Commit Graph

2924 Commits (d6558b5b0d76b5fb6ea41116a7f7363e7fb24b8a)
 

Author SHA1 Message Date
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 264de79088 Merge with kaetemi-optimize 11 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
11 years ago
kaetemi d278a2ce23 Merge with default
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branch : kaetemi-optimize
11 years ago
kaetemi 3bc5d88d78 Force link 11 years ago
dfighter1985 6360302a2b Use VBO only.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 44188b58b7 We only have 1 kind of HW VBO left.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0d98540f2e Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 adab29e5a6 There's no need for *this* dummy VB either.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5e69d558ec Since we use HW VBO, we don't need to actually check for it.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b444f69db3 VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 e41a15ae30 Allow Ryzom client to use the new driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d06f675c08 Removed more of the vendor specific VBO stuff ( function definitions for example )
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c49a0427 These friends and the function are now pointless.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5c7540d85e Removed vendor specific VBO code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f45e49fa0 GL3 driver can now be instantiated.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7f0ae42a40 Finally finished cleaning the OpenGL ES stuff.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 1d6e047edd Merge with kaetemi-optimize 11 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
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branch : kaetemi-optimize
11 years ago
kaetemi e701596156 Merge with default
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branch : kaetemi-optimize
11 years ago
dfighter1985 e44b663bdb Even more OpenGL ES cleanup.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2b5eddbe95 More OpenGL ES cleanup.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 11 years ago
kaetemi f5a8bd2785 Missed one 11 years ago
kaetemi 692dafacfb Fix a typo 11 years ago
kaetemi 343cc325b2 Merge 11 years ago
kaetemi 72fabe141e Fix another compile error 11 years ago
kaetemi 2670e34621 Can't include this here. A light header with all of these maximum constants might be handy 11 years ago
kaetemi cf42b3473f Fix a compile error 11 years ago
kaetemi 0163a508c2 Merge 11 years ago
kaetemi 04d4aaa18c Merge with kaetemi-optimize 11 years ago
kaetemi 32082e854a Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
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branch : kaetemi-optimize
11 years ago
kaetemi 16783449a7 Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
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branch : kaetemi-optimize
11 years ago
kaetemi 70ea479714 Make _ShowReticleLeaf static
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branch : kaetemi-optimize
11 years ago
kaetemi ed912ab3ae Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
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branch : kaetemi-optimize
11 years ago
kaetemi 1fc4277cf4 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
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branch : kaetemi-optimize
11 years ago
kaetemi cc2465199c Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
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branch : kaetemi-optimize
11 years ago
kaetemi 23ac008cf1 Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
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branch : kaetemi-optimize
11 years ago
kaetemi 171faa31fb Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
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branch : kaetemi-optimize
11 years ago
kaetemi 477e9e8ef1 Avoid redundant calls to getDbProp in CEntityCL
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branch : kaetemi-optimize
11 years ago
kaetemi aeb9f4d945 Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
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branch : kaetemi-optimize
11 years ago
kaetemi 13fc6ffb58 Avoid per-frame 'set' action handler in map.xml when opening the respawn map
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branch : kaetemi-optimize
11 years ago