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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "scene_meta.h"
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#include <nel/misc/debug.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/file.h>
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using namespace std;
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using namespace NLMISC;
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CNodeMeta::CNodeMeta() :
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AddToIG(true),
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ExportMesh(TMeshShape),
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ExportBone(TBoneAuto)
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{
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}
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void CNodeMeta::serial(NLMISC::IStream &s)
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{
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uint version = s.serialVersion(1);
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s.serial(AddToIG);
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s.serial((uint32 &)ExportMesh);
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s.serial((uint32 &)ExportBone);
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s.serial(InstanceShape);
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s.serial(InstanceName);
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s.serial(InstanceGroupName);
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}
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CSceneMeta::CSceneMeta() :
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DefaultInstanceGroup(false),
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SkeletonMode(TSkelLocal)
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{
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}
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bool CSceneMeta::load(const std::string &filePath)
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{
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m_MetaFilePath = filePath + ".nelmeta";
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if (CFile::fileExists(m_MetaFilePath))
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{
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CIFile f(m_MetaFilePath);
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serial(f);
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f.close();
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return true;
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}
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return false;
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}
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void CSceneMeta::save()
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{
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COFile f(m_MetaFilePath, false, false, true);
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serial(f);
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f.close();
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}
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void CSceneMeta::serial(NLMISC::IStream &s)
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{
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uint version = s.serialVersion(1);
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s.serial(DefaultInstanceGroup);
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s.serial((uint32 &)SkeletonMode);
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s.serialCont(Nodes);
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}
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/* end of file */
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@ -0,0 +1,83 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include <nel/misc/sstring.h>
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namespace NLMISC {
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class IStream;
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}
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enum TMesh
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{
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TMeshDisabled = 0,
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TMeshShape = 1,
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TMeshCollisionInt = 2,
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TMeshCollisionExt = 3,
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TMeshZone = 4,
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};
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enum TBone
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{
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TBoneAuto = 0,
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TBoneForce = 1, // Force this node to be part of a skeleton
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TBoneRoot = 2, // Make this node the skeleton root, it will be exported using the scene name. There can only be one (editor should keep track and disable)
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};
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struct CNodeMeta
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{
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CNodeMeta();
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bool AddToIG; // Add this node to an instance group
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TMesh ExportMesh;
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TBone ExportBone;
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std::string InstanceShape;
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std::string InstanceName;
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std::string InstanceGroupName;
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void serial(NLMISC::IStream &s);
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};
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enum TSkel
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{
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TSkelLocal = 0, // Export smallest skeleton possible from connected bones
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TSkelRoot = 1, // Export skeleton from direct child node in the scene root node
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TSkelFull = 2, // Include all connected child nodes in the skeleton
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};
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struct CSceneMeta
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{
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CSceneMeta();
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bool DefaultInstanceGroup; // Export a default instance group from nodes the scene that do not have an instance group set
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TSkel SkeletonMode;
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std::map<NLMISC::CSString, CNodeMeta> Nodes;
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const std::string &metaFilePath() const { return m_MetaFilePath; }
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bool load(const std::string &filePath);
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void save();
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void serial(NLMISC::IStream &s);
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private:
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std::string m_MetaFilePath;
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};
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/* end of file */
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Loading…
Reference in New Issue