Fixed: #1004 updated get display modes implementation to use more current apis

hg/feature/sound
rti 14 years ago
parent 542d4125a0
commit fddfab508b

@ -16,15 +16,19 @@ using namespace NL3D;
namespace NL3D
{
static int numberForKey( CFDictionaryRef desc, CFStringRef key )
static int bppFromDisplayMode(CGDisplayModeRef mode)
{
CFNumberRef value;
int num = 0;
CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
if ( (value = (CFNumberRef)CFDictionaryGetValue(desc, key)) == NULL )
return 0;
CFNumberGetValue(value, kCFNumberIntType, &num);
return num;
if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 32;
else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 16;
return 0;
}
bool getMacModes(std::vector<GfxMode> &modes)
@ -40,41 +44,43 @@ bool getMacModes(std::vector<GfxMode> &modes)
return false;
}
nldebug("3D: %d displays found\n", (int)numDisplays);
nldebug("3D: %d displays found", (int)numDisplays);
for (CGDisplayCount i = 0; i < numDisplays; ++i)
{
CGDirectDisplayID dspy = display[i];
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
CFArrayRef modeList = CGDisplayAvailableModes(dspy);
if (modeList == NULL)
{
nlwarning("Display is invalid");
continue;
}
CFIndex cnt = CFArrayGetCount(modeList);
nldebug("3D: Display 0x%x has %d modes:", (unsigned int)dspy, (int)cnt);
for (CFIndex j = 0; j < cnt; ++j)
{
CFDictionaryRef desc = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
int w = numberForKey(desc, kCGDisplayWidth);
int h = numberForKey(desc, kCGDisplayHeight);
int bpp = numberForKey(desc, kCGDisplayBitsPerPixel);
int freq = numberForKey(desc, kCGDisplayRefreshRate);
for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
{
CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
int bpp = bppFromDisplayMode(mode);
if (bpp >= 16)
{
int w = CGDisplayModeGetWidth(mode);
int h = CGDisplayModeGetHeight(mode);
// Add this mode
GfxMode mode;
mode.Width = (uint16)w;
mode.Height = (uint16)h;
mode.Depth = (uint8)bpp;
mode.Frequency = freq;
// frequency stays at 0 because on mac cocoa, display resolution
// is never really changed. if rendering resolution < display resolution
// cocoa interpolates and keeps the display at it's original resolution
mode.Frequency = 0;
modes.push_back (mode);
}
nldebug( " > Mode %d: %dx%d, %d BPP, %d Hz", j, w, h, bpp, freq);
nldebug( " Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
}
}
}
return true;

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