Commit Graph

2873 Commits (34de0b5569a3904af33e0ef7a47a77a5cc430522)
 

Author SHA1 Message Date
dfighter1985 34de0b5569 Removed renderTriangles2 as the normal render loop is used now.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a1cf2c640b This too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 35429fea43 Oups forgot this when changing the rendering loop.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7307d748ea Sometimes shapes have 0 materials?!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 14aea7acc9 Removed the debug triangle from the material editor plugin.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eabc209303 Render from the normal loops.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5bc7ecf799 Specular shader is now on GLSL.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 86482ed82f Fixed some shader compile errors.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed23ec247d Render lightmaps with GLSL.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab6322955 More fixed functionality pipeline disabled with conditional build.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 997a231bff Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c74e279282 Some settings for the normal shaded material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 e740fd4aeb Don't crash when releasing.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67640dab6 Render with GLSL. Long way to go.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 169ee413df Redundant cloud shader code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f77bcf6981 Generate cloud shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2c84b164ee Water shader generation.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 750e7b5e8e A little explanation after I successfully decyphered this.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d64dd4f23f Generate shader for per-pixel without specular.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6b3b8855ee Generate Per-Pixel Lighting shader.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 2ca79259ce More work on specular shader generation. Hopefully now it's right.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 1414f4d3c1 Little bit of refactoring.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 12df2fd71c Generate specular shader.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 69cc5e48ed Lightmap shader generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f6737c8aa4 UserColor shader should use the normal generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c49265b9db The stringstream used is now part of the generator class.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 7384cdd10a Added offset enum.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 0dcb470a19 Generate the pixel shader ins too.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 46363f1909 Started working on the shader generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ca6a98aec Made the triangle debug program a bit more complicated, now using interpolated color.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 41e84066fb Better store vertex and pixel programs separately so we can detach them if needed.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b3ea9ee787 Implemented shader and program object classes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ed5741addd Added stubs for GLSL program classes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f387256984 Added triangle drawing for debug purposes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c7e8ebcf05 Added some more GLSL related calls.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 50bb8c5d60 Made some GLSL related OpenGL functions available.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 10aad932db Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 dd0a691fb8 This also belongs there.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 90595b5bb6 Removed NV Texture env combine stuff.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3aae79c38b Removed NV Texture Shader related stuff.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c90f51afbe Look for OpenGL 3.3 not 1.2 on startup.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 82d29b3e23 In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a81db21e0a Removed lots of EXT Vertex Shader related code.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
12 years ago