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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SPLASH_SCREEN_H
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#define SPLASH_SCREEN_H
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#include <QSplashScreen>
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class SplashScreen : public QSplashScreen
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{
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Q_OBJECT
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public:
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SplashScreen();
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~SplashScreen();
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void setPixmap( const QPixmap &pixmap );
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void setText( const QString &text );
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void clearText();
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void setTextXY( int x, int y ){ textX = x; textY = y; }
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void setProgress( int percent );
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void advanceProgress( int percent );
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void setProgressBarEnabled( bool b ){ progressBarEnabled = b; }
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void setProgressBarRect( int left, int top, int width, int height ){}
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protected:
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void drawContents( QPainter *painter );
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private:
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int progress;
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int pbLeft;
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int pbTop;
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int pbWidth;
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int pbHeight;
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QString text;
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int textX;
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int textY;
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bool progressBarEnabled;
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};
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#endif
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