Commit Graph

1910 Commits (ed885d3df60986034085af0cc3f8a63db0d4fb21)

Author SHA1 Message Date
dfighter1985 ed885d3df6 Replaced ARB VertexAttribArray stuff with the core calls.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d37b004372 Removed some more deprecated stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a9768872 Removed ARB fragment shader stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f768704cbf Removed some ATI stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 6947a58ba1 Removed fixed embm stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 8276cb0140 We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 82a7237e7d Forgot to actually add the driver infos to the list, which caused the driver to hang on deletion.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c105164eeb Getting rid of z-order assignment warning.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 3b16f096cc Merge with rename commit.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala eb3c58cce9 Fixed: Use multiarch library path under Linux 11 years ago
kervala de43ea8d86 Fixed: Some warnings 11 years ago
kervala f2ee0e99d8 Changed: Detect Windows 8 and Windows Server 2012 11 years ago
kervala c7899841d3 Fixed: Compilation under Linux 11 years ago
kervala eebe74066e Changed: Include Lua headers directory for GUI Editor 11 years ago
kervala 43bbfe3da7 Fixed: Some warnings 11 years ago
kaetemi 3b4730c890 Fix warnings 11 years ago
kaetemi 85365fd7bb Fix line endings 11 years ago
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala c8c296f484 Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 5326324b56 Some comments.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
--HG--
branch : gsoc2013-dfighter
11 years ago