Commit Graph

531 Commits (9d93ae51a391b75b90ddbeaf08dd233ecea95b49)

Author SHA1 Message Date
kaetemi c6139419ac Partial update of veget vp
--HG--
branch : multipass-stereo
11 years ago
kaetemi 88cbc2f82b Simplify
--HG--
branch : multipass-stereo
11 years ago
kaetemi abafc9b1ef Adjust landscape vertex program to use new interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi 5ad617efb6 Use new program interface for water vertex program
--HG--
branch : multipass-stereo
11 years ago
kaetemi 64643e564b Some fixes
--HG--
branch : multipass-stereo
11 years ago
kaetemi 0429e67903 Use CSmartPtr for vertex program
--HG--
branch : multipass-stereo
11 years ago
kaetemi 484a946c60 Fix incorrectly removed line
--HG--
branch : multipass-stereo
11 years ago
kaetemi b03895f5f3 Missed file in last commit
--HG--
branch : multipass-stereo
11 years ago
kaetemi e3dead19e4 Replace temporary CMaterial code
--HG--
branch : multipass-stereo
11 years ago
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
--HG--
branch : multipass-stereo
11 years ago
kaetemi ac2e087fbf Cleanup abstract gpu program interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi 81876009d3 Implement new driver interface in OpenGL driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi d1b93ac3d6 Expand parameter interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi e84e08b0f6 Reduce function duplication
--HG--
branch : multipass-stereo
11 years ago
kaetemi 4d1b5d90c0 Builtin parameter set functions
--HG--
branch : multipass-stereo
11 years ago
kaetemi afe6c16bf3 Separate count and size
--HG--
branch : multipass-stereo
11 years ago
kaetemi 05583d134a Cleanup driver interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi 235bfcfd94 Add additional set functions
--HG--
branch : multipass-stereo
11 years ago
kaetemi f0af3326e6 Add gpu program params storage structure
--HG--
branch : multipass-stereo
11 years ago
kaetemi ee0396bd6f Implement new gpu program interface in direct3d driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi 350b580085 Implement new gpu program interface in opengl driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi 1fa02cae9e Make gpu programs use abstract gpu program class
--HG--
branch : multipass-stereo
11 years ago
kaetemi 97c9c26690 Add abstract gpu program and source classes
--HG--
branch : multipass-stereo
11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
--HG--
branch : multipass-stereo
11 years ago
kaetemi 96b2df8405 Merge with default
--HG--
branch : multipass-stereo
11 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi 1e9771d054 Merge with default
--HG--
branch : multipass-stereo
11 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 11 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
--HG--
branch : multipass-stereo
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 7766116494 Fix a render target issue, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi c5e1235cbb Create stereo render target, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 85109102b2 Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 1cc5848220 Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 5423d4d025 Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
12 years ago