// Ryzom Core - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This source file has been modified by the following contributors: // Copyright (C) 2014 Jan BOON (Kaetemi) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SPLASH_SCREEN_H #define SPLASH_SCREEN_H #include class SplashScreen : public QSplashScreen { Q_OBJECT public: SplashScreen(); ~SplashScreen(); void setPixmap( const QPixmap &pixmap ); void setText( const QString &text ); void clearText(); void setTextXY( int x, int y ){ textX = x; textY = y; } void setProgress( int percent ); void advanceProgress( int percent ); void setProgressBarEnabled( bool b ){ progressBarEnabled = b; } void setProgressBarRect( int left, int top, int width, int height ){} protected: void drawContents( QPainter *painter ); private: int progress; int pbLeft; int pbTop; int pbWidth; int pbHeight; QString text; int textX; int textY; bool progressBarEnabled; }; #endif