Commit Graph

21 Commits (f6668b3f6fbffeb7b5501cd889aab8210d8b317b)

Author SHA1 Message Date
kaetemi e9c274c135 Use tags for pacs prim export 12 years ago
sfb af454dd1cf Fixed EOL issues and added .hgeol file. 13 years ago
kaetemi 61945f3f11 Changed: #1093 Build pacs prim list to correct location. 13 years ago
kaetemi 8c92768c98 Changed: #1093 Build pacs prim list to correct location. 13 years ago
kaetemi 83e79fa761 Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 13 years ago
kaetemi c44883a5d8 Changed: #1093 Also use mirror sheets directory in sheet id bin build. 13 years ago
kaetemi b7eae7319b Changed: #1093 Also copy .packed files in sheets install. 13 years ago
kaetemi c7a00d4ce0 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 13 years ago
kaetemi 0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 13 years ago
kaetemi 76b1a30af9 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 14 years ago
kaetemi 6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 14 years ago
kaetemi 4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 14 years ago
kaetemi a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
15 years ago
kaetemi d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 15 years ago
kaetemi 42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 15 years ago
kaetemi 5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
15 years ago
kaetemi 248a8464ec Added: #929 Ig build process. 15 years ago
kaetemi 3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 15 years ago
kaetemi ced1b79840 Changed: #929 Corrected some config variable names for rbank build process. 15 years ago
kaetemi c71492c605 Added: #929 Rbank build process for build pipeline. 15 years ago
kaetemi a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 15 years ago