Merge with default

--HG--
branch : compatibility
hg/compatibility compatibility-merge
kaetemi 11 years ago
commit fea9413c18

@ -60,7 +60,6 @@ public:
{
StereoDisplay,
StereoHMD,
StereoNGHMD,
};
enum TStereoDeviceLibrary

@ -1,62 +0,0 @@
/**
* \file stereo_ng_hmd.h
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_NG_HMD_H
#define NL3D_STEREO_NG_HMD_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include <nel/3d/stereo_hmd.h>
namespace NL3D {
/**
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
class IStereoNGHMD : public IStereoHMD
{
public:
IStereoNGHMD();
virtual ~IStereoNGHMD();
/// Kill the player
virtual void killUser() const = 0;
}; /* class IStereoNGHMD */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_NG_HMD_H */
/* end of file */

@ -697,8 +697,6 @@ SOURCE_GROUP(Stereo FILES
../../include/nel/3d/stereo_display.h
stereo_hmd.cpp
../../include/nel/3d/stereo_hmd.h
stereo_ng_hmd.cpp
../../include/nel/3d/stereo_ng_hmd.h
stereo_ovr.cpp
stereo_ovr_fp.cpp
../../include/nel/3d/stereo_ovr.h

@ -1,55 +0,0 @@
/**
* \file stereo_hmd.cpp
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h>
#include <nel/3d/stereo_ng_hmd.h>
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
// Project includes
using namespace std;
// using namespace NLMISC;
namespace NL3D {
IStereoNGHMD::IStereoNGHMD()
{
}
IStereoNGHMD::~IStereoNGHMD()
{
}
} /* namespace NL3D */
/* end of file */

@ -28,7 +28,6 @@ using namespace NLMISC;
NL3D::UDriver *Driver = 0; // The main 3D Driver
NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display
NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display
NL3D::IStereoNGHMD *StereoNGHMD = NULL; // HMD with player death support
CSoundManager *SoundMngr = 0; // the sound manager
NL3D::UMaterial GenericMat; // Generic Material
NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
@ -69,8 +68,6 @@ bool PermanentlyBanned = false;
bool IgnoreEntityDbUpdates = false;
bool FreeTrial = false;
bool NoLogout = false;
std::vector<std::pair<
std::string, std::string> > VRDeviceCache;

@ -42,7 +42,6 @@ namespace NL3D
class UWaterEnvMap;
class IStereoDisplay;
class IStereoHMD;
class IStereoNGHMD;
}
class CEntityAnimationManager;
@ -82,7 +81,6 @@ const float ExtraZoneLoadingVision = 100.f;
extern NL3D::UDriver *Driver; // The main 3D Driver
extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display
extern NL3D::IStereoHMD *StereoHMD; // Head mount display
extern NL3D::IStereoNGHMD *StereoNGHMD; // HMD with player death support
extern CSoundManager *SoundMngr; // the sound manager
extern NL3D::UMaterial GenericMat; // Generic Material
extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
@ -130,8 +128,6 @@ extern std::string Cookie, FSAddr;
extern std::string RingMainURL;
extern bool FreeTrial;
extern bool NoLogout;
void resetTextContext (const char *font, bool resetInterfaceManager);
#endif // CL_GLOBAL_H

@ -40,7 +40,6 @@
#include "nel/3d/u_text_context.h"
#include "nel/3d/u_shape_bank.h"
#include "nel/3d/stereo_hmd.h"
#include "nel/3d/stereo_ng_hmd.h"
// Net.
#include "nel/net/email.h"
// Ligo.
@ -640,15 +639,10 @@ void initStereoDisplayDevice()
StereoDisplay = IStereoDisplay::createDevice(*deviceInfo);
if (StereoDisplay)
{
if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD
|| deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD)
if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD)
{
nlinfo("VR [C]: Stereo display device is a HMD");
StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
if (deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD)
{
StereoNGHMD = static_cast<IStereoNGHMD *>(StereoDisplay);
}
}
if (Driver) // VR_DRIVER
{

@ -1090,7 +1090,6 @@ void CInterfaceManager::configureQuitDialogBox()
// Show Launch Editor if not in editor mode
CInterfaceElement *eltCancel = quitDlg->getElement(quitDialogStr+":cancel");
CInterfaceElement *eltEdit = quitDlg->getElement(quitDialogStr+":launch_editor");
if (eltEdit)
{
if (UserRoleInSession != R2::TUserRole::ur_editor && !sessionOwner)
@ -1161,18 +1160,6 @@ void CInterfaceManager::configureQuitDialogBox()
eltQuitNow->setActive(false);
}
}
if (NoLogout)
{
eltEdit->setY(0);
eltEdit->setActive(false);
eltQuit->setY(0);
eltQuit->setActive(false);
eltQuitNow->setY(0);
eltQuitNow->setActive(false);
eltRet->setY(0);
eltRet->setActive(false);
}
}
// Make all controls have the same size

@ -21,9 +21,6 @@
// INCLUDES //
//////////////
#include "stdpch.h"
#include "nel/3d/stereo_ng_hmd.h"
// Client.
#include "../../input.h"
#include "../user_controls.h"
@ -31,7 +28,6 @@
#include "../../view.h"
#include "../../interface_v3/interface_manager.h"
#include "../../entities.h"
#include "global.h"
///////////
@ -65,9 +61,6 @@ void CUserControls::deathModeStart()
_InternalView = false;
// Show/hide all or parts of the user body (after _InternaView is set).
UserEntity->updateVisualDisplay();
// Kill the player
if (StereoNGHMD)
StereoNGHMD->killUser();
}// deathModeStart //
//-----------------------------------------------

@ -3555,13 +3555,6 @@ void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse)
CNPCIconCache::getInstance().setMissionGiverTimer(delay);
}
void impulseEventDisableLogoutButton(NLMISC::CBitMemStream &impulse)
{
NoLogout = true;
CInterfaceManager *im = CInterfaceManager::getInstance();
im->configureQuitDialogBox();
}
//-----------------------------------------------
// initializeNetwork :
//-----------------------------------------------
@ -3711,8 +3704,6 @@ void initializeNetwork()
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_DESC", impulseSetNpcIconDesc );
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SVR_EVENT_MIS_AVL", impulseServerEventForMissionAvailability );
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_TIMER", impulseSetNpcIconTimer );
GenericMsgHeaderMngr.setCallback( "EVENT:DISABLE_LOGOUT_BUTTON", impulseEventDisableLogoutButton );
}

@ -36,7 +36,6 @@
#include "nel/3d/u_visual_collision_manager.h"
#include "nel/3d/u_shape_bank.h"
#include "nel/3d/stereo_hmd.h"
#include "nel/3d/stereo_ng_hmd.h"
// Client
#include "global.h"
#include "release.h"
@ -517,13 +516,9 @@ void releaseStereoDisplayDevice()
{
if (StereoDisplay)
{
if (NoLogout && StereoNGHMD)
StereoNGHMD->killUser();
delete StereoDisplay;
StereoDisplay = NULL;
StereoHMD = NULL;
StereoNGHMD = NULL;
}
IStereoDisplay::releaseAllLibraries();
}

@ -1111,8 +1111,8 @@
sendto="EGS"
format="u32 u32 uc"
description="set the cursom of the item in inventory $inventory in slot $slot to $text" />
<leaf name="DISABLE_LOGOUT_BUTTON"
description="disables the logout button on the client" />
<leaf name="DUMMY"
description="stupid server....." />
</branch>
<branch name="TOTEM">
<leaf name="BUILD"

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