Commit Graph

1245 Commits (df1e27b82c6c2c4a7b43df5fa28f26fe262a8d24)

Author SHA1 Message Date
kaetemi df1e27b82c Fix shader compile on nv driver
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branch : opengl3
11 years ago
kaetemi d7a0816547 Merge with default
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branch : opengl3
11 years ago
kaetemi 3738aa71ce Fix EOL
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branch : opengl3
11 years ago
kervala bfaf952f32 Fixed: Warnings with clang: wrong ! and == operators order 11 years ago
kervala a0801ebffe Changed: Removed useless definitions 11 years ago
kervala def5243d06 Changed: Updated OpenGL headers 11 years ago
kervala 55a29115ba Changed: Detect available video memory with OpenGL extensions 11 years ago
kervala 0aaad7051b Changed: Use OpenGL ES functions prototypes from official headers 11 years ago
kervala c59f9d8a5e Changed: Optimize OpenGL driver PCH 11 years ago
kervala 927ff14998 Changed: Use OpenGL functions prototypes from official headers
Fixed: glDeleteObjectBufferATI replaced by glFreeObjectBufferATI since 2002
11 years ago
kervala 2076a6b13d Changed: Typo 11 years ago
kaetemi de9724a821 Add color to console output 11 years ago
dfighter1985 2ca40f10eb Merging default.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 681a0bc8f3 Don't generate and cache shaders if they are set up from outside of the driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 43ad0189c6 Set up the shader programs in setupMaterial call.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 709c54e485 Fixed a GLSL syntax bug that I introduced into the shader generator in December. Specular material will now longer disappear.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 76ce7523ff Additional streaming behaviour fix for XAudio2 driver 11 years ago
kaetemi 49fa568123 Remove some debug 11 years ago
kaetemi d680b70308 Fix some streaming behaviour in XAudio2 driver 11 years ago
botanic 2e1b47e3f0 Backed out merge changeset: b2d97621fa3b
Backed out merge revision to its first parent (99840e8413f2)
11 years ago
kaetemi ccf99f4f8e Merge 11 years ago
kaetemi 4f2a1b7db2 Fix the bug that caused the shape exporter to crash 11 years ago
Matthew Lagoe 3f04907c31 Merged in botanic/ryzomcore-botanic-testing (pull request #21)
Make it so that bad text always throws a nlwarning
11 years ago
botanic e728daa7cd Add CMAKE option and NVIDIA PerfHUD support 11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago
kaetemi bcb2f48940 Remove georges4cvs feature 11 years ago
botanic e995784886 Fixed typo issue 60 11 years ago
botanic 71b0f9ae92 Issue #60
does seem to work better when latency is high
11 years ago
botanic 60495f79ac Merge 11 years ago
botanic b6441edf2d Fix for Issue #94 11 years ago
kervala a5a9532a13 Changed: Best fix for Freetype new layout (we only just need to include ft2build.h as done in font_generator.h) 11 years ago
kervala 09e3471f1b Fixed: Compilation with freetype 11 years ago
Nimetu ea5a36b105 Remove tooltip debug message from logs
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branch : misc-patches
11 years ago
Nimetu 3cd6ecdb82 Add deadlock counter to prevent endless loop (issue #73)
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branch : misc-patches
11 years ago
dfighter1985 3a84270a84 Textures with DSDT/DUDV format will now be uploaded as RG8. Ryzom will now not crash while entering world.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 fb38a7a0a7 Disable lights when the material isn't lighted.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2a158e76e1 Lights should now be turned off even when enableLightInternal is called directly. This also fixes the dark background on the character selection screen.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c69e1bf84 Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
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branch : gsoc2013-dfighter
11 years ago
kervala b96ad682f5 Fixed: Compilation under Mac OS X 11 years ago
kervala a45bbd96c5 Fixed: Warning with clang 11 years ago
kervala af1721a0a4 Changed: Don't need to change _PolygonSmooth if value is the same 11 years ago
kervala 166607f644 Changed: Implement VSync under Mac OS X 11 years ago
kervala 73196fe7fe Changed: Replace strlwr by toLower 11 years ago
kervala b46c316940 Fixed: #77 crash when using lua:parseInterfaceFromString() (a big thanks to nimetu for the fix !) 11 years ago
kervala d8a6c9f966 Fixed: Warning with clang 11 years ago
kervala 36a537a88e Changed: Replaced atof by fromString 11 years ago
kervala b7082644f0 Changed: Updated OpenGL registry 11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago