Commit Graph

1645 Commits (97c9c266903f606936757c283bba1fef176850fa)

Author SHA1 Message Date
kaetemi 97c9c26690 Add abstract gpu program and source classes
--HG--
branch : multipass-stereo
12 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
--HG--
branch : multipass-stereo
12 years ago
kaetemi 7782576dfc Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 361b7eab74 Fix compile error 12 years ago
kervala 89b945bb8c Changed: Minor changes 12 years ago
kervala 86dfd0350b Fixed: Integer 32 bits conversion to 64 bits pointer 12 years ago
kervala d03c795dd8 Changed: Don't use NLMISC includes in NLMISC PCH 12 years ago
kervala ca9597e11e Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style 12 years ago
kervala 6d10e3189c Changed: Formatting 12 years ago
kervala 881912fa34 Fixed: Crash when trying to display a missing texture 12 years ago
kervala 2c7f848c83 Changed: Tabulations to spaces 12 years ago
kaetemi 71cdf88b81 Fix warning
--HG--
branch : multipass-stereo
12 years ago
kaetemi 96b2df8405 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 3bc5d88d78 Force link 12 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 12 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi f6ee2707ea Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 78595ec0e6 Silently sneaking in a nicer splash image for ovqt 12 years ago
kaetemi 1e9771d054 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 12 years ago
kaetemi e9c274c135 Use tags for pacs prim export 12 years ago
kervala aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 12 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 12 years ago
kaetemi 662b75f87a Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 02dc3c1cfe Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 12 years ago
kaetemi f280f4673f Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 53e11d0d68 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 9f185ce38d Fix an error in 3ds Max with the material script 12 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi eab2386ff6 Don't render to texture when in wireframe mode, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 352ee42571 Distort 2D gui as well, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi e68e7161d8 Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 73d3176f0c Test arbfp1, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi d13da7a398 Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
--HG--
branch : multipass-stereo
12 years ago