||||
|
|
||||||
EnableRacialAnimation = 1;
|
|
||||||
|
|
||||||
// *** MISC
|
|
||||||
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
|
||||||
ScreenAspectRatio = 0.0;
|
|
||||||
ForceDXTC = 1; // Enable/Disable DXTC.
|
|
||||||
DivideTextureSizeBy2= 0; // Divide texture size
|
|
||||||
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
|
||||||
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
|
||||||
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
|
||||||
HDEntityTexture = 1;
|
|
||||||
HDTextureInstalled = 1;
|
|
||||||
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
|
||||||
|
|
||||||
//////////////////
|
|
||||||
// GAME OPTIONS //
|
|
||||||
//////////////////
|
|
||||||
SelectWithRClick = 1;
|
|
||||||
DisplayWeapons = 1;
|
|
||||||
RotKeySpeedMax = 2.0;
|
|
||||||
RotKeySpeedMax_min = 1.0;
|
|
||||||
RotKeySpeedMax_max = 4.0;
|
|
||||||
RotKeySpeedMin = 1.0;
|
|
||||||
RotKeySpeedMin_min = 0.5;
|
|
||||||
RotKeySpeedMin_max = 2.0;
|
|
||||||
RotAccel = 3.0;
|
|
||||||
FollowOnAtk = 0;
|
|
||||||
AtkOnSelect = 0;
|
|
||||||
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
|
||||||
|
|
||||||
/////////////////
|
|
||||||
// PREFERENCES //
|
|
||||||
/////////////////
|
|
||||||
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
|
||||||
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
|
||||||
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
|
||||||
CameraDistStep = 1.0;
|
|
||||||
CameraDistMin = 1.0;
|
|
||||||
CameraDistMax = 25.0;
|
|
||||||
CameraAccel = 5.0;
|
|
||||||
CameraSpeedMin = 2.0;
|
|
||||||
CameraSpeedMax = 100.0;
|
|
||||||
CameraResetSpeed = 10.0; // Speed in radian/s
|
|
||||||
|
|
||||||
// Default values for map
|
|
||||||
MaxMapScale = 2.0;
|
|
||||||
R2EDMaxMapScale = 8.0;
|
|
||||||
|
|
||||||
//////////////////
|
|
||||||
// SOUND CONFIG //
|
|
||||||
//////////////////
|
|
||||||
SoundForceSoftwareBuffer= 1;
|
|
||||||
SoundOn = 1;
|
|
||||||
UseEax = 0;
|
|
||||||
|
|
||||||
MaxTrack = 32;
|
|
||||||
MaxTrack_min = 4;
|
|
||||||
MaxTrack_max = 32;
|
|
||||||
MaxTrack_step = 4;
|
|
||||||
|
|
||||||
// This is the volume for "InGame" sound FXs
|
|
||||||
SoundSFXVolume = 1.0;
|
|
||||||
SoundSFXVolume_min = 0.0;
|
|
||||||
SoundSFXVolume_max = 1.0;
|
|
||||||
SoundSFXVolume_step = 0.001;
|
|
||||||
|
|
||||||
// This is volume for "InGame" music. Does not affect the MP3 player
|
|
||||||
SoundGameMusicVolume = 0.5;
|
|
||||||
SoundGameMusicVolume_min = 0.0;
|
|
||||||
SoundGameMusicVolume_max = 1.0;
|
|
||||||
SoundGameMusicVolume_step = 0.001;
|
|
||||||
|
|
||||||
// MISC
|
|
||||||
PreDataPath = { "user", "patch", "data", "examples" };
|
|
||||||
NeedComputeVS = 0;
|
|
||||||
|
|
||||||
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
|
||||||
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|
||||||
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
|
||||||
|
|
||||||
// Big screen shot
|
|
||||||
ScreenShotWidth = 0;
|
|
||||||
ScreenShotHeight = 0;
|
|
||||||
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
|
||||||
|
|
||||||
// Read : "ID", "R G B A MODE [FX]"
|
|
||||||
SystemInfoColors =
|
|
||||||
{
|
|
||||||
// OLD STUFF Here for compatibility
|
|
||||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"VE", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
|
|
||||||
// NEW System Info Categories
|
|
||||||
"SYS", "255 255 255 255 normal", // Default system messages
|
|
||||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
|
||||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
|
||||||
"XP", "255 255 64 255 over", // XP Gain
|
|
||||||
"SP", "255 255 64 255 over", // SP Gain
|
|
||||||
"TTL", "255 255 64 255 over", // Title
|
|
||||||
"TSK", "255 255 255 255 over", // Task
|
|
||||||
"ZON", "255 255 255 255 center", // Zone
|
|
||||||
"DG", "255 0 0 255 normal", // Damage to me
|
|
||||||
"DMG", "255 0 0 255 normal", // Damage to me
|
|
||||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
|
||||||
"DGM", "255 128 64 255 normal", // Damage from me
|
|
||||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
|
||||||
"MISM", "255 255 255 255 normal", // I miss
|
|
||||||
"ITM", "0 200 0 255 over", // Item
|
|
||||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
|
||||||
"ITMF", "220 0 220 255 over", // Item failed
|
|
||||||
"SPL", "50 50 250 255 normal", // Spell to me
|
|
||||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
|
||||||
"EMT", "255 150 150 255 normal", // Emote
|
|
||||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
|
||||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
|
||||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
|
||||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
|
||||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
|
||||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
|
||||||
"AMB", "255 255 64 255 center", // Ambiance
|
|
||||||
"ISE", "192 208 255 255 normal", // Item special effect
|
|
||||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
|
||||||
"OSM", "128 160 255 255 center", // Outpost state message
|
|
||||||
"AROUND","255 255 0 255 around", // Only in around channel
|
|
||||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
|
||||||
};
|
|
||||||
|
|
||||||
PrintfCommands = {
|
|
||||||
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
|
||||||
"428", "0 0 0 255", "18", "", "624", "378",
|
|
||||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
|
||||||
"18", "", "52", "17", "255 255 255 255", "28",
|
|
||||||
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
|
||||||
"622", "380", "255 255 255 255", "14", "", "642",
|
|
||||||
"280", "255 255 255 255", "18", ""
|
|
||||||
};
|
|
||||||
|
|
||||||
PrintfCommandsFreeTrial = {
|
|
||||||
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
|
||||||
"428", "0 0 0 255", "18", "", "624", "378",
|
|
||||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
|
||||||
"18", "", "52", "17", "255 255 255 255", "28",
|
|
||||||
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
|
||||||
"622", "380", "255 255 255 255", "14", "", "642",
|
|
||||||
"280", "255 255 255 255", "18", ""
|
|
||||||
};
|
|
||||||
|
|
||||||
DisplayMissingAnimFile = 0;
|
|
||||||
|
|
||||||
LoadingStringCount = 54;
|
|
||||||
|
|
||||||
|
|
||||||
// Some R2 parameters ...
|
|
||||||
|
|
||||||
R2Mode = 1;
|
|
||||||
R2EDEnabled = 1;
|
|
||||||
R2EDExtendedDebug = 0;
|
|
||||||
R2EDLightPalette = 0;
|
|
||||||
R2ClientGw = "r2linux01";
|
|
||||||
LoadLuaDebugger = 0;
|
|
||||||
CheckR2ScenarioMD5 = 1;
|
|
||||||
LevelDesignEnabled = 0;
|
|
||||||
|
|
||||||
DmCameraDistMax = 25;
|
|
||||||
DmRun = 20;
|
|
||||||
DmWalk = 6;
|
|
||||||
|
|
||||||
R2EDReloadFiles = {
|
|
||||||
"r2ed.xml",
|
|
||||||
"r2_basic_bricks.lua",
|
|
||||||
"r2_components.lua",
|
|
||||||
"r2_core.lua",
|
|
||||||
"r2_features_default.lua",
|
|
||||||
"r2_features_fauna.lua",
|
|
||||||
"r2_features_npc_groups.lua",
|
|
||||||
"r2_palette.lua",
|
|
||||||
"r2_scenario.lua",
|
|
||||||
"r2_ui.lua"
|
|
||||||
};
|
|
||||||
|
|
||||||
XMLInterfaceFiles = {
|
|
||||||
"config.xml",
|
|
||||||
"widgets.xml",
|
|
||||||
"webig_widgets.xml",
|
|
||||||
"appzone.xml",
|
|
||||||
"player.xml",
|
|
||||||
"inventory.xml",
|
|
||||||
"interaction.xml",
|
|
||||||
"phrase.xml",
|
|
||||||
"harvest.xml",
|
|
||||||
"macros.xml",
|
|
||||||
"info_player.xml",
|
|
||||||
"outpost.xml",
|
|
||||||
"guild.xml",
|
|
||||||
"taskbar.xml",
|
|
||||||
"game_config.xml",
|
|
||||||
"game_context_menu.xml",
|
|
||||||
"player_trade.xml",
|
|
||||||
"bot_chat_v4.xml",
|
|
||||||
"compass.xml",
|
|
||||||
"map.xml",
|
|
||||||
"hierarchy.xml",
|
|
||||||
"reset.xml",
|
|
||||||
"actions.xml",
|
|
||||||
"help.xml",
|
|
||||||
"encyclopedia.xml",
|
|
||||||
"commands.xml",
|
|
||||||
"commands2.xml",
|
|
||||||
"ring_access_point_filter.xml",
|
|
||||||
"ring_window.xml",
|
|
||||||
"bg_downloader.xml",
|
|
||||||
"ryzhome_toolbar.xml"
|
|
||||||
};
|
|
||||||
|
|
||||||
XMLR2EDInterfaceFiles =
|
|
||||||
{
|
|
||||||
"r2ed.xml",
|
|
||||||
"r2_triggers.xml",
|
|
||||||
"r2_logic_entities.xml",
|
|
||||||
"r2ed_acts.xml",
|
|
||||||
"r2ed_scenario.xml",
|
|
||||||
"r2ed_connect.xml"
|
|
||||||
};
|
|
||||||
|
|
||||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
|
||||||
|
|
||||||
|
|
||||||
// Hardware cursor textures
|
|
||||||
// These will be extracted from the corresponding packed ui .tga files when they are loaded
|
|
||||||
// *
|
|
||||||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
|
||||||
HardwareCursors =
|
|
||||||
{
|
|
||||||
"curs_can_pan.tga",
|
|
||||||
"curs_can_pan_dup.tga",
|
|
||||||
"curs_create.tga",
|
|
||||||
"curs_create_multi.tga",
|
|
||||||
"curs_create_vertex_invalid.tga",
|
|
||||||
"curs_default.tga",
|
|
||||||
"curs_dup.tga",
|
|
||||||
"curs_L.tga",
|
|
||||||
"curs_M.tga",
|
|
||||||
"curs_pan.tga",
|
|
||||||
"curs_pan_dup.tga",
|
|
||||||
"curs_pick.tga",
|
|
||||||
"curs_pick_dup.tga",
|
|
||||||
"curs_R.tga",
|
|
||||||
"curs_resize_BL_TR.tga",
|
|
||||||
"curs_resize_BR_TL.tga",
|
|
||||||
"curs_resize_LR.tga",
|
|
||||||
"curs_resize_TB.tga",
|
|
||||||
"curs_rotate.tga",
|
|
||||||
"curs_scale.tga",
|
|
||||||
"curs_stop.tga",
|
|
||||||
"text_cursor.tga",
|
|
||||||
"r2_hand_can_pan.tga",
|
|
||||||
"r2_hand_pan.tga",
|
|
||||||
"r2ed_tool_can_pick.tga",
|
|
||||||
"r2ed_tool_can_rotate.tga",
|
|
||||||
"r2ed_tool_pick.tga",
|
|
||||||
"r2ed_tool_rotate.tga",
|
|
||||||
"r2ed_tool_rotating.tga"
|
|
||||||
};
|
|
||||||
|
|
||||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
|
||||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
|
||||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
|
||||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
|
||||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
|
||||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
|
||||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
|
||||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
|
||||||
|
|
||||||
ScenarioSavePath = "./my_scenarios/";
|
|
||||||
|
|
||||||
// list ofpredefined keyset
|
|
||||||
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
|
|
||||||
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
|
|
||||||
// 'bi.' stands for built-in
|
|
||||||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
|
||||||
BuiltInKeySets =
|
|
||||||
{
|
|
||||||
"", // default ryzom keyboard layout
|
|
||||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
|
||||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
|
||||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
|
||||||
};
|
|
||||||
|
|
||||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
|
||||||
ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
|
|
||||||
|
|
||||||
ScenarioLanguages = {"fr","de","en","other_lang"};
|
|
||||||
|
|
||||||
// Map each language to a forum help page
|
|
||||||
HelpPages =
|
|
||||||
{
|
|
||||||
"fr=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=fr",
|
|
||||||
"en=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=en",
|
|
||||||
"wk=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1",
|
|
||||||
"de=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=de",
|
|
||||||
"es=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=es",
|
|
||||||
"ru=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=ru"
|
|
||||||
};
|
|
||||||
|
|
||||||
WebIgMainDomain = "app.ryzom.com";
|
|
||||||
WebIgTrustedDomains = {
|
|
||||||
"api.ryzom.com", "app.ryzom.com"
|
|
||||||
};
|
|
||||||
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload";
|
|
||||||
|
|
||||||
SelectedSlot = 0;
|
|
||||||
|
|
||||||
BuildName = "RELEASE_HEAD";
|
|
@ -1,5 +0,0 @@
|
|||||||
# Uncomment next lines if you want to create gamedev.bnp
|
|
||||||
#ADD_CUSTOM_COMMAND(OUTPUT "${CMAKE_BINARY_DIR}/share/gamedev.bnp"
|
|
||||||
# COMMAND bnp_make -p ${CMAKE_CURRENT_SOURCE_DIR}/gamedev ${CMAKE_BINARY_DIR}/share > /dev/null)
|
|
||||||
|
|
||||||
#ADD_CUSTOM_TARGET(gamedev ALL DEPENDS "${CMAKE_BINARY_DIR}/share/gamedev.bnp")
|
|
Binary file not shown.
Binary file not shown.
@ -1,84 +0,0 @@
|
|||||||
|
|
||||||
// List of actions that do not need a specific caller
|
|
||||||
// If no precised the argument do not need a name
|
|
||||||
|
|
||||||
// ***************************************************************************
|
|
||||||
// open
|
|
||||||
// Arg : a container name
|
|
||||||
// Open a container
|
|
||||||
// ***************************************************************************
|
|
||||||
// close
|
|
||||||
// Arg : a container name
|
|
||||||
// Close a container
|
|
||||||
// ***************************************************************************
|
|
||||||
// open_close
|
|
||||||
// Arg : a container name
|
|
||||||
// Close a container if opened and open it if closed
|
|
||||||
// ***************************************************************************
|
|
||||||
// popup
|
|
||||||
// Arg : a container name
|
|
||||||
// Popup a container
|
|
||||||
// ***************************************************************************
|
|
||||||
// popin
|
|
||||||
// Arg : a container name
|
|
||||||
// Popin a container (restore it)
|
|
||||||
// ***************************************************************************
|
|
||||||
// popup_popin
|
|
||||||
// Arg : a container name
|
|
||||||
// Toggle Popup/Popin a container
|
|
||||||
// ***************************************************************************
|
|
||||||
// next_sheath
|
|
||||||
// Arg : none
|
|
||||||
// Set the Next sheath
|
|
||||||
// ***************************************************************************
|
|
||||||
// previous_sheath
|
|
||||||
// Arg : none
|
|
||||||
// Set the Previous sheath
|
|
||||||
// ***************************************************************************
|
|
||||||
// set_sheath
|
|
||||||
// Arg : the sheath number (int)
|
|
||||||
// Set the sheath ##
|
|
||||||
// ***************************************************************************
|
|
||||||
// toggle_combat
|
|
||||||
// Arg : none
|
|
||||||
// Attack/Disengage the current target
|
|
||||||
// ***************************************************************************
|
|
||||||
// talk_untalk
|
|
||||||
// Arg : none
|
|
||||||
// Talk or end dialog with the current target
|
|
||||||
// ***************************************************************************
|
|
||||||
// mount_unmount
|
|
||||||
// Arg : none
|
|
||||||
// Mount or unseat if we can the current target
|
|
||||||
// ***************************************************************************
|
|
||||||
// exchange
|
|
||||||
// Arg : none
|
|
||||||
// Exchange with the current target
|
|
||||||
// ***************************************************************************
|
|
||||||
// no_target
|
|
||||||
// Arg : none
|
|
||||||
// Target nothing
|
|
||||||
// ***************************************************************************
|
|
||||||
// self_target
|
|
||||||
// Arg : none
|
|
||||||
// Target the player
|
|
||||||
// ***************************************************************************
|
|
||||||
// beast_call
|
|
||||||
// Arg : the beast number (int)
|
|
||||||
// Order the beast to come
|
|
||||||
// ***************************************************************************
|
|
||||||
// beast_follow
|
|
||||||
// Arg : the beast number (int)
|
|
||||||
// Order the beast to follow us
|
|
||||||
// ***************************************************************************
|
|
||||||
// beast_stop
|
|
||||||
// Arg : the beast number (int)
|
|
||||||
// Order the beast to stop
|
|
||||||
// ***************************************************************************
|
|
||||||
// set_desktop
|
|
||||||
// Arg : the desktop number (0,1,2,3) (int)
|
|
||||||
// set the current desktop (exploration, info, labo, help)
|
|
||||||
// ***************************************************************************
|
|
||||||
// run_shortcut
|
|
||||||
// Arg : the shortcut number (0...9) (int)
|
|
||||||
// Execute the shortcut of the current shortcut bar
|
|
@ -1,112 +0,0 @@
|
|||||||
ge_bt_kami_destroyer.anim
|
|
||||||
Sun.anim
|
|
||||||
Sun.anim
|
|
||||||
brazero-ext1.anim
|
|
||||||
brazero-ext2.anim
|
|
||||||
brazero-ext3.anim
|
|
||||||
brazero-inter1.anim
|
|
||||||
brazero-inter2.anim
|
|
||||||
lanterne-ext1.anim
|
|
||||||
lanterne-ext2.anim
|
|
||||||
lanterne-ext3.anim
|
|
||||||
lanterne-int1.anim
|
|
||||||
lanterne-int2.anim
|
|
||||||
lanterne-int3.anim
|
|
||||||
FY_brandon_waterfall_A.anim
|
|
||||||
FY_brandon_waterfall_B.anim
|
|
||||||
waterfall01_jungle-2_waterfall.anim
|
|
||||||
waterfall01_jungle-5_WaterFall.anim
|
|
||||||
waterfall01_jungle2-2_waterfall.anim
|
|
||||||
waterfall02_jungle-2_waterfall.anim
|
|
||||||
waterfall02_jungle-5_WaterFall.anim
|
|
||||||
waterfall02_jungle2-2_waterfall.anim
|
|
||||||
waterfall_01_combes_plateaux.anim
|
|
||||||
waterfall_02_combes_plateaux.anim
|
|
||||||
waterfall_03_combes_plateaux.anim
|
|
||||||
waterfall_04_combes_plateaux.anim
|
|
||||||
waterfall_05_combes_plateaux.anim
|
|
||||||
waterfall_06_combes_plateaux.anim
|
|
||||||
waterfall_07_combes_plateaux.anim
|
|
||||||
waterfall_08_combes_plateaux.anim
|
|
||||||
TR_helicebar_01_village_a.anim
|
|
||||||
TR_helicebar_02_village_a.anim
|
|
||||||
TR_helicebar_LOD01_01_village_a.anim
|
|
||||||
TR_helicebar_LOD01_02_village_a.anim
|
|
||||||
TR_helicebar_LOD01__village_c.anim
|
|
||||||
TR_helicebar_LOD01_village_B.anim
|
|
||||||
TR_helicebar_LOD01_village_d.anim
|
|
||||||
TR_helicebar__village_c.anim
|
|
||||||
TR_helicebar_village_B.anim
|
|
||||||
TR_helicebar_village_d.anim
|
|
||||||
TR_helicesaucisseLOD01_01_village_a.anim
|
|
||||||
TR_helicesaucisseLOD01_01_village_d.anim
|
|
||||||
TR_helicesaucisseLOD01_02_village_B.anim
|
|
||||||
TR_helicesaucisseLOD01_02_village_a.anim
|
|
||||||
TR_helicesaucisseLOD01_02_village_d.anim
|
|
||||||
TR_helicesaucisseLOD01_03_village_a.anim
|
|
||||||
TR_helicesaucisseLOD01_04_village_a.anim
|
|
||||||
TR_helicesaucisseLOD01_appart_01_village_c.anim
|
|
||||||
TR_helicesaucisseLOD01_appart_02_village_c.anim
|
|
||||||
TR_helicesaucisseLOD01_village_B.anim
|
|
||||||
TR_helicesaucisseLOD_fond_ilot_4.anim
|
|
||||||
TR_helicesaucisseLOD_village_nb.anim
|
|
||||||
TR_helicesaucisseLOD_village_nb5.anim
|
|
||||||
TR_helicesaucisseLOD_village_nb_02.anim
|
|
||||||
TR_helicesaucisseLOD_village_nb_03.anim
|
|
||||||
TR_helicesaucisseLOD_village_nb_04.anim
|
|
||||||
TR_helicesaucisse_01_village_a.anim
|
|
||||||
TR_helicesaucisse_01_village_d.anim
|
|
||||||
TR_helicesaucisse_02_village_B.anim
|
|
||||||
TR_helicesaucisse_02_village_a.anim
|
|
||||||
TR_helicesaucisse_02_village_d.anim
|
|
||||||
TR_helicesaucisse_03_village_a.anim
|
|
||||||
TR_helicesaucisse_04_village_a.anim
|
|
||||||
TR_helicesaucisse_appart_01_village_c.anim
|
|
||||||
TR_helicesaucisse_appart_02_village_c.anim
|
|
||||||
TR_helicesaucisse_fond_ilot_4.anim
|
|
||||||
TR_helicesaucisse_village_B.anim
|
|
||||||
TR_helicesaucisse_village_nb_01.anim
|
|
||||||
TR_helicesaucisse_village_nb_02.anim
|
|
||||||
TR_helicesaucisse_village_nb_03.anim
|
|
||||||
TR_helicesaucisse_village_nb_04.anim
|
|
||||||
TR_helicesaucisse_village_nb_05.anim
|
|
||||||
TR_mairie_helicemairie_LOD_village_a.anim
|
|
||||||
TR_mairie_helicemairie_village_a.anim
|
|
||||||
TR_waterfall_01_A.anim
|
|
||||||
TR_waterfall_01_B.anim
|
|
||||||
TR_waterfall_02_A.anim
|
|
||||||
TR_waterfall_02_B.anim
|
|
||||||
TR_waterfall_03_A.anim
|
|
||||||
TR_waterfall_03_B.anim
|
|
||||||
TR_waterfall_04_A.anim
|
|
||||||
TR_waterfall_04_B.anim
|
|
||||||
TR_waterfall_05_A.anim
|
|
||||||
TR_waterfall_05_B.anim
|
|
||||||
TR_waterfall_06_A.anim
|
|
||||||
TR_waterfall_06_B.anim
|
|
||||||
TR_waterfall_07_A.anim
|
|
||||||
TR_waterfall_07_B.anim
|
|
||||||
TR_waterfall_08_A.anim
|
|
||||||
TR_waterfall_08_B.anim
|
|
||||||
TR_waterfall_09_A.anim
|
|
||||||
TR_waterfall_09_B.anim
|
|
||||||
TR_waterfall_10_A.anim
|
|
||||||
TR_waterfall_10_B.anim
|
|
||||||
conerotor.anim
|
|
||||||
rotor.anim
|
|
||||||
waterfall01_maserre.anim
|
|
||||||
waterfall02_maserre.anim
|
|
||||||
GE_PVP_spire_kami.anim
|
|
||||||
GE_PVP_spire_karavan.anim
|
|
||||||
Sun.anim
|
|
||||||
brazero-ext1.anim
|
|
||||||
brazero-ext2.anim
|
|
||||||
brazero-ext3.anim
|
|
||||||
brazero-inter1.anim
|
|
||||||
brazero-inter2.anim
|
|
||||||
lanterne-ext1.anim
|
|
||||||
lanterne-ext2.anim
|
|
||||||
lanterne-ext3.anim
|
|
||||||
lanterne-int1.anim
|
|
||||||
lanterne-int2.anim
|
|
||||||
lanterne-int3.anim
|
|
@ -1,54 +0,0 @@
|
|||||||
name id type family syllable effect texture_id specific_text
|
|
||||||
destroy 1 ROOT 0 krash inflict damages to it's target 10000 none
|
|
||||||
heal 2 ROOT 0 saf heal the target of the spell 10001 none
|
|
||||||
alter 3 ROOT 0 shange Alter target's characteristics 10002 none
|
|
||||||
power very weak 4 KEY 1 aka Minimal spell power 9001 1
|
|
||||||
power weak 5 KEY 1 aki Low spell power 9001 3
|
|
||||||
power average 6 KEY 1 aku Average spell power 9001 5
|
|
||||||
power high 7 KEY 1 aky High spell power 9001 6
|
|
||||||
power very high 8 KEY 1 akaha Very high spell power 9001 7
|
|
||||||
minor_area 9 SUFFIX 2 arre the spell affects a small area 9002 1
|
|
||||||
basic_area 10 SUFFIX 2 arri spell affects an everage sized area 9002 2
|
|
||||||
major_area 11 SUFFIX 2 arro big effect area 9002 3
|
|
||||||
quick casting 12 SUFFIX 3 thyy cast faster 9003 -1
|
|
||||||
fast casting 13 SUFFIX 3 thuu cast much faster 9003 -2
|
|
||||||
fastest casting 14 SUFFIX 3 thoo smallest casting time 9003 -3
|
|
||||||
very_close 15 KEY 4 pra very short range 9004 0
|
|
||||||
close 16 KEY 4 pre close range 9004 1
|
|
||||||
distant 17 KEY 4 pri medium range 9004 2
|
|
||||||
far 18 KEY 4 pro long rang 9004 3
|
|
||||||
very_far 19 KEY 4 pru very long range 9004 4
|
|
||||||
sap 20 KEY 5 sap affect target's sap 9005 sap
|
|
||||||
hp 21 KEY 5 hp affect target's hp 9005 hp
|
|
||||||
stamina 22 KEY 5 sta affect target's stamina 9005 sta
|
|
||||||
weak dose 23 KEY 6 dose modify target char by a small amount 9006 1
|
|
||||||
base dose 24 KEY 6 dosi modify target char 9006 2
|
|
||||||
strong dose 25 KEY 6 doso important modification of char 9006 3
|
|
||||||
very strong dose 26 KEY 6 dosu very important modification of char 9006 4
|
|
||||||
minor healing 27 KEY 7 bla target recovers a few hit points 9007 1
|
|
||||||
partial healing 28 KEY 7 ble target recovers some hit points 9007 2
|
|
||||||
basic healing 29 KEY 7 bli target recovers hit points 9007 3
|
|
||||||
benefactor healing 30 KEY 7 blo target recovers a lot of HP 9007 4
|
|
||||||
powerful healing 31 KEY 7 blu target recovers lots of HP 9007 5
|
|
||||||
30 seconds 32 KEY 8 mnii spell last 30 seconds 9008 0.5
|
|
||||||
2 minutes 33 KEY 8 mnoo spell last 2 minutes 9008 2
|
|
||||||
4 minutes 34 KEY 8 mnyy spell last 4 minutes 9008 4
|
|
||||||
teleport 35 ROOT 0 apula teleportation 10003 none
|
|
||||||
oasis 36 KEY 9 des teleport to Vitka oasis 10003 vitka
|
|
||||||
etoole 37 KEY 9 etoo teleport to Etoole lakes 10003 etoo
|
|
||||||
vampirism 38 ROOT 0 vampyr vampirize target health 10003 none
|
|
||||||
transfert 39 ROOT 0 trans transfert caster health to target 10003 none
|
|
||||||
boost regen 40 ROOT 0 troll boost target Hp regen rate 10003 none
|
|
||||||
accelerate 41 ROOT 0 spid speed up the character 10003 none
|
|
||||||
reduce resistance 1 42 SUFFIX 10 lresi reduce target's resistance 10003 1
|
|
||||||
reduce resistance 2 43 SUFFIX 10 lreso reduce target's resistance 10003 2
|
|
||||||
reduce resistance 3 44 SUFFIX 10 lresu reduce target's resistance 10003 3
|
|
||||||
easy 1 45 SUFFIX 11 isyli reduce spell difficulty 10003 1
|
|
||||||
easy 2 46 SUFFIX 11 isylo reduce spell difficulty 10003 2
|
|
||||||
easy 3 47 SUFFIX 11 isylu reduce spell difficulty 10003 3
|
|
||||||
cheap 1 48 SUFFIX 12 chipi reduce spell cost 10003 1
|
|
||||||
cheap 2 49 SUFFIX 12 chipo reduce spell cost 10003 2
|
|
||||||
cheap 3 50 SUFFIX 12 chipu reduce spell cost 10003 3
|
|
||||||
concentrate 1 51 SUFFIX 13 konci reduce casting interruption chances 10003 1
|
|
||||||
concentrate 2 52 SUFFIX 13 konco reduce casting interruption chances 10003 2
|
|
||||||
concentrate 3 53 SUFFIX 13 koncu reduce casting interruption chances 10003 3
|
|
Binary file not shown.
@ -1,228 +0,0 @@
|
|||||||
|
|
||||||
// 7*8= 56 * 4 = 224
|
|
||||||
|
|
||||||
entity 1 trhu1.creature 4160.000000 -3660.000000 0.000000
|
|
||||||
entity 2 trhc1.creature 4162.000000 -3660.000000 0.000000
|
|
||||||
entity 3 trhc2.creature 4164.000000 -3660.000000 0.000000
|
|
||||||
entity 4 trhc3.creature 4166.000000 -3660.000000 0.000000
|
|
||||||
entity 5 trha1.creature 4168.000000 -3660.000000 0.000000
|
|
||||||
entity 6 trha2.creature 4170.000000 -3660.000000 0.000000
|
|
||||||
entity 7 trha3.creature 4172.000000 -3660.000000 0.000000
|
|
||||||
entity 8 trfu1.creature 4174.000000 -3660.000000 0.000000
|
|
||||||
entity 9 trfc1.creature 4176.000000 -3660.000000 0.000000
|
|
||||||
entity 10 trfc2.creature 4178.000000 -3660.000000 0.000000
|
|
||||||
entity 11 trfc3.creature 4180.000000 -3660.000000 0.000000
|
|
||||||
entity 12 trfa1.creature 4182.000000 -3660.000000 0.000000
|
|
||||||
entity 13 trfa2.creature 4184.000000 -3660.000000 0.000000
|
|
||||||
entity 14 trfa3.creature 4186.000000 -3660.000000 0.000000
|
|
||||||
entity 15 mahu1.creature 4160.000000 -3664.000000 0.000000
|
|
||||||
entity 16 mahc1.creature 4162.000000 -3664.000000 0.000000
|
|
||||||
entity 17 mahc2.creature 4164.000000 -3664.000000 0.000000
|
|
||||||
entity 18 mahc3.creature 4166.000000 -3664.000000 0.000000
|
|
||||||
entity 19 maha1.creature 4168.000000 -3664.000000 0.000000
|
|
||||||
entity 20 maha2.creature 4170.000000 -3664.000000 0.000000
|
|
||||||
entity 21 maha3.creature 4172.000000 -3664.000000 0.000000
|
|
||||||
entity 22 mafu1.creature 4174.000000 -3664.000000 0.000000
|
|
||||||
entity 23 mafc1.creature 4176.000000 -3664.000000 0.000000
|
|
||||||
entity 24 mafc2.creature 4178.000000 -3664.000000 0.000000
|
|
||||||
entity 25 mafc3.creature 4180.000000 -3664.000000 0.000000
|
|
||||||
entity 26 mafa1.creature 4182.000000 -3664.000000 0.000000
|
|
||||||
entity 27 mafa2.creature 4184.000000 -3664.000000 0.000000
|
|
||||||
entity 28 mafa3.creature 4186.000000 -3664.000000 0.000000
|
|
||||||
entity 29 fyhu1.creature 4160.000000 -3668.000000 0.000000
|
|
||||||
entity 30 fyhc1.creature 4162.000000 -3668.000000 0.000000
|
|
||||||
entity 31 fyhc2.creature 4164.000000 -3668.000000 0.000000
|
|
||||||
entity 32 fyhc3.creature 4166.000000 -3668.000000 0.000000
|
|
||||||
entity 33 fyha1.creature 4168.000000 -3668.000000 0.000000
|
|
||||||
entity 34 fyha2.creature 4170.000000 -3668.000000 0.000000
|
|
||||||
entity 35 fyha3.creature 4172.000000 -3668.000000 0.000000
|
|
||||||
entity 36 fyfu1.creature 4174.000000 -3668.000000 0.000000
|
|
||||||
entity 37 fyfc1.creature 4176.000000 -3668.000000 0.000000
|
|
||||||
entity 38 fyfc2.creature 4178.000000 -3668.000000 0.000000
|
|
||||||
entity 39 fyfc3.creature 4180.000000 -3668.000000 0.000000
|
|
||||||
entity 40 fyfa1.creature 4182.000000 -3668.000000 0.000000
|
|
||||||
entity 41 fyfa2.creature 4184.000000 -3668.000000 0.000000
|
|
||||||
entity 42 fyfa3.creature 4186.000000 -3668.000000 0.000000
|
|
||||||
entity 43 zohu1.creature 4160.000000 -3672.000000 0.000000
|
|
||||||
entity 44 zohc1.creature 4162.000000 -3672.000000 0.000000
|
|
||||||
entity 45 zohc2.creature 4164.000000 -3672.000000 0.000000
|
|
||||||
entity 46 zohc3.creature 4166.000000 -3672.000000 0.000000
|
|
||||||
entity 47 zoha1.creature 4168.000000 -3672.000000 0.000000
|
|
||||||
entity 48 zoha2.creature 4170.000000 -3672.000000 0.000000
|
|
||||||
entity 49 zoha3.creature 4172.000000 -3672.000000 0.000000
|
|
||||||
entity 50 zofu1.creature 4174.000000 -3672.000000 0.000000
|
|
||||||
entity 51 zofc1.creature 4176.000000 -3672.000000 0.000000
|
|
||||||
entity 52 zofc2.creature 4178.000000 -3672.000000 0.000000
|
|
||||||
entity 53 zofc3.creature 4180.000000 -3672.000000 0.000000
|
|
||||||
entity 54 zofa1.creature 4182.000000 -3672.000000 0.000000
|
|
||||||
entity 55 zofa2.creature 4184.000000 -3672.000000 0.000000
|
|
||||||
entity 56 zofa3.creature 4186.000000 -3672.000000 0.000000
|
|
||||||
entity 57 trhu1.creature 4160.000000 -3680.000000 0.000000
|
|
||||||
entity 58 trhc1.creature 4162.000000 -3680.000000 0.000000
|
|
||||||
entity 59 trhc2.creature 4164.000000 -3680.000000 0.000000
|
|
||||||
entity 60 trhc3.creature 4166.000000 -3680.000000 0.000000
|
|
||||||
entity 61 trha1.creature 4168.000000 -3680.000000 0.000000
|
|
||||||
entity 62 trha2.creature 4170.000000 -3680.000000 0.000000
|
|
||||||
entity 63 trha3.creature 4172.000000 -3680.000000 0.000000
|
|
||||||
entity 64 trfu1.creature 4174.000000 -3680.000000 0.000000
|
|
||||||
entity 65 trfc1.creature 4176.000000 -3680.000000 0.000000
|
|
||||||
entity 66 trfc2.creature 4178.000000 -3680.000000 0.000000
|
|
||||||
entity 67 trfc3.creature 4180.000000 -3680.000000 0.000000
|
|
||||||
entity 68 trfa1.creature 4182.000000 -3680.000000 0.000000
|
|
||||||
entity 69 trfa2.creature 4184.000000 -3680.000000 0.000000
|
|
||||||
entity 70 trfa3.creature 4186.000000 -3680.000000 0.000000
|
|
||||||
entity 71 mahu1.creature 4160.000000 -3684.000000 0.000000
|
|
||||||
entity 72 mahc1.creature 4162.000000 -3684.000000 0.000000
|
|
||||||
entity 73 mahc2.creature 4164.000000 -3684.000000 0.000000
|
|
||||||
entity 74 mahc3.creature 4166.000000 -3684.000000 0.000000
|
|
||||||
entity 75 maha1.creature 4168.000000 -3684.000000 0.000000
|
|
||||||
entity 76 maha2.creature 4170.000000 -3684.000000 0.000000
|
|
||||||
entity 77 maha3.creature 4172.000000 -3684.000000 0.000000
|
|
||||||
entity 78 mafu1.creature 4174.000000 -3684.000000 0.000000
|
|
||||||
entity 79 mafc1.creature 4176.000000 -3684.000000 0.000000
|
|
||||||
entity 80 mafc2.creature 4178.000000 -3684.000000 0.000000
|
|
||||||
entity 81 mafc3.creature 4180.000000 -3684.000000 0.000000
|
|
||||||
entity 82 mafa1.creature 4182.000000 -3684.000000 0.000000
|
|
||||||
entity 83 mafa2.creature 4184.000000 -3684.000000 0.000000
|
|
||||||
entity 84 mafa3.creature 4186.000000 -3684.000000 0.000000
|
|
||||||
entity 85 fyhu1.creature 4160.000000 -3688.000000 0.000000
|
|
||||||
entity 86 fyhc1.creature 4162.000000 -3688.000000 0.000000
|
|
||||||
entity 87 fyhc2.creature 4164.000000 -3688.000000 0.000000
|
|
||||||
entity 88 fyhc3.creature 4166.000000 -3688.000000 0.000000
|
|
||||||
entity 89 fyha1.creature 4168.000000 -3688.000000 0.000000
|
|
||||||
entity 90 fyha2.creature 4170.000000 -3688.000000 0.000000
|
|
||||||
entity 91 fyha3.creature 4172.000000 -3688.000000 0.000000
|
|
||||||
entity 92 fyfu1.creature 4174.000000 -3688.000000 0.000000
|
|
||||||
entity 93 fyfc1.creature 4176.000000 -3688.000000 0.000000
|
|
||||||
entity 94 fyfc2.creature 4178.000000 -3688.000000 0.000000
|
|
||||||
entity 95 fyfc3.creature 4180.000000 -3688.000000 0.000000
|
|
||||||
entity 96 fyfa1.creature 4182.000000 -3688.000000 0.000000
|
|
||||||
entity 97 fyfa2.creature 4184.000000 -3688.000000 0.000000
|
|
||||||
entity 98 fyfa3.creature 4186.000000 -3688.000000 0.000000
|
|
||||||
entity 99 zohu1.creature 4160.000000 -3692.000000 0.000000
|
|
||||||
entity 100 zohc1.creature 4162.000000 -3692.000000 0.000000
|
|
||||||
entity 101 zohc2.creature 4164.000000 -3692.000000 0.000000
|
|
||||||
entity 102 zohc3.creature 4166.000000 -3692.000000 0.000000
|
|
||||||
entity 103 zoha1.creature 4168.000000 -3692.000000 0.000000
|
|
||||||
entity 104 zoha2.creature 4170.000000 -3692.000000 0.000000
|
|
||||||
entity 105 zoha3.creature 4172.000000 -3692.000000 0.000000
|
|
||||||
entity 106 zofu1.creature 4174.000000 -3692.000000 0.000000
|
|
||||||
entity 107 zofc1.creature 4176.000000 -3692.000000 0.000000
|
|
||||||
entity 108 zofc2.creature 4178.000000 -3692.000000 0.000000
|
|
||||||
entity 109 zofc3.creature 4180.000000 -3692.000000 0.000000
|
|
||||||
entity 110 zofa1.creature 4182.000000 -3692.000000 0.000000
|
|
||||||
entity 111 zofa2.creature 4184.000000 -3692.000000 0.000000
|
|
||||||
entity 112 zofa3.creature 4186.000000 -3692.000000 0.000000
|
|
||||||
entity 113 trhu1.creature 4160.000000 -3700.000000 0.000000
|
|
||||||
entity 114 trhc1.creature 4162.000000 -3700.000000 0.000000
|
|
||||||
entity 115 trhc2.creature 4164.000000 -3700.000000 0.000000
|
|
||||||
entity 116 trhc3.creature 4166.000000 -3700.000000 0.000000
|
|
||||||
entity 117 trha1.creature 4168.000000 -3700.000000 0.000000
|
|
||||||
entity 118 trha2.creature 4170.000000 -3700.000000 0.000000
|
|
||||||
entity 119 trha3.creature 4172.000000 -3700.000000 0.000000
|
|
||||||
entity 120 trfu1.creature 4174.000000 -3700.000000 0.000000
|
|
||||||
entity 121 trfc1.creature 4176.000000 -3700.000000 0.000000
|
|
||||||
entity 122 trfc2.creature 4178.000000 -3700.000000 0.000000
|
|
||||||
entity 123 trfc3.creature 4180.000000 -3700.000000 0.000000
|
|
||||||
entity 124 trfa1.creature 4182.000000 -3700.000000 0.000000
|
|
||||||
entity 125 trfa2.creature 4184.000000 -3700.000000 0.000000
|
|
||||||
entity 126 trfa3.creature 4186.000000 -3700.000000 0.000000
|
|
||||||
entity 127 mahu1.creature 4160.000000 -3704.000000 0.000000
|
|
||||||
entity 128 mahc1.creature 4162.000000 -3704.000000 0.000000
|
|
||||||
entity 129 mahc2.creature 4164.000000 -3704.000000 0.000000
|
|
||||||
entity 130 mahc3.creature 4166.000000 -3704.000000 0.000000
|
|
||||||
entity 131 maha1.creature 4168.000000 -3704.000000 0.000000
|
|
||||||
entity 132 maha2.creature 4170.000000 -3704.000000 0.000000
|
|
||||||
entity 133 maha3.creature 4172.000000 -3704.000000 0.000000
|
|
||||||
entity 134 mafu1.creature 4174.000000 -3704.000000 0.000000
|
|
||||||
entity 135 mafc1.creature 4176.000000 -3704.000000 0.000000
|
|
||||||
entity 136 mafc2.creature 4178.000000 -3704.000000 0.000000
|
|
||||||
entity 137 mafc3.creature 4180.000000 -3704.000000 0.000000
|
|
||||||
entity 138 mafa1.creature 4182.000000 -3704.000000 0.000000
|
|
||||||
entity 139 mafa2.creature 4184.000000 -3704.000000 0.000000
|
|
||||||
entity 140 mafa3.creature 4186.000000 -3704.000000 0.000000
|
|
||||||
entity 141 fyhu1.creature 4160.000000 -3708.000000 0.000000
|
|
||||||
entity 142 fyhc1.creature 4162.000000 -3708.000000 0.000000
|
|
||||||
entity 143 fyhc2.creature 4164.000000 -3708.000000 0.000000
|
|
||||||
entity 144 fyhc3.creature 4166.000000 -3708.000000 0.000000
|
|
||||||
entity 145 fyha1.creature 4168.000000 -3708.000000 0.000000
|
|
||||||
entity 146 fyha2.creature 4170.000000 -3708.000000 0.000000
|
|
||||||
entity 147 fyha3.creature 4172.000000 -3708.000000 0.000000
|
|
||||||
entity 148 fyfu1.creature 4174.000000 -3708.000000 0.000000
|
|
||||||
entity 149 fyfc1.creature 4176.000000 -3708.000000 0.000000
|
|
||||||
entity 150 fyfc2.creature 4178.000000 -3708.000000 0.000000
|
|
||||||
entity 151 fyfc3.creature 4180.000000 -3708.000000 0.000000
|
|
||||||
entity 152 fyfa1.creature 4182.000000 -3708.000000 0.000000
|
|
||||||
entity 153 fyfa2.creature 4184.000000 -3708.000000 0.000000
|
|
||||||
entity 154 fyfa3.creature 4186.000000 -3708.000000 0.000000
|
|
||||||
entity 155 zohu1.creature 4160.000000 -3712.000000 0.000000
|
|
||||||
entity 156 zohc1.creature 4162.000000 -3712.000000 0.000000
|
|
||||||
entity 157 zohc2.creature 4164.000000 -3712.000000 0.000000
|
|
||||||
entity 158 zohc3.creature 4166.000000 -3712.000000 0.000000
|
|
||||||
entity 159 zoha1.creature 4168.000000 -3712.000000 0.000000
|
|
||||||
entity 160 zoha2.creature 4170.000000 -3712.000000 0.000000
|
|
||||||
entity 161 zoha3.creature 4172.000000 -3712.000000 0.000000
|
|
||||||
entity 162 zofu1.creature 4174.000000 -3712.000000 0.000000
|
|
||||||
entity 163 zofc1.creature 4176.000000 -3712.000000 0.000000
|
|
||||||
entity 164 zofc2.creature 4178.000000 -3712.000000 0.000000
|
|
||||||
entity 165 zofc3.creature 4180.000000 -3712.000000 0.000000
|
|
||||||
entity 166 zofa1.creature 4182.000000 -3712.000000 0.000000
|
|
||||||
entity 167 zofa2.creature 4184.000000 -3712.000000 0.000000
|
|
||||||
entity 168 zofa3.creature 4186.000000 -3712.000000 0.000000
|
|
||||||
entity 169 trhu1.creature 4160.000000 -3720.000000 0.000000
|
|
||||||
entity 170 trhc1.creature 4162.000000 -3720.000000 0.000000
|
|
||||||
entity 171 trhc2.creature 4164.000000 -3720.000000 0.000000
|
|
||||||
entity 172 trhc3.creature 4166.000000 -3720.000000 0.000000
|
|
||||||
entity 173 trha1.creature 4168.000000 -3720.000000 0.000000
|
|
||||||
entity 174 trha2.creature 4170.000000 -3720.000000 0.000000
|
|
||||||
entity 175 trha3.creature 4172.000000 -3720.000000 0.000000
|
|
||||||
entity 176 trfu1.creature 4174.000000 -3720.000000 0.000000
|
|
||||||
entity 177 trfc1.creature 4176.000000 -3720.000000 0.000000
|
|
||||||
entity 178 trfc2.creature 4178.000000 -3720.000000 0.000000
|
|
||||||
entity 179 trfc3.creature 4180.000000 -3720.000000 0.000000
|
|
||||||
entity 180 trfa1.creature 4182.000000 -3720.000000 0.000000
|
|
||||||
entity 181 trfa2.creature 4184.000000 -3720.000000 0.000000
|
|
||||||
entity 182 trfa3.creature 4186.000000 -3720.000000 0.000000
|
|
||||||
entity 183 mahu1.creature 4160.000000 -3720.000000 0.000000
|
|
||||||
entity 184 mahc1.creature 4162.000000 -3720.000000 0.000000
|
|
||||||
entity 185 mahc2.creature 4164.000000 -3720.000000 0.000000
|
|
||||||
entity 186 mahc3.creature 4166.000000 -3720.000000 0.000000
|
|
||||||
entity 187 maha1.creature 4168.000000 -3720.000000 0.000000
|
|
||||||
entity 188 maha2.creature 4170.000000 -3720.000000 0.000000
|
|
||||||
entity 189 maha3.creature 4172.000000 -3720.000000 0.000000
|
|
||||||
entity 190 mafu1.creature 4174.000000 -3720.000000 0.000000
|
|
||||||
entity 191 mafc1.creature 4176.000000 -3720.000000 0.000000
|
|
||||||
entity 192 mafc2.creature 4178.000000 -3720.000000 0.000000
|
|
||||||
entity 193 mafc3.creature 4180.000000 -3720.000000 0.000000
|
|
||||||
entity 194 mafa1.creature 4182.000000 -3720.000000 0.000000
|
|
||||||
entity 195 mafa2.creature 4184.000000 -3720.000000 0.000000
|
|
||||||
entity 196 mafa3.creature 4186.000000 -3720.000000 0.000000
|
|
||||||
entity 197 fyhu1.creature 4160.000000 -3720.000000 0.000000
|
|
||||||
entity 198 fyhc1.creature 4162.000000 -3720.000000 0.000000
|
|
||||||
entity 199 fyhc2.creature 4164.000000 -3720.000000 0.000000
|
|
||||||
entity 200 fyhc3.creature 4166.000000 -3720.000000 0.000000
|
|
||||||
entity 201 fyha1.creature 4168.000000 -3720.000000 0.000000
|
|
||||||
entity 202 fyha2.creature 4170.000000 -3720.000000 0.000000
|
|
||||||
entity 203 fyha3.creature 4172.000000 -3720.000000 0.000000
|
|
||||||
entity 204 fyfu1.creature 4174.000000 -3720.000000 0.000000
|
|
||||||
entity 205 fyfc1.creature 4176.000000 -3720.000000 0.000000
|
|
||||||
entity 206 fyfc2.creature 4178.000000 -3720.000000 0.000000
|
|
||||||
entity 207 fyfc3.creature 4180.000000 -3720.000000 0.000000
|
|
||||||
entity 208 fyfa1.creature 4182.000000 -3720.000000 0.000000
|
|
||||||
entity 209 fyfa2.creature 4184.000000 -3720.000000 0.000000
|
|
||||||
entity 210 fyfa3.creature 4186.000000 -3720.000000 0.000000
|
|
||||||
entity 211 zohu1.creature 4160.000000 -3732.000000 0.000000
|
|
||||||
entity 212 zohc1.creature 4162.000000 -3732.000000 0.000000
|
|
||||||
entity 213 zohc2.creature 4164.000000 -3732.000000 0.000000
|
|
||||||
entity 214 zohc3.creature 4166.000000 -3732.000000 0.000000
|
|
||||||
entity 215 zoha1.creature 4168.000000 -3732.000000 0.000000
|
|
||||||
entity 216 zoha2.creature 4170.000000 -3732.000000 0.000000
|
|
||||||
entity 217 zoha3.creature 4172.000000 -3732.000000 0.000000
|
|
||||||
entity 218 zofu1.creature 4174.000000 -3732.000000 0.000000
|
|
||||||
entity 219 zofc1.creature 4176.000000 -3732.000000 0.000000
|
|
||||||
entity 220 zofc2.creature 4178.000000 -3732.000000 0.000000
|
|
||||||
entity 221 zofc3.creature 4180.000000 -3732.000000 0.000000
|
|
||||||
entity 222 zofa1.creature 4182.000000 -3732.000000 0.000000
|
|
||||||
entity 223 zofa2.creature 4184.000000 -3732.000000 0.000000
|
|
||||||
entity 224 zofa3.creature 4186.000000 -3732.000000 0.000000
|
|
||||||
|
|
@ -1,134 +0,0 @@
|
|||||||
db SERVER:GUILD:NAME 321465
|
|
||||||
|
|
||||||
db SERVER:FAME:THRESHOLD_TRADE -35
|
|
||||||
db SERVER:FAME:THRESHOLD_KOS -65
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER0:VALUE 30
|
|
||||||
db SERVER:FAME:PLAYER0:THRESHOLD 70
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER1:VALUE -20
|
|
||||||
db SERVER:FAME:PLAYER1:THRESHOLD 70
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER2:VALUE -80
|
|
||||||
db SERVER:FAME:PLAYER2:THRESHOLD 20
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER3:VALUE -50
|
|
||||||
db SERVER:FAME:PLAYER3:THRESHOLD 80
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER4:VALUE -50
|
|
||||||
db SERVER:FAME:PLAYER4:THRESHOLD 80
|
|
||||||
|
|
||||||
db SERVER:FAME:PLAYER5:VALUE 75
|
|
||||||
db SERVER:FAME:PLAYER5:THRESHOLD 80
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:GUILD:FAME:0:VALUE 15
|
|
||||||
db SERVER:GUILD:FAME:0:THRESHOLD 90
|
|
||||||
db SERVER:GUILD:FAME:1:VALUE 25
|
|
||||||
db SERVER:GUILD:FAME:1:THRESHOLD 80
|
|
||||||
db SERVER:GUILD:FAME:2:VALUE 35
|
|
||||||
db SERVER:GUILD:FAME:2:THRESHOLD 70
|
|
||||||
db SERVER:GUILD:FAME:3:VALUE 45
|
|
||||||
db SERVER:GUILD:FAME:3:THRESHOLD 60
|
|
||||||
db SERVER:GUILD:FAME:4:VALUE 55
|
|
||||||
db SERVER:GUILD:FAME:4:THRESHOLD 50
|
|
||||||
db SERVER:GUILD:FAME:5:VALUE 65
|
|
||||||
db SERVER:GUILD:FAME:5:THRESHOLD 40
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:FAME:TRIBE0:VALUE 75
|
|
||||||
db SERVER:FAME:TRIBE0:THRESHOLD 80
|
|
||||||
db SERVER:FAME:TRIBE1:VALUE 65
|
|
||||||
db SERVER:FAME:TRIBE1:THRESHOLD 70
|
|
||||||
db SERVER:FAME:TRIBE2:VALUE 55
|
|
||||||
db SERVER:FAME:TRIBE2:THRESHOLD 80
|
|
||||||
db SERVER:FAME:TRIBE3:VALUE 45
|
|
||||||
db SERVER:FAME:TRIBE3:THRESHOLD 60
|
|
||||||
db SERVER:FAME:TRIBE4:VALUE 35
|
|
||||||
db SERVER:FAME:TRIBE4:THRESHOLD 80
|
|
||||||
db SERVER:FAME:TRIBE5:VALUE 25
|
|
||||||
db SERVER:FAME:TRIBE5:THRESHOLD 40
|
|
||||||
db SERVER:FAME:TRIBE6:VALUE 15
|
|
||||||
db SERVER:FAME:TRIBE6:THRESHOLD 30
|
|
||||||
db SERVER:FAME:TRIBE7:VALUE 5
|
|
||||||
db SERVER:FAME:TRIBE7:THRESHOLD 80
|
|
||||||
db SERVER:FAME:TRIBE8:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE8:THRESHOLD 20
|
|
||||||
db SERVER:FAME:TRIBE9:VALUE -25
|
|
||||||
db SERVER:FAME:TRIBE9:THRESHOLD 80
|
|
||||||
db SERVER:FAME:TRIBE10:VALUE -35
|
|
||||||
db SERVER:FAME:TRIBE10:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE11:VALUE -45
|
|
||||||
db SERVER:FAME:TRIBE11:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE12:VALUE -55
|
|
||||||
db SERVER:FAME:TRIBE12:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE13:VALUE -65
|
|
||||||
db SERVER:FAME:TRIBE13:THRESHOLD -50
|
|
||||||
db SERVER:FAME:TRIBE14:VALUE -75
|
|
||||||
db SERVER:FAME:TRIBE14:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE15:VALUE -85
|
|
||||||
db SERVER:FAME:TRIBE15:THRESHOLD -10
|
|
||||||
db SERVER:FAME:TRIBE16:VALUE -95
|
|
||||||
db SERVER:FAME:TRIBE16:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE17:VALUE -35
|
|
||||||
db SERVER:FAME:TRIBE17:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE18:VALUE -45
|
|
||||||
db SERVER:FAME:TRIBE18:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE19:VALUE -55
|
|
||||||
db SERVER:FAME:TRIBE19:THRESHOLD -20
|
|
||||||
db SERVER:FAME:TRIBE20:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE20:THRESHOLD 30
|
|
||||||
db SERVER:FAME:TRIBE21:VALUE 55
|
|
||||||
db SERVER:FAME:TRIBE21:THRESHOLD 10
|
|
||||||
db SERVER:FAME:TRIBE22:VALUE 65
|
|
||||||
db SERVER:FAME:TRIBE22:THRESHOLD 20
|
|
||||||
db SERVER:FAME:TRIBE23:VALUE 75
|
|
||||||
db SERVER:FAME:TRIBE23:THRESHOLD 38
|
|
||||||
db SERVER:FAME:TRIBE24:VALUE 85
|
|
||||||
db SERVER:FAME:TRIBE24:THRESHOLD 43
|
|
||||||
db SERVER:FAME:TRIBE25:VALUE 25
|
|
||||||
db SERVER:FAME:TRIBE25:THRESHOLD 21
|
|
||||||
db SERVER:FAME:TRIBE26:VALUE -45
|
|
||||||
db SERVER:FAME:TRIBE26:THRESHOLD -48
|
|
||||||
db SERVER:FAME:TRIBE27:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE27:THRESHOLD 30
|
|
||||||
db SERVER:FAME:TRIBE28:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE28:THRESHOLD 30
|
|
||||||
db SERVER:FAME:TRIBE29:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE29:THRESHOLD 30
|
|
||||||
db SERVER:FAME:TRIBE30:VALUE -15
|
|
||||||
db SERVER:FAME:TRIBE30:THRESHOLD 30
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CULT 2
|
|
||||||
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CULT_POINTS 9741
|
|
||||||
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CIV 7
|
|
||||||
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CIV_POINTS 5413
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:0:ID 232784071
|
|
||||||
db SERVER:PVP_EFFECTS:0:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:0:PARAM 430
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:1:ID 232784028
|
|
||||||
db SERVER:PVP_EFFECTS:1:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:1:PARAM 10
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:2:ID 240124093
|
|
||||||
db SERVER:PVP_EFFECTS:2:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:2:PARAM 370
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:3:ID 234881134
|
|
||||||
db SERVER:PVP_EFFECTS:3:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:3:PARAM 15
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:4:ID 240124011
|
|
||||||
db SERVER:PVP_EFFECTS:4:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:4:PARAM 610
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:5:ID 239075368
|
|
||||||
db SERVER:PVP_EFFECTS:5:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:5:PARAM 250
|
|
||||||
|
|
||||||
db SERVER:PVP_EFFECTS:6:ID 234881211
|
|
||||||
db SERVER:PVP_EFFECTS:6:ISBONUS 1
|
|
||||||
db SERVER:PVP_EFFECTS:6:PARAM 180
|
|
@ -1,15 +0,0 @@
|
|||||||
family_name id type description texture_id texture
|
|
||||||
root 0 ROOT root bricks 9000 root_bricks.tga
|
|
||||||
spell_power 1 KEY power of the spell 9001 power.tga
|
|
||||||
effect_area 2 SUFFIX define the effect area of the spell 9002 area.tga
|
|
||||||
casting_time 3 SUFFIX inc/dec the casting time of the spell 9003 casting_time.tga
|
|
||||||
range 4 KEY range of the spell 9004 range.tga
|
|
||||||
characteristic 5 KEY choose affected characteristic 9005 charac.tga
|
|
||||||
virulence 6 KEY virulence 9006 virulence.tga
|
|
||||||
healing 7 KEY healing power 9007 healing_power.tga
|
|
||||||
spell length 8 KEY length of spell effects 9008 effect_length.tga
|
|
||||||
destination 9 KEY teleport's destination 10003 teleport.tga
|
|
||||||
reduce resistance 10 SUFFIX reduce target's resistance 10003 teleport.tga
|
|
||||||
easy 11 SUFFIX reduce spell difficulty 10003 teleport.tga
|
|
||||||
cheap 12 SUFFIX reduce spell cost 10003 teleport.tga
|
|
||||||
concentration 13 SUFFIX reduce casting interruption chances 10003 teleport.tga
|
|
@ -1,696 +0,0 @@
|
|||||||
|
|
||||||
db SERVER:INTERFACES:FLAGS 255
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxHitPoints 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:BaseHitPoints 120
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxStamina 120
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:BaseStamina 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxSap 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:BaseSap 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxFocus 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:BaseFocus 100
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Constitution 33
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Metabolism 100
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Strength 50
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:WellBalanced 30
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Intelligence 30
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Wisdom 420
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Dexterity 121
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 654
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:USER:SKILL_POINTS 1000
|
|
||||||
db SERVER:TARGET:BARS:HP 80
|
|
||||||
db SERVER:TARGET:BARS:STA 32
|
|
||||||
db SERVER:TARGET:BARS:SAP 69
|
|
||||||
db SERVER:TARGET:BARS:FOCUS 95
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Default Quantities
|
|
||||||
db SERVER:INVENTORY:BAG:0:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:1:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:2:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:3:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:4:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:5:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:6:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:7:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:8:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:9:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:10:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:11:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:12:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:13:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:14:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:15:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:16:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:17:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:18:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:19:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:20:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:21:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:22:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:23:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:24:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:25:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:26:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:27:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:28:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:29:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:30:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:31:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:32:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:33:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:34:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:35:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:36:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:37:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:38:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:39:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:40:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:41:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:42:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:43:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:44:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:45:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:46:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:47:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:48:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:49:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:50:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:51:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:52:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:53:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:54:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:55:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:56:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:57:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:58:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:59:QUANTITY 1
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:0:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:0:QUALITY 66
|
|
||||||
db SERVER:INVENTORY:BAG:0:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:0:USER_COLOR 2
|
|
||||||
db SERVER:INVENTORY:BAG:0:LOCKED 0
|
|
||||||
db SERVER:INVENTORY:BAG:0:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:BAG:0:NAMEID 18
|
|
||||||
db SERVER:INVENTORY:BAG:0:INFO_VERSION 11
|
|
||||||
db SERVER:INVENTORY:BAG:0:ENCHANT 99
|
|
||||||
db SERVER:INVENTORY:BAG:0:RM_CLASS_TYPE 3
|
|
||||||
db SERVER:INVENTORY:BAG:0:RM_FABER_STAT_TYPE 5
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:1:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:1:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:1:WEIGHT 50
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:2:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:2:QUALITY 0
|
|
||||||
db SERVER:INVENTORY:BAG:2:WEIGHT 35
|
|
||||||
db SERVER:INVENTORY:BAG:2:RM_CLASS_TYPE 4
|
|
||||||
db SERVER:INVENTORY:BAG:2:RM_FABER_STAT_TYPE 3
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:3:SHEET icfm2pp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:3:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:3:WEIGHT 150
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:4:SHEET icmm2bm.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:4:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:4:WEIGHT 90
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:5:SHEET icmp1bs.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:5:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:5:WEIGHT 33
|
|
||||||
db SERVER:INVENTORY:BAG:5:QUANTITY 12
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:6:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:6:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:6:WEIGHT 77
|
|
||||||
db SERVER:INVENTORY:BAG:6:QUANTITY 12
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:7:SHEET icmja.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:7:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:7:WEIGHT 161
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:8:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:8:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:8:WEIGHT 88
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:9:SHEET icmr2b.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:9:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:9:WEIGHT 185
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:10:SHEET icmm1sa.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:10:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:10:WEIGHT 12
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:11:SHEET icmm1pd.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:11:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:11:WEIGHT 13
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:12:SHEET iccm2ms.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:12:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:12:WEIGHT 117
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:15:SHEET iapj3.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:15:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:15:WEIGHT 5
|
|
||||||
db SERVER:INVENTORY:BAG:15:QUALITY 5
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:24:SHEET itforage.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:24:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:24:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:50:SHEET icfamp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:50:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:50:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:51:SHEET icfahp.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:51:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:51:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:52:SHEET iccsb.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:52:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:52:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:53:SHEET iccss.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:53:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:53:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:54:SHEET iccm2ms.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:54:QUALITY 50
|
|
||||||
db SERVER:INVENTORY:BAG:54:WEIGHT 35
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:MONEY 8532
|
|
||||||
|
|
||||||
// Faber
|
|
||||||
// Tool
|
|
||||||
db SERVER:INVENTORY:BAG:11:SHEET itmwea.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:11:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:11:QUALITY 5
|
|
||||||
db SERVER:INVENTORY:BAG:12:SHEET itarmor.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:12:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:12:QUALITY 5
|
|
||||||
db SERVER:INVENTORY:BAG:13:SHEET itrwea.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:13:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:13:QUALITY 5
|
|
||||||
db SERVER:INVENTORY:BAG:14:SHEET itammo.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:14:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:14:QUALITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:54:SHEET itjewel.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:54:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:54:QUALITY 10
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:16:SHEET m0741dxacc01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:16:QUANTITY 121
|
|
||||||
db SERVER:INVENTORY:BAG:16:QUALITY 2
|
|
||||||
// Mp-2
|
|
||||||
db SERVER:INVENTORY:BAG:17:SHEET m0152chdca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:17:QUANTITY 80
|
|
||||||
db SERVER:INVENTORY:BAG:17:QUALITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:18:SHEET m0152chdca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:18:QUANTITY 80
|
|
||||||
db SERVER:INVENTORY:BAG:18:QUALITY 12
|
|
||||||
db SERVER:INVENTORY:BAG:19:SHEET m0498chwdc01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:19:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:19:QUALITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:20:SHEET m0498chwdd01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:20:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:20:QUALITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:21:SHEET m0498chwfd01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:21:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:21:QUALITY 3
|
|
||||||
// Mp-3
|
|
||||||
db SERVER:INVENTORY:BAG:22:SHEET m0367chnca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:22:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:22:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:23:SHEET m0556ccnca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:23:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:23:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:24:SHEET m0616chvca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:24:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:24:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:25:SHEET m0507chnca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:25:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:25:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:26:SHEET m0307cdald01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:26:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:26:QUALITY 20
|
|
||||||
|
|
||||||
// MP Bark
|
|
||||||
db SERVER:INVENTORY:BAG:100:SHEET m0014dxacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:100:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:100:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:101:SHEET m0101dxacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:101:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:101:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:102:SHEET m0190dxacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:102:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:102:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:103:SHEET m0191dxacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:103:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:103:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:104:SHEET m0191dxacc01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:104:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:104:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:105:SHEET m0191dxadd01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:105:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:105:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:106:SHEET m0191dxade01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:106:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:106:QUALITY 20
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:107:SHEET m0043ccaca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:107:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:107:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:108:SHEET m0043ccacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:108:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:108:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:109:SHEET m0106cceca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:109:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:109:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:110:SHEET m0134ccdca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:110:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:110:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:111:SHEET m0154ccica01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:111:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:111:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:112:SHEET m0386ccoca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:112:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:112:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:113:SHEET m0467cclca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:113:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:113:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:114:SHEET m0468ccfca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:114:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:114:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:115:SHEET m0526checa01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:115:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:115:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:116:SHEET m0577ccmca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:116:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:116:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:117:SHEET m0597ckeca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:117:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:117:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:118:SHEET m0671cchca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:118:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:118:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:119:SHEET m0339ccaca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:119:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:119:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:120:SHEET m0339ccacb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:120:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:120:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:121:SHEET m0339ccafc01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:121:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:121:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:122:SHEET m0343cceca01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:122:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:122:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:123:SHEET m0384cclcb01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:123:QUANTITY 10
|
|
||||||
db SERVER:INVENTORY:BAG:123:QUALITY 20
|
|
||||||
db SERVER:INVENTORY:BAG:123:SHEET m0312dxacf01.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:123:QUANTITY 99
|
|
||||||
db SERVER:INVENTORY:BAG:123:QUALITY 20
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// enchantment
|
|
||||||
db SERVER:INVENTORY:BAG:27:SHEET crystalized_spell.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:27:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:27:QUALITY 3
|
|
||||||
db SERVER:INVENTORY:BAG:28:SHEET item_sap_recharge.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:28:QUANTITY 30
|
|
||||||
db SERVER:INVENTORY:BAG:28:QUALITY 1
|
|
||||||
|
|
||||||
// pack animal
|
|
||||||
db SERVER:INVENTORY:BAG:29:SHEET iapd.sitem
|
|
||||||
db SERVER:INVENTORY:BAG:29:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:29:QUALITY 1
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:STATIC_DATA:BAG_BULK_MAX 400
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST0:STATUS 15
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST0:TYPE 2
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST0:UID 2
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST0:HP 40
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST0:BULK_MAX 200
|
|
||||||
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST1:STATUS 15
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST1:TYPE 1
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST1:UID 3
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST1:HP 0
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST1:BULK_MAX 300
|
|
||||||
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST2:STATUS 15
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST2:TYPE 2
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST2:UID 4
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST2:HP 0
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST2:BULK_MAX 300
|
|
||||||
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST3:STATUS 15
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST3:TYPE 2
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST3:UID 1
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST3:HP 30
|
|
||||||
db SERVER:PACK_ANIMAL:BEAST3:BULK_MAX 100
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:0:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:0:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:1:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:1:WEIGHT 50
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:2:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:2:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:0:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:0:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:1:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:1:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:2:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:2:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:3:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:3:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:4:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:4:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:5:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:5:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:6:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:6:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:7:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:7:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:8:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:8:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:9:SHEET icmalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:9:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:10:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:10:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:11:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:11:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:12:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:12:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:13:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:13:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:14:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:14:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:15:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:15:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:16:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:16:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:17:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:17:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:18:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:18:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:19:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:19:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:20:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:20:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:21:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:21:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:22:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:22:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:23:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:23:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:24:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:24:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:25:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:25:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:26:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:26:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:27:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:27:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:28:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:28:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:29:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:29:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:30:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:30:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:31:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:31:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:32:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:32:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:33:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:33:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:34:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:34:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:35:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:35:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:36:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:36:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:37:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:37:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:38:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:38:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:39:SHEET icmp2rp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:39:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:40:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:40:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:41:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:41:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:42:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:42:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:43:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:43:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:44:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:44:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:45:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:45:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:46:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:46:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:47:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:47:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:48:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:48:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:49:SHEET icmjp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:49:WEIGHT 100
|
|
||||||
|
|
||||||
|
|
||||||
// Mp-1
|
|
||||||
// Mp-2
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:17:SHEET m0079dxacb01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:17:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:17:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:18:SHEET m0024chcjc01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:18:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:18:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:19:SHEET m0024chcpd01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:19:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:19:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:20:SHEET m0079dxapf01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:20:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:20:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:21:SHEET m0104cabpd01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:21:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:21:QUALITY 41
|
|
||||||
// Mp-3
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:22:SHEET m0046dxapc01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:22:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:22:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:23:SHEET m0077dxapb01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:23:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:23:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:24:SHEET m0046dxape01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:24:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:24:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:25:SHEET m0142dxacc01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:25:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:25:QUALITY 41
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:26:SHEET m0077dxapb01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:26:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL0:26:QUALITY 41
|
|
||||||
|
|
||||||
// Mp-4
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:50:SHEET m0046dxapc01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:50:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:50:QUALITY 42
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:51:SHEET m0077dxapb01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:51:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:51:QUALITY 42
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:52:SHEET m0046dxape01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:52:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:52:QUALITY 42
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:53:SHEET m0142dxacc01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:53:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:53:QUALITY 42
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:54:SHEET m0512chrca01.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:54:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL1:54:QUALITY 42
|
|
||||||
|
|
||||||
// PackAnimal 2
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL2:0:SHEET system_mp.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL2:0:QUANTITY 20
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL2:0:QUALITY 3
|
|
||||||
|
|
||||||
db SERVER:USER:DEATH_XP_MALUS 98
|
|
||||||
|
|
||||||
// BONUS MALUS
|
|
||||||
db SERVER:MODIFIERS:BONUS:0:DISABLED 1
|
|
||||||
db SERVER:MODIFIERS:BONUS:0:SHEET bfpa01.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:1:SHEET bmpa01.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:2:SHEET bmpa02.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:3:SHEET bmpa03.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:4:SHEET bmpa04.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:5:SHEET bcpa01.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:6:SHEET bcpa02.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:7:SHEET bcpa03.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:8:SHEET bcpa04.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:9:SHEET bcpa05.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:10:SHEET bcpa06.sbrick
|
|
||||||
db SERVER:MODIFIERS:BONUS:11:SHEET bcpa07.sbrick
|
|
||||||
db SERVER:MODIFIERS:MALUS:0:SHEET bfpa01.sbrick
|
|
||||||
|
|
||||||
db SERVER:MODIFIERS:BONUS:0:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:1:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:2:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:3:SHEET 0
|
|
||||||
//db SERVER:MODIFIERS:BONUS:4:SHEET 0
|
|
||||||
//db SERVER:MODIFIERS:BONUS:5:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:6:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:7:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:8:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:9:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:10:SHEET 0
|
|
||||||
db SERVER:MODIFIERS:BONUS:11:SHEET 0
|
|
||||||
//db SERVER:MODIFIERS:MALUS:0:SHEET 0
|
|
||||||
|
|
||||||
// Prices
|
|
||||||
db SERVER:INVENTORY:BAG:0:PRICE 0
|
|
||||||
db SERVER:INVENTORY:BAG:1:PRICE 1
|
|
||||||
db SERVER:INVENTORY:BAG:2:PRICE 2
|
|
||||||
db SERVER:INVENTORY:BAG:3:PRICE 3
|
|
||||||
db SERVER:INVENTORY:BAG:4:PRICE 4
|
|
||||||
db SERVER:INVENTORY:BAG:5:PRICE 5
|
|
||||||
db SERVER:INVENTORY:BAG:6:PRICE 6
|
|
||||||
db SERVER:INVENTORY:BAG:7:PRICE 7
|
|
||||||
db SERVER:INVENTORY:BAG:8:PRICE 8
|
|
||||||
db SERVER:INVENTORY:BAG:9:PRICE 9
|
|
||||||
db SERVER:INVENTORY:BAG:10:PRICE 10
|
|
||||||
db SERVER:INVENTORY:BAG:11:PRICE 11
|
|
||||||
db SERVER:INVENTORY:BAG:12:PRICE 12
|
|
||||||
db SERVER:INVENTORY:BAG:13:PRICE 13
|
|
||||||
db SERVER:INVENTORY:BAG:14:PRICE 14
|
|
||||||
db SERVER:INVENTORY:BAG:15:PRICE 15
|
|
||||||
db SERVER:INVENTORY:BAG:16:PRICE 16
|
|
||||||
db SERVER:INVENTORY:BAG:17:PRICE 17
|
|
||||||
db SERVER:INVENTORY:BAG:18:PRICE 18
|
|
||||||
db SERVER:INVENTORY:BAG:19:PRICE 19
|
|
||||||
db SERVER:INVENTORY:BAG:20:PRICE 20
|
|
||||||
db SERVER:INVENTORY:BAG:21:PRICE 21
|
|
||||||
db SERVER:INVENTORY:BAG:22:PRICE 22
|
|
||||||
db SERVER:INVENTORY:BAG:23:PRICE 23
|
|
||||||
db SERVER:INVENTORY:BAG:24:PRICE 24
|
|
||||||
db SERVER:INVENTORY:BAG:25:PRICE 25
|
|
||||||
db SERVER:INVENTORY:BAG:26:PRICE 26
|
|
||||||
db SERVER:INVENTORY:BAG:27:PRICE 27
|
|
||||||
db SERVER:INVENTORY:BAG:28:PRICE 28
|
|
||||||
db SERVER:INVENTORY:BAG:29:PRICE 29
|
|
||||||
db SERVER:INVENTORY:BAG:30:PRICE 30
|
|
||||||
db SERVER:INVENTORY:BAG:31:PRICE 31
|
|
||||||
db SERVER:INVENTORY:BAG:32:PRICE 32
|
|
||||||
db SERVER:INVENTORY:BAG:33:PRICE 33
|
|
||||||
db SERVER:INVENTORY:BAG:34:PRICE 34
|
|
||||||
db SERVER:INVENTORY:BAG:35:PRICE 35
|
|
||||||
db SERVER:INVENTORY:BAG:36:PRICE 36
|
|
||||||
db SERVER:INVENTORY:BAG:37:PRICE 37
|
|
||||||
db SERVER:INVENTORY:BAG:38:PRICE 38
|
|
||||||
db SERVER:INVENTORY:BAG:39:PRICE 39
|
|
||||||
db SERVER:INVENTORY:BAG:40:PRICE 40
|
|
||||||
db SERVER:INVENTORY:BAG:41:PRICE 41
|
|
||||||
db SERVER:INVENTORY:BAG:42:PRICE 42
|
|
||||||
db SERVER:INVENTORY:BAG:43:PRICE 43
|
|
||||||
db SERVER:INVENTORY:BAG:44:PRICE 44
|
|
||||||
db SERVER:INVENTORY:BAG:45:PRICE 45
|
|
||||||
db SERVER:INVENTORY:BAG:46:PRICE 46
|
|
||||||
db SERVER:INVENTORY:BAG:47:PRICE 47
|
|
||||||
db SERVER:INVENTORY:BAG:48:PRICE 48
|
|
||||||
db SERVER:INVENTORY:BAG:49:PRICE 49
|
|
||||||
db SERVER:INVENTORY:BAG:50:PRICE 50
|
|
||||||
db SERVER:INVENTORY:BAG:51:PRICE 51
|
|
||||||
db SERVER:INVENTORY:BAG:52:PRICE 52
|
|
||||||
db SERVER:INVENTORY:BAG:53:PRICE 53
|
|
||||||
db SERVER:INVENTORY:BAG:54:PRICE 54
|
|
||||||
db SERVER:INVENTORY:BAG:55:PRICE 55
|
|
||||||
db SERVER:INVENTORY:BAG:56:PRICE 56
|
|
||||||
db SERVER:INVENTORY:BAG:57:PRICE 57
|
|
||||||
db SERVER:INVENTORY:BAG:58:PRICE 58
|
|
||||||
db SERVER:INVENTORY:BAG:59:PRICE 59
|
|
||||||
db SERVER:TRADING:FAME_PRICE_FACTOR 1000
|
|
||||||
|
|
||||||
|
|
||||||
learnPhrase abf01.sphrase
|
|
||||||
db SERVER:USER:SKILL_POINTS_0:VALUE 100
|
|
||||||
db SERVER:USER:SKILL_POINTS_1:VALUE 200
|
|
||||||
db SERVER:USER:SKILL_POINTS_2:VALUE 300
|
|
||||||
db SERVER:USER:SKILL_POINTS_3:VALUE 400
|
|
||||||
|
|
||||||
|
|
||||||
fillAllInfoVersion 1
|
|
||||||
|
|
||||||
fullFillInventory SERVER:INVENTORY:PACK_ANIMAL3 icfm1ss.sitem
|
|
||||||
db SERVER:INVENTORY:PACK_ANIMAL3:0:PRICE 50000
|
|
||||||
|
|
||||||
|
|
||||||
// test team share
|
|
||||||
fullFillInventory SERVER:INVENTORY:SHARE m0001dxadd01.sitem
|
|
||||||
db SERVER:INVENTORY:SHARE:0:NB_MEMBER 3
|
|
||||||
db SERVER:INVENTORY:SHARE:0:WANTED 1
|
|
||||||
db SERVER:INVENTORY:SHARE:0:CHANCE 70
|
|
||||||
|
|
||||||
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:BAG 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL0 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL1 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL2 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL3 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:TEMP 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:SHARE 1
|
|
||||||
fillAllItemPreReq SERVER:INVENTORY:ROOM 1
|
|
||||||
fillAllItemPreReq SERVER:EXCHANGE:GIVE 1
|
|
||||||
fillAllItemPreReq SERVER:EXCHANGE:RECEIVE 1
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue 75
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor 100
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Acid 15
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Cold 12
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Fire 75
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Rot 99
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Shockwave 33
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Poison 43
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Electricity 74
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus 50
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Desert 24
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Forest 75
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Lacustre 51
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Jungle 20
|
|
||||||
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:PrimaryRoot 25
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:XP_CATALYSER:Level 100
|
|
||||||
db SERVER:CHARACTER_INFO:XP_CATALYSER:Count 145
|
|
||||||
|
|
||||||
db SERVER:TARGET:CONTEXT_MENU:PROGRAMMES 16777215
|
|
||||||
db SERVER:TARGET:CONTEXT_MENU:WEB_PAGE_TITLE 25
|
|
||||||
db SERVER:TARGET:CONTEXT_MENU:WEB_PAGE_URL 38
|
|
||||||
|
|
||||||
db SERVER:USER:FACTION_POINTS_0:VALUE 30
|
|
||||||
db SERVER:USER:FACTION_POINTS_1:VALUE 40
|
|
||||||
db SERVER:USER:FACTION_POINTS_2:VALUE 50
|
|
||||||
db SERVER:USER:FACTION_POINTS_3:VALUE 60
|
|
||||||
db SERVER:USER:FACTION_POINTS_4:VALUE 70
|
|
||||||
db SERVER:USER:FACTION_POINTS_5:VALUE 80
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:MONEY 10000000
|
|
@ -1,98 +0,0 @@
|
|||||||
db SERVER:USER:HP_MAX 100
|
|
||||||
db SERVER:USER:HP 45
|
|
||||||
db SERVER:USER:STA_MAX 100
|
|
||||||
db SERVER:USER:STA 70
|
|
||||||
db SERVER:USER:SAP_MAX 100
|
|
||||||
db SERVER:USER:SAP 90
|
|
||||||
db SERVER:USER:ACT_MAX 9
|
|
||||||
db SERVER:USER:ACT 2
|
|
||||||
db SERVER:TARGET:HP_MAX 100
|
|
||||||
db SERVER:TARGET:HP 80
|
|
||||||
db SERVER:TARGET:STA_MAX 100
|
|
||||||
db SERVER:TARGET:STA 32
|
|
||||||
db SERVER:TARGET:SAP_MAX 100
|
|
||||||
db SERVER:TARGET:SAP 69
|
|
||||||
// db SERVER:INVENTORY:1:0:SHEET 123648
|
|
||||||
// db SERVER:INVENTORY:2:0:SHEET 137472
|
|
||||||
// db SERVER:INVENTORY:2:1:SHEET 232960
|
|
||||||
// db SERVER:INVENTORY:3:0:SHEET 197632
|
|
||||||
// db SERVER:INVENTORY:4:0:SHEET 161024
|
|
||||||
// db SERVER:INVENTORY:4:1:SHEET 231680
|
|
||||||
db SERVER:INVENTORY:ACTIVE_SHEATH 1
|
|
||||||
db SERVER:INVENTORY:NB_SHEATH 4
|
|
||||||
db SERVER:INVENTORY:NB_BAG 3
|
|
||||||
|
|
||||||
// db SERVER:INVENTORY:9:0:SHEET 182272
|
|
||||||
// db SERVER:INVENTORY:9:1:SHEET 271616
|
|
||||||
// db SERVER:INVENTORY:9:1:QUANTITY 10
|
|
||||||
// db SERVER:INVENTORY:9:2:SHEET 222208
|
|
||||||
// db SERVER:INVENTORY:9:2:QUANTITY 1
|
|
||||||
// db SERVER:INVENTORY:9:3:SHEET 222208
|
|
||||||
// db SERVER:INVENTORY:9:3:QUANTITY 1
|
|
||||||
// db SERVER:INVENTORY:9:4:SHEET 361728
|
|
||||||
// db SERVER:INVENTORY:9:2:QUANTITY 1
|
|
||||||
// db SERVER:INVENTORY:9:5:SHEET 361728
|
|
||||||
// db SERVER:INVENTORY:9:6:SHEET 250624
|
|
||||||
// db SERVER:INVENTORY:9:7:SHEET 230400
|
|
||||||
db SERVER:INVENTORY:SEED:SMALL_SEED 945002
|
|
||||||
db SERVER:INVENTORY:SEED:MEDIUM_SEED 3618
|
|
||||||
db SERVER:INVENTORY:SEED:BIG_SEED 1276
|
|
||||||
db SERVER:INVENTORY:SEED:VERY_BIG_SEED 45108
|
|
||||||
// db SERVER:INVENTORY:8:1:SHEET 397056
|
|
||||||
// db SERVER:INVENTORY:8:8:SHEET 399360
|
|
||||||
// db SERVER:INVENTORY:8:9:SHEET 422656
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER0:JOB0:JOB_CAP 9
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER0:JOB1:JOB_CAP 10
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER0:JOB2:JOB_CAP 8
|
|
||||||
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER1:JOB0:JOB_CAP16
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER1:JOB1:JOB_CAP 15
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER1:JOB2:JOB_CAP 13
|
|
||||||
db SERVER:CHARACTER_INFO:CAREER1:JOB3:JOB_CAP 14
|
|
||||||
|
|
||||||
db SERVER:BRICK_FAMILY:7:BRICKS 255
|
|
||||||
db SERVER:BRICK_FAMILY:9:BRICKS 255
|
|
||||||
db SERVER:BRICK_FAMILY:8:BRICKS 255
|
|
||||||
|
|
||||||
// Jewelry
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:0:SHEET 104961
|
|
||||||
db SERVER:INVENTORY:BAG:0:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:0:QUALITY 10
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:1:SHEET 105473
|
|
||||||
db SERVER:INVENTORY:BAG:1:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:1:QUALITY 10
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:2:SHEET 112129
|
|
||||||
db SERVER:INVENTORY:BAG:2:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:2:QUALITY 10
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:BAG:3:SHEET 111873
|
|
||||||
db SERVER:INVENTORY:BAG:3:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:BAG:3:QUALITY 10
|
|
||||||
|
|
||||||
// Traingningignningign tool
|
|
||||||
db SERVER:INVENTORY:9:4:SHEET 3134721
|
|
||||||
db SERVER:INVENTORY:9:4:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:9:5:SHEET 3132161
|
|
||||||
db SERVER:INVENTORY:9:5:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:9:6:SHEET 3140097
|
|
||||||
db SERVER:INVENTORY:9:6:QUANTITY 1
|
|
||||||
db SERVER:INVENTORY:9:7:SHEET 251649
|
|
||||||
db SERVER:INVENTORY:9:7:QUANTITY 1
|
|
||||||
|
|
||||||
// Misc Skills
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:0:BaseSKILL 20
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:0:SKILL 20
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:1:BaseSKILL 50
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:1:SKILL 50
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:2:BaseSKILL 100
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:2:SKILL 100
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:3:BaseSKILL 150
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:3:SKILL 150
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:4:PROGRESS_BAR 96
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:4:BaseSKILL 198
|
|
||||||
db SERVER:CHARACTER_INFO:SKILLS:4:SKILL 178
|
|
@ -1,114 +0,0 @@
|
|||||||
db UI:COLOR:R 159
|
|
||||||
db UI:COLOR:G 174
|
|
||||||
db UI:COLOR:B 113
|
|
||||||
db UI:COLOR:A 255
|
|
||||||
|
|
||||||
db SERVER:MODIFIERS:BONUS:0:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:1:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:2:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:3:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:4:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:5:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:6:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:BONUS:7:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:MALUS:0:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:MALUS:1:SHEET 1572
|
|
||||||
db SERVER:MODIFIERS:MALUS:2:SHEET 1572
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:Sap 10
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxSap 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxSapStatus 1
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:Stamina 25
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxStamina 110
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxStaminaStatus 2
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Strength 30
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxStrengthStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Constitution 90
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxConstitutionStatus 1
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Agility 60
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxAgilityStatus 2
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 45
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWillStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:WellBalanced 65
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWellBalancedStatus 2
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Intelligence 33
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxIntelligenceStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Charisme 10
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCharismeStatus 1
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Empathie 62
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxEmpathieStatus 1
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Perception 87
|
|
||||||
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxPerceptionStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:DiseaseResist 10
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResist 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResistStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MagicResist 20
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResist 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResistStatus 1
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:TechnoResist 30
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResist 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResistStatus 2
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:ImpactResist 40
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResist 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResistStatus 0
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:FearResist 50
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxFearResist 100
|
|
||||||
db SERVER:CHARACTER_INFO:SCORES:MaxFearResistStatus 1
|
|
||||||
|
|
||||||
// Missions (icon == 0 pas de mission)
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:0:TITLE 50
|
|
||||||
db SERVER:MISSIONS:0:DETAIL_TEXT 60
|
|
||||||
db SERVER:MISSIONS:0:ICON generic_forage.mission_icon
|
|
||||||
db SERVER:MISSIONS:0:GOALS:0:TEXT 40
|
|
||||||
db SERVER:MISSIONS:0:GOALS:1:TEXT 50
|
|
||||||
db SERVER:MISSIONS:0:GOALS:2:TEXT 60
|
|
||||||
db SERVER:MISSIONS:0:GOALS:3:TEXT 70
|
|
||||||
db SERVER:MISSIONS:0:GOALS:4:TEXT 80
|
|
||||||
db SERVER:MISSIONS:0:BEGIN_DATE 1200
|
|
||||||
db SERVER:MISSIONS:0:END_DATE 1800
|
|
||||||
db SERVER:MISSIONS:0:HISTO:0:TEXT 140
|
|
||||||
db SERVER:MISSIONS:0:HISTO:1:TEXT 150
|
|
||||||
db SERVER:MISSIONS:0:HISTO:2:TEXT 160
|
|
||||||
db SERVER:MISSIONS:0:HISTO:3:TEXT 170
|
|
||||||
db SERVER:MISSIONS:0:HISTO:4:TEXT 180
|
|
||||||
db SERVER:MISSIONS:0:POS 0
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:1:TITLE 30
|
|
||||||
db SERVER:MISSIONS:1:DETAIL_TEXT 80
|
|
||||||
db SERVER:MISSIONS:1:ICON generic_rite.mission_icon
|
|
||||||
db SERVER:MISSIONS:1:GOALS:0:TEXT 44
|
|
||||||
db SERVER:MISSIONS:1:GOALS:1:TEXT 55
|
|
||||||
db SERVER:MISSIONS:1:HISTO:0:TEXT 144
|
|
||||||
db SERVER:MISSIONS:1:HISTO:1:TEXT 154
|
|
||||||
db SERVER:MISSIONS:1:HISTO:2:TEXT 164
|
|
||||||
db SERVER:MISSIONS:1:POS 1
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:2:TITLE 90
|
|
||||||
db SERVER:MISSIONS:2:DETAIL_TEXT 40
|
|
||||||
db SERVER:MISSIONS:2:ICON generic_craft.mission_icon
|
|
||||||
db SERVER:MISSIONS:2:FINISHED 1
|
|
||||||
db SERVER:MISSIONS:2:POS 2
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:3:TITLE 465
|
|
||||||
db SERVER:MISSIONS:3:DETAIL_TEXT 0
|
|
||||||
db SERVER:MISSIONS:3:ICON generic_fight.mission_icon
|
|
||||||
db SERVER:MISSIONS:3:FINISHED 2
|
|
||||||
db SERVER:MISSIONS:3:POS 3
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:4:TITLE 123
|
|
||||||
db SERVER:MISSIONS:4:DETAIL_TEXT 65
|
|
||||||
db SERVER:MISSIONS:4:ICON generic_travel.mission_icon
|
|
||||||
db SERVER:MISSIONS:4:POS 4
|
|
||||||
|
|
||||||
db SERVER:MISSIONS:12:TITLE 12
|
|
||||||
db SERVER:MISSIONS:12:DETAIL_TEXT 12
|
|
||||||
db SERVER:MISSIONS:12:ICON generic_generic.mission_icon
|
|
||||||
db SERVER:MISSIONS:12:POS 12
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
|||||||
ah show team_share
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:0:SHEET abm_mt_cold_00005.sphrase
|
|
||||||
db SERVER:INVENTORY:SHARE:0:WEIGHT 100
|
|
||||||
db SERVER:INVENTORY:SHARE:0:NB_MEMBER 0
|
|
||||||
db SERVER:INVENTORY:SHARE:0:WANTED 0
|
|
||||||
db SERVER:INVENTORY:SHARE:0:CHANCE 0
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:1:SHEET ictalp.sitem
|
|
||||||
db SERVER:INVENTORY:SHARE:1:WEIGHT 50
|
|
||||||
db SERVER:INVENTORY:SHARE:1:NB_MEMBER 1
|
|
||||||
db SERVER:INVENTORY:SHARE:1:WANTED 1
|
|
||||||
db SERVER:INVENTORY:SHARE:1:CHANCE 33
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:2:SHEET bmpa01.sbrick
|
|
||||||
db SERVER:INVENTORY:SHARE:2:WEIGHT 35
|
|
||||||
db SERVER:INVENTORY:SHARE:2:NB_MEMBER 2
|
|
||||||
db SERVER:INVENTORY:SHARE:2:WANTED 0
|
|
||||||
db SERVER:INVENTORY:SHARE:2:CHANCE 0
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:3:SHEET icfm2pp.sitem
|
|
||||||
db SERVER:INVENTORY:SHARE:3:WEIGHT 150
|
|
||||||
db SERVER:INVENTORY:SHARE:3:NB_MEMBER 3
|
|
||||||
db SERVER:INVENTORY:SHARE:3:WANTED 1
|
|
||||||
db SERVER:INVENTORY:SHARE:3:CHANCE 35
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:4:SHEET icmm2bm.sitem
|
|
||||||
db SERVER:INVENTORY:SHARE:4:WEIGHT 90
|
|
||||||
db SERVER:INVENTORY:SHARE:4:NB_MEMBER 4
|
|
||||||
db SERVER:INVENTORY:SHARE:4:WANTED 1
|
|
||||||
db SERVER:INVENTORY:SHARE:4:CHANCE 32
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_0:NAME 32
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_0:VALID 0
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_1:NAME 43
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_1:VALID 1
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_2:NAME 15
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_2:VALID 1
|
|
||||||
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_3:NAME 98
|
|
||||||
db SERVER:INVENTORY:SHARE:TM_3:VALID 0
|
|
@ -1,9 +0,0 @@
|
|||||||
root_id spell_power range characteristic virulence healing spell length destination target_needed
|
|
||||||
1 1 1 1 0 0 0 0 1
|
|
||||||
2 0 1 1 0 1 0 0 1
|
|
||||||
3 0 1 1 1 0 1 0 1
|
|
||||||
35 0 0 0 0 0 0 1 0
|
|
||||||
38 1 1 1 0 0 0 0 1
|
|
||||||
39 0 1 1 1 0 0 0 1
|
|
||||||
41 0 1 0 1 0 1 0 0
|
|
||||||
40 0 1 1 1 0 1 0 1
|
|
@ -1,110 +0,0 @@
|
|||||||
|
|
||||||
db SERVER:GUILD:NAME 654
|
|
||||||
db SERVER:GUILD:DESCRIPTION 2
|
|
||||||
db SERVER:GUILD:ICON 2
|
|
||||||
db SERVER:GUILD:XP 250
|
|
||||||
db SERVER:GUILD:VILLAGE 3
|
|
||||||
db SERVER:GUILD:PEOPLE 199
|
|
||||||
db SERVER:GUILD:FAME -100
|
|
||||||
db SERVER:GUILD:CREATION_DATE 365
|
|
||||||
|
|
||||||
db SERVER:GUILD:MEMBERS:0:NAME 100
|
|
||||||
db SERVER:GUILD:MEMBERS:0:GRADE 0
|
|
||||||
db SERVER:GUILD:MEMBERS:0:ONLINE 1
|
|
||||||
db SERVER:GUILD:MEMBERS:0:ENTER_DATE 1680
|
|
||||||
|
|
||||||
db SERVER:GUILD:MEMBERS:1:NAME 1
|
|
||||||
db SERVER:GUILD:MEMBERS:1:GRADE 1
|
|
||||||
db SERVER:GUILD:MEMBERS:1:ONLINE 0
|
|
||||||
db SERVER:GUILD:MEMBERS:1:ENTER_DATE 150
|
|
||||||
|
|
||||||
db SERVER:GUILD:MEMBERS:2:NAME 2
|
|
||||||
db SERVER:GUILD:MEMBERS:2:GRADE 2
|
|
||||||
db SERVER:GUILD:MEMBERS:2:ONLINE 1
|
|
||||||
db SERVER:GUILD:MEMBERS:2:ENTER_DATE 120
|
|
||||||
|
|
||||||
db SERVER:GUILD:MEMBERS:3:NAME 3
|
|
||||||
db SERVER:GUILD:MEMBERS:3:GRADE 3
|
|
||||||
db SERVER:GUILD:MEMBERS:3:ONLINE 1
|
|
||||||
db SERVER:GUILD:MEMBERS:3:ENTER_DATE 100
|
|
||||||
|
|
||||||
|
|
||||||
db UI:VARIABLES:ISACTIVE:INV_GUILD 1
|
|
||||||
db UI:TEMP:INVENTORY_GUILD_OPENED 1
|
|
||||||
|
|
||||||
ah show inv_guild
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:MONEY 654
|
|
||||||
db SERVER:GUILD:INVENTORY:BULK_MAX 100
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:0:SHEET icmp1bs.sitem
|
|
||||||
db SERVER:GUILD:INVENTORY:0:WEIGHT 33
|
|
||||||
db SERVER:GUILD:INVENTORY:0:QUANTITY 12
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:1:SHEET ictalp.sitem
|
|
||||||
db SERVER:GUILD:INVENTORY:1:WEIGHT 50
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:2:SHEET icfm1ss.sitem
|
|
||||||
db SERVER:GUILD:INVENTORY:2:WEIGHT 35
|
|
||||||
|
|
||||||
db SERVER:GUILD:INVENTORY:3:SHEET icfm2pp.sitem
|
|
||||||
db SERVER:GUILD:INVENTORY:3:WEIGHT 150
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
db SERVER:GUILD:MEMBERS:0:NAME 0
|
|
||||||
db SERVER:GUILD:MEMBERS:1:NAME 1
|
|
||||||
db SERVER:GUILD:MEMBERS:2:NAME 2
|
|
||||||
db SERVER:GUILD:MEMBERS:3:NAME 3
|
|
||||||
db SERVER:GUILD:MEMBERS:4:NAME 4
|
|
||||||
db SERVER:GUILD:MEMBERS:5:NAME 5
|
|
||||||
db SERVER:GUILD:MEMBERS:6:NAME 6
|
|
||||||
db SERVER:GUILD:MEMBERS:7:NAME 7
|
|
||||||
db SERVER:GUILD:MEMBERS:8:NAME 8
|
|
||||||
db SERVER:GUILD:MEMBERS:9:NAME 9
|
|
||||||
db SERVER:GUILD:MEMBERS:10:NAME 10
|
|
||||||
db SERVER:GUILD:MEMBERS:11:NAME 11
|
|
||||||
db SERVER:GUILD:MEMBERS:12:NAME 12
|
|
||||||
db SERVER:GUILD:MEMBERS:13:NAME 13
|
|
||||||
db SERVER:GUILD:MEMBERS:14:NAME 14
|
|
||||||
db SERVER:GUILD:MEMBERS:15:NAME 15
|
|
||||||
db SERVER:GUILD:MEMBERS:16:NAME 16
|
|
||||||
db SERVER:GUILD:MEMBERS:17:NAME 17
|
|
||||||
db SERVER:GUILD:MEMBERS:18:NAME 18
|
|
||||||
db SERVER:GUILD:MEMBERS:19:NAME 19
|
|
||||||
db SERVER:GUILD:MEMBERS:20:NAME 20
|
|
||||||
db SERVER:GUILD:MEMBERS:21:NAME 21
|
|
||||||
db SERVER:GUILD:MEMBERS:22:NAME 22
|
|
||||||
db SERVER:GUILD:MEMBERS:23:NAME 23
|
|
||||||
db SERVER:GUILD:MEMBERS:24:NAME 24
|
|
||||||
db SERVER:GUILD:MEMBERS:25:NAME 25
|
|
||||||
db SERVER:GUILD:MEMBERS:26:NAME 26
|
|
||||||
db SERVER:GUILD:MEMBERS:27:NAME 27
|
|
||||||
db SERVER:GUILD:MEMBERS:28:NAME 28
|
|
||||||
db SERVER:GUILD:MEMBERS:29:NAME 29
|
|
||||||
db SERVER:GUILD:MEMBERS:30:NAME 30
|
|
||||||
db SERVER:GUILD:MEMBERS:31:NAME 31
|
|
||||||
db SERVER:GUILD:MEMBERS:32:NAME 32
|
|
||||||
db SERVER:GUILD:MEMBERS:33:NAME 33
|
|
||||||
db SERVER:GUILD:MEMBERS:34:NAME 34
|
|
||||||
db SERVER:GUILD:MEMBERS:35:NAME 35
|
|
||||||
db SERVER:GUILD:MEMBERS:36:NAME 36
|
|
||||||
db SERVER:GUILD:MEMBERS:37:NAME 37
|
|
||||||
db SERVER:GUILD:MEMBERS:38:NAME 38
|
|
||||||
db SERVER:GUILD:MEMBERS:39:NAME 39
|
|
||||||
db SERVER:GUILD:MEMBERS:40:NAME 40
|
|
||||||
db SERVER:GUILD:MEMBERS:41:NAME 41
|
|
||||||
db SERVER:GUILD:MEMBERS:42:NAME 42
|
|
||||||
db SERVER:GUILD:MEMBERS:43:NAME 43
|
|
||||||
db SERVER:GUILD:MEMBERS:44:NAME 44
|
|
||||||
db SERVER:GUILD:MEMBERS:45:NAME 45
|
|
||||||
db SERVER:GUILD:MEMBERS:46:NAME 46
|
|
||||||
db SERVER:GUILD:MEMBERS:47:NAME 47
|
|
||||||
db SERVER:GUILD:MEMBERS:48:NAME 48
|
|
||||||
db SERVER:GUILD:MEMBERS:49:NAME 49
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="gestionsets"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="gestionsets"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="gestionsets"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&compas">open the compas</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&compas">show the compas</a>, use this menu or press
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&compas">open the compas</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="inventory"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="inventory"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="inventory"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="info_player_journal"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="info_player_journal"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
|
||||||
z_action_params="info_player_journal"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,11 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>New Team member!</p>
|
|
||||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,11 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>New Team member!</p>
|
|
||||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,11 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>New Team member!</p>
|
|
||||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,10 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
|
||||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
|
||||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,70 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
|
|
||||||
|
|
||||||
</style>
|
|
||||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
|
||||||
<title>Ryzom Help </title>
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body>
|
|
||||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
|
||||||
<tr>
|
|
||||||
<td valign=top height=35>
|
|
||||||
<div class=header></div>
|
|
||||||
<div class=header2></div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td valign=top >
|
|
||||||
<div class=content>
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p><br>
|
|
||||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
|
||||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
|
||||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
|
||||||
?</p>
|
|
||||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
|
||||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
|
||||||
be found</p>
|
|
||||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
|
||||||
and items </p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p></p>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</html>
|
|
@ -1,70 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
|
|
||||||
|
|
||||||
</style>
|
|
||||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
|
||||||
<title>Ryzom Help </title>
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body>
|
|
||||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
|
||||||
<tr>
|
|
||||||
<td valign=top height=35>
|
|
||||||
<div class=header></div>
|
|
||||||
<div class=header2></div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td valign=top >
|
|
||||||
<div class=content>
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p><br>
|
|
||||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
|
||||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
|
||||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
|
||||||
?</p>
|
|
||||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
|
||||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
|
||||||
be found</p>
|
|
||||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
|
||||||
and items </p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p></p>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</html>
|
|
@ -1,70 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
|
|
||||||
|
|
||||||
</style>
|
|
||||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
|
||||||
<title>Ryzom Help </title>
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body>
|
|
||||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
|
||||||
<tr>
|
|
||||||
<td valign=top height=35>
|
|
||||||
<div class=header></div>
|
|
||||||
<div class=header2></div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td valign=top >
|
|
||||||
<div class=content>
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p><br>
|
|
||||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
|
||||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
|
||||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
|
||||||
?</p>
|
|
||||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
|
||||||
to be found</p>
|
|
||||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
|
||||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
|
||||||
be found</p>
|
|
||||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
|
||||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
|
||||||
and items </p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p></p>
|
|
||||||
<p><a href="../help.html">home</a></p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
<p> </p>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</html>
|
|
@ -1,40 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>How to fight</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
Introduction</p>
|
|
||||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
|
||||||
casting spells…</p>
|
|
||||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
|
||||||
use weapons.</p>
|
|
||||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
|
||||||
in order to carry out a special action.</p>
|
|
||||||
<p>For example, magic skills enable you to combine magical abilities in order
|
|
||||||
to build your spells and cast them. <br>
|
|
||||||
Combat skills grant you as many abilities as special blows, which you may use
|
|
||||||
in combat.</p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,40 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>How to fight</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
Introduction</p>
|
|
||||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
|
||||||
casting spells…</p>
|
|
||||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
|
||||||
use weapons.</p>
|
|
||||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
|
||||||
in order to carry out a special action.</p>
|
|
||||||
<p>For example, magic skills enable you to combine magical abilities in order
|
|
||||||
to build your spells and cast them. <br>
|
|
||||||
Combat skills grant you as many abilities as special blows, which you may use
|
|
||||||
in combat.</p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,40 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>How to fight</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
Introduction</p>
|
|
||||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
|
||||||
casting spells…</p>
|
|
||||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
|
||||||
use weapons.</p>
|
|
||||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
|
||||||
in order to carry out a special action.</p>
|
|
||||||
<p>For example, magic skills enable you to combine magical abilities in order
|
|
||||||
to build your spells and cast them. <br>
|
|
||||||
Combat skills grant you as many abilities as special blows, which you may use
|
|
||||||
in combat.</p>
|
|
||||||
<p></p>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
|
||||||
<p>On the character: </p>
|
|
||||||
<p>- In the sets</p>
|
|
||||||
<p>- In the bag </p>
|
|
||||||
<p>You may obtain an item:</p>
|
|
||||||
<p>- by buying it from a merchant</p>
|
|
||||||
<p>- by successfully carrying out a mission</p>
|
|
||||||
<p>- by looting an npc or creature</p>
|
|
||||||
<p>- by making it - only crafters may do this</p>
|
|
||||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
|
||||||
<p>- by cutting up a creature - only rangers may do this <br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
|
||||||
<p>On the character: </p>
|
|
||||||
<p>- In the sets</p>
|
|
||||||
<p>- In the bag </p>
|
|
||||||
<p>You may obtain an item:</p>
|
|
||||||
<p>- by buying it from a merchant</p>
|
|
||||||
<p>- by successfully carrying out a mission</p>
|
|
||||||
<p>- by looting an npc or creature</p>
|
|
||||||
<p>- by making it - only crafters may do this</p>
|
|
||||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
|
||||||
<p>- by cutting up a creature - only rangers may do this <br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
|
||||||
<p>On the character: </p>
|
|
||||||
<p>- In the sets</p>
|
|
||||||
<p>- In the bag </p>
|
|
||||||
<p>You may obtain an item:</p>
|
|
||||||
<p>- by buying it from a merchant</p>
|
|
||||||
<p>- by successfully carrying out a mission</p>
|
|
||||||
<p>- by looting an npc or creature</p>
|
|
||||||
<p>- by making it - only crafters may do this</p>
|
|
||||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
|
||||||
<p>- by cutting up a creature - only rangers may do this <br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,191 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-2: Items - The codes:</p>
|
|
||||||
<p>Colors</p>
|
|
||||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
|
||||||
and ammunition):</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
|
||||||
race</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Symbols</p>
|
|
||||||
<p>- Training</p>
|
|
||||||
<p>Upgrading characteristics </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
|
||||||
your empathy by dragging and dropping this item into your set.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Tools</p>
|
|
||||||
<p>o To make other objects </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o To extract raw material </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Weapon<br>
|
|
||||||
Melee weapon </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Range weapon<br>
|
|
||||||
Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
|
||||||
weapon <br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
- Resources</p>
|
|
||||||
<p>o Food</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
|
||||||
2</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o Raw Materials</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Pets</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
|
||||||
be bought and then used to travel more quickly and to carry resources </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Jewels</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 ring </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Level / quality</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Quality</p>
|
|
||||||
<p>The term "quality" is used for resources. The higher the figure the
|
|
||||||
better the quality. </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Quantity</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
|
||||||
not to overload.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,191 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-2: Items - The codes:</p>
|
|
||||||
<p>Colors</p>
|
|
||||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
|
||||||
and ammunition):</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
|
||||||
race</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Symbols</p>
|
|
||||||
<p>- Training</p>
|
|
||||||
<p>Upgrading characteristics </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
|
||||||
your empathy by dragging and dropping this item into your set.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Tools</p>
|
|
||||||
<p>o To make other objects </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o To extract raw material </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Weapon<br>
|
|
||||||
Melee weapon </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Range weapon<br>
|
|
||||||
Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
|
||||||
weapon <br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
- Resources</p>
|
|
||||||
<p>o Food</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
|
||||||
2</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o Raw Materials</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Pets</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
|
||||||
be bought and then used to travel more quickly and to carry resources </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Jewels</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 ring </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Level / quality</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Quality</p>
|
|
||||||
<p>The term "quality" is used for resources. The higher the figure the
|
|
||||||
better the quality. </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Quantity</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
|
||||||
not to overload.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,191 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1-2: Items - The codes:</p>
|
|
||||||
<p>Colors</p>
|
|
||||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
|
||||||
and ammunition):</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
|
||||||
race</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Symbols</p>
|
|
||||||
<p>- Training</p>
|
|
||||||
<p>Upgrading characteristics </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
|
||||||
your empathy by dragging and dropping this item into your set.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Tools</p>
|
|
||||||
<p>o To make other objects </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o To extract raw material </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Weapon<br>
|
|
||||||
Melee weapon </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Range weapon<br>
|
|
||||||
Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
|
||||||
weapon <br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p><br>
|
|
||||||
- Resources</p>
|
|
||||||
<p>o Food</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
|
||||||
2</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>o Raw Materials</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Pets</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
|
||||||
be bought and then used to travel more quickly and to carry resources </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Jewels</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 1 ring </td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Level / quality</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>- Quality</p>
|
|
||||||
<p>The term "quality" is used for resources. The higher the figure the
|
|
||||||
better the quality. </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Quantity</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
|
||||||
not to overload.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,42 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1: What is an item ? </p>
|
|
||||||
<p>In Atys, this term encompasses the following categories:</p>
|
|
||||||
<p>· Melee weapons </p>
|
|
||||||
<p>· Range weapons</p>
|
|
||||||
<p>· Ammunition for your range weapons</p>
|
|
||||||
<p>· Clothing</p>
|
|
||||||
<p>· Armor, shields, helmets</p>
|
|
||||||
<p>· Tools for making items</p>
|
|
||||||
<p>· Raw materials used for the composition of items</p>
|
|
||||||
<p>· Tools for the extraction of raw materials from the ground, on plants
|
|
||||||
or animal corpses</p>
|
|
||||||
<p>· Taming tools to guide pack-animals</p>
|
|
||||||
<p>· Tools to develop your characteristics (power…), your life points,
|
|
||||||
your stamina, your sap or your resistance capacity (resistance against magic…)
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,42 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1: What is an item ? </p>
|
|
||||||
<p>In Atys, this term encompasses the following categories:</p>
|
|
||||||
<p>· Melee weapons </p>
|
|
||||||
<p>· Range weapons</p>
|
|
||||||
<p>· Ammunition for your range weapons</p>
|
|
||||||
<p>· Clothing</p>
|
|
||||||
<p>· Armor, shields, helmets</p>
|
|
||||||
<p>· Tools for making items</p>
|
|
||||||
<p>· Raw materials used for the composition of items</p>
|
|
||||||
<p>· Tools for the extraction of raw materials from the ground, on plants
|
|
||||||
or animal corpses</p>
|
|
||||||
<p>· Taming tools to guide pack-animals</p>
|
|
||||||
<p>· Tools to develop your characteristics (power…), your life points,
|
|
||||||
your stamina, your sap or your resistance capacity (resistance against magic…)
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,42 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 1: What is an item ? </p>
|
|
||||||
<p>In Atys, this term encompasses the following categories:</p>
|
|
||||||
<p>· Melee weapons </p>
|
|
||||||
<p>· Range weapons</p>
|
|
||||||
<p>· Ammunition for your range weapons</p>
|
|
||||||
<p>· Clothing</p>
|
|
||||||
<p>· Armor, shields, helmets</p>
|
|
||||||
<p>· Tools for making items</p>
|
|
||||||
<p>· Raw materials used for the composition of items</p>
|
|
||||||
<p>· Tools for the extraction of raw materials from the ground, on plants
|
|
||||||
or animal corpses</p>
|
|
||||||
<p>· Taming tools to guide pack-animals</p>
|
|
||||||
<p>· Tools to develop your characteristics (power…), your life points,
|
|
||||||
your stamina, your sap or your resistance capacity (resistance against magic…)
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-1: Abilities - Where they are to be found</p>
|
|
||||||
<p><br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon):</p>
|
|
||||||
<p>-- combat abilities are in the combat bar </p>
|
|
||||||
<p>-- spells and magic abilities are in the memorized spells bar.</p>
|
|
||||||
<p>-- special abilities are in the special bar.</p>
|
|
||||||
<p>- You may place them in the corresponding memorized bar.<br>
|
|
||||||
- Then you may place them in the shortcut bar. </p>
|
|
||||||
<p>To buy an ability:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the building of your guild.<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-1: Abilities - Where they are to be found</p>
|
|
||||||
<p><br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon):</p>
|
|
||||||
<p>-- combat abilities are in the combat bar </p>
|
|
||||||
<p>-- spells and magic abilities are in the memorized spells bar.</p>
|
|
||||||
<p>-- special abilities are in the special bar.</p>
|
|
||||||
<p>- You may place them in the corresponding memorized bar.<br>
|
|
||||||
- Then you may place them in the shortcut bar. </p>
|
|
||||||
<p>To buy an ability:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the building of your guild.<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,38 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-1: Abilities - Where they are to be found</p>
|
|
||||||
<p><br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon):</p>
|
|
||||||
<p>-- combat abilities are in the combat bar </p>
|
|
||||||
<p>-- spells and magic abilities are in the memorized spells bar.</p>
|
|
||||||
<p>-- special abilities are in the special bar.</p>
|
|
||||||
<p>- You may place them in the corresponding memorized bar.<br>
|
|
||||||
- Then you may place them in the shortcut bar. </p>
|
|
||||||
<p>To buy an ability:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the building of your guild.<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,69 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-2: Abilities - The codes</p>
|
|
||||||
<p><br>
|
|
||||||
Symbols</p>
|
|
||||||
<p>- Abilities (corresponding to profession)</p>
|
|
||||||
<p>Caster ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_MinorShotProtect.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Minor shot protect: allows you to cast a
|
|
||||||
temporary protection spell on a partner</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Fighter ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability.
|
|
||||||
Causes more damage by using a long axe.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
Level</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage of the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability
|
|
||||||
level 1</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,69 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-2: Abilities - The codes</p>
|
|
||||||
<p><br>
|
|
||||||
Symbols</p>
|
|
||||||
<p>- Abilities (corresponding to profession)</p>
|
|
||||||
<p>Caster ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_MinorShotProtect.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Minor shot protect: allows you to cast a
|
|
||||||
temporary protection spell on a partner</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Fighter ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability.
|
|
||||||
Causes more damage by using a long axe.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
Level</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage of the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability
|
|
||||||
level 1</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,69 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2-2: Abilities - The codes</p>
|
|
||||||
<p><br>
|
|
||||||
Symbols</p>
|
|
||||||
<p>- Abilities (corresponding to profession)</p>
|
|
||||||
<p>Caster ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_MinorShotProtect.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Minor shot protect: allows you to cast a
|
|
||||||
temporary protection spell on a partner</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Fighter ability </p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability.
|
|
||||||
Causes more damage by using a long axe.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
Level</p>
|
|
||||||
<p>- Level</p>
|
|
||||||
<p>The higher the figure, the higher the level. </p>
|
|
||||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
|
||||||
to gain full advantage of the given item.</p>
|
|
||||||
<p>Example:</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_BruteForceMeleeFighter.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Brute Force: Melee Fighter special ability
|
|
||||||
level 1</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,33 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2: What is an ability ?</p>
|
|
||||||
<p>In Atys, abilities encompass the following categories:</p>
|
|
||||||
<p>- Special blows used for melee or range combat. </p>
|
|
||||||
<p>- Magic abilities used to create spells. </p>
|
|
||||||
<p>- Abilities for tracking - only rangers may do this (not yet implemented).</p>
|
|
||||||
<p>- Abilities for trading - only merchants may do this.</p>
|
|
||||||
<p>- Abilities for crafting - only crafters may do this.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,33 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2: What is an ability ?</p>
|
|
||||||
<p>In Atys, abilities encompass the following categories:</p>
|
|
||||||
<p>- Special blows used for melee or range combat. </p>
|
|
||||||
<p>- Magic abilities used to create spells. </p>
|
|
||||||
<p>- Abilities for tracking - only rangers may do this (not yet implemented).</p>
|
|
||||||
<p>- Abilities for trading - only merchants may do this.</p>
|
|
||||||
<p>- Abilities for crafting - only crafters may do this.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,33 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 2: What is an ability ?</p>
|
|
||||||
<p>In Atys, abilities encompass the following categories:</p>
|
|
||||||
<p>- Special blows used for melee or range combat. </p>
|
|
||||||
<p>- Magic abilities used to create spells. </p>
|
|
||||||
<p>- Abilities for tracking - only rangers may do this (not yet implemented).</p>
|
|
||||||
<p>- Abilities for trading - only merchants may do this.</p>
|
|
||||||
<p>- Abilities for crafting - only crafters may do this.<br>
|
|
||||||
<br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,34 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 3-1: Plans - Where they can be found: <br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon)</p>
|
|
||||||
<p>- the plans are in the crafter bar </p>
|
|
||||||
<p>To buy a plan:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the crafter guild building.</p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,34 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 3-1: Plans - Where they can be found: <br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon)</p>
|
|
||||||
<p>- the plans are in the crafter bar </p>
|
|
||||||
<p>To buy a plan:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the crafter guild building.</p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,34 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 3-1: Plans - Where they can be found: <br>
|
|
||||||
On the character:</p>
|
|
||||||
<p>- in the lab mode (F3 key or gearing icon)</p>
|
|
||||||
<p>- the plans are in the crafter bar </p>
|
|
||||||
<p>To buy a plan:</p>
|
|
||||||
<p>- you can buy an ability from an npc rolemaster in the crafter guild building.</p>
|
|
||||||
<p></p>
|
|
||||||
<p></p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
@ -1,68 +0,0 @@
|
|||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Abilities and items</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="#FFFFFF" text="#000000">
|
|
||||||
<h1>Abilities and items</h1>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Step 3-2: Plans - The codes:</p>
|
|
||||||
<p>Colors</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan03.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Green: Matis</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Blue: Tryker</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan04.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Khaki yellow: Fyros</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan05.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Khaki green: Zoraï</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Symbols</p>
|
|
||||||
<p>Example: </p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Plan to make a Tryker long sword.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p>Quality</p>
|
|
||||||
<p>Example: </p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="9%"><img src="../Graph/abilities_items/Icone_plan01.TGA"></td>
|
|
||||||
<td width="91%" valign="middle">Plan to make a Tryker long sword of quality
|
|
||||||
1 to 5. The figure in the bottom right-hand corner indicates the level.
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p> </p>
|
|
||||||
<p>Crafting always produces an object, failure is not possible. However, the quality
|
|
||||||
of the item produced varies according to the skill used.<br>
|
|
||||||
</p>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
<table width="75%" border="0">
|
|
||||||
<tr>
|
|
||||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
|
||||||
<td width="75%"><a href="../help.html">home</a></td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<p><br>
|
|
||||||
</p>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue