kaetemi
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0e27ff37f3
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Added: Use ssh key for 8_upload script.
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13 years ago |
kaetemi
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8555ab7d43
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Changed: #1093 Handle leveldesign and primitives directories seperately for the server upload script.
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13 years ago |
kaetemi
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c26369a04c
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Added: #1093 Script for uploading data to servers
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14 years ago |
kaetemi
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61945f3f11
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Changed: #1093 Build pacs prim list to correct location.
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14 years ago |
kaetemi
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8c92768c98
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Changed: #1093 Build pacs prim list to correct location.
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14 years ago |
kaetemi
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83e79fa761
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Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer.
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14 years ago |
kaetemi
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c44883a5d8
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Changed: #1093 Also use mirror sheets directory in sheet id bin build.
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14 years ago |
kaetemi
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b7eae7319b
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Changed: #1093 Also copy .packed files in sheets install.
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14 years ago |
kaetemi
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c7a00d4ce0
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Changed: #1093 #1092 Stability workarounds for plant shape exporting.
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14 years ago |
kaetemi
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6947244300
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Added: #1093 Added command line argument for client_patch script to only generate updated bnp files without creating a patch.
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14 years ago |
kaetemi
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0082dad3e5
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Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script.
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14 years ago |
kaetemi
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e6e7e2a37e
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Changed: #1093 Changed order of some default build pipeline search paths to work better.
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14 years ago |
kaetemi
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2ec690675f
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Changed: #1093 Common default setup values.
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14 years ago |
kaetemi
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706c0a695f
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Changed: #1093 Create client_install using bnps made in client_patch.
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14 years ago |
kaetemi
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6c1bdbec1a
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Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed.
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14 years ago |
kaetemi
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76b1a30af9
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Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference
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15 years ago |
kaetemi
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6cdc77986e
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Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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15 years ago |
kaetemi
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4a37bc4d74
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Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
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15 years ago |
kaetemi
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a3b71cdb3e
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Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
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15 years ago |
kaetemi
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d4caf01eb1
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Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
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15 years ago |
kaetemi
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42aa859245
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Added: #929 Added the objects build project and updated the max file batch convert script.
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15 years ago |
kaetemi
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5b0a249338
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Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
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15 years ago |
kaetemi
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248a8464ec
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Added: #929 Ig build process.
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15 years ago |
kaetemi
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3e7ac724ca
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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15 years ago |
kaetemi
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ced1b79840
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Changed: #929 Corrected some config variable names for rbank build process.
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15 years ago |
kaetemi
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c71492c605
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Added: #929 Rbank build process for build pipeline.
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15 years ago |
kaetemi
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a30c616cb7
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Added: #929 Work in progress of new build pipeline scripts.
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15 years ago |