Commit Graph

1633 Commits (96b2df840565be7c6f3aa26ff594517fb54b1f9f)

Author SHA1 Message Date
kaetemi 96b2df8405 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 3bc5d88d78 Force link 12 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 12 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi f6ee2707ea Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 78595ec0e6 Silently sneaking in a nicer splash image for ovqt 12 years ago
kaetemi 1e9771d054 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 12 years ago
kaetemi e9c274c135 Use tags for pacs prim export 12 years ago
kervala aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 12 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 12 years ago
kaetemi 662b75f87a Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 02dc3c1cfe Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 12 years ago
kaetemi f280f4673f Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 53e11d0d68 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 9f185ce38d Fix an error in 3ds Max with the material script 12 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi eab2386ff6 Don't render to texture when in wireframe mode, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 352ee42571 Distort 2D gui as well, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi e68e7161d8 Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 73d3176f0c Test arbfp1, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi d13da7a398 Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 7766116494 Fix a render target issue, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi c5e1235cbb Create stereo render target, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 85109102b2 Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi fe91e2a751 Cleanup
--HG--
branch : multipass-stereo
12 years ago
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 1cc5848220 Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 38be9b5997 Fix warning
--HG--
branch : multipass-stereo
12 years ago
kaetemi 202413ab52 Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
12 years ago
kaetemi 5423d4d025 Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
12 years ago