Commit Graph

3944 Commits (441d3a66f5069e4fd823bc3f432129b273eefbd0)
 

Author SHA1 Message Date
Quitta ef05fdda7c refactor queue's part 1
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branch : quitta-gsoc-2013
11 years ago
Quitta 91e758c1ee userlist works with pagination
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branch : quitta-gsoc-2013
11 years ago
Quitta 99ad1504e3 refactoring webusers.php
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branch : quitta-gsoc-2013
11 years ago
kervala f680e3943d Changed: Minor formatting 11 years ago
kervala a41ba055a5 Fixed: PCH with Qt 5 and CMake 2.8.11 11 years ago
kervala c792c423db Fixed: X64 not detected with CMake 2.8.11 11 years ago
kervala 2c7f848c83 Changed: Tabulations to spaces 11 years ago
Quitta 5b4c13f8d3 renamed libuserlist to syncing, which is more appropriate, also made pagination work! so Now I can start to use it ingame too!
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branch : quitta-gsoc-2013
11 years ago
Quitta 7e4a24bac8 pagination seems to work! :)
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
11 years ago
Quitta 845da81ad4 generic pagination with debugging for testing it atm
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 c90f51afbe Look for OpenGL 3.3 not 1.2 on startup.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 82d29b3e23 In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
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branch : gsoc2013-dfighter
11 years ago
Quitta 9a2ff7c7d0 Pagination class added, not tested yet :D
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branch : quitta-gsoc-2013
11 years ago
Botanic d0d69d7c77 Make it so that bad text always throws a nlwarning 11 years ago
dfighter1985 a81db21e0a Removed lots of EXT Vertex Shader related code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 71cdf88b81 Fix warning
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branch : multipass-stereo
11 years ago
Quitta bc62611305 languages handling done
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
11 years ago
Quitta f5ef22914f color scheme configuration with colors loaed from ingame_layout.ini
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branch : quitta-gsoc-2013
11 years ago
Quitta 8e7bbb2e62 fixed assigning/unassigning and sending empty messages
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branch : quitta-gsoc-2013
11 years ago
Quitta 9fd7c9f205 forgot to add the files
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branch : quitta-gsoc-2013
11 years ago
Quitta 7ee2ce596f log + reply ingame page
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branch : quitta-gsoc-2013
11 years ago
Quitta 785684f923 show ticket layout is done,though some unpleasant bugs turned up
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branch : quitta-gsoc-2013
11 years ago
Quitta 5aa33f49fb show ticket save before going to bed
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branch : quitta-gsoc-2013
11 years ago
Quitta e9c9ed13e4 Added the android app of Botanic :)
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
11 years ago
Quitta 125a3b1f56 basis for show ticket
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branch : quitta-gsoc-2013
11 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 264de79088 Merge with kaetemi-optimize 11 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
11 years ago
kaetemi d278a2ce23 Merge with default
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branch : kaetemi-optimize
11 years ago
Quitta 2d1a07c787 added db parameter to the syncing
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branch : quitta-gsoc-2013
11 years ago
kaetemi 3bc5d88d78 Force link 11 years ago
dfighter1985 6360302a2b Use VBO only.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 44188b58b7 We only have 1 kind of HW VBO left.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0d98540f2e Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 adab29e5a6 There's no need for *this* dummy VB either.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5e69d558ec Since we use HW VBO, we don't need to actually check for it.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b444f69db3 VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
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branch : gsoc2013-dfighter
11 years ago
Quitta 1c6cdfd7a7 Added support group pages ingame layout + layout of the #menu's and managed to get a AMS-Home button in the top that would bring the page back to the dashboard!
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 e41a15ae30 Allow Ryzom client to use the new driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d06f675c08 Removed more of the vendor specific VBO stuff ( function definitions for example )
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branch : gsoc2013-dfighter
11 years ago