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@ -16,15 +16,19 @@ using namespace NL3D;
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namespace NL3D
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{
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static int numberForKey( CFDictionaryRef desc, CFStringRef key )
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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{
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CFNumberRef value;
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int num = 0;
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if ( (value = (CFNumberRef)CFDictionaryGetValue(desc, key)) == NULL )
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return 0;
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CFNumberGetValue(value, kCFNumberIntType, &num);
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return num;
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CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
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if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 32;
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else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 16;
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return 0;
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}
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bool getMacModes(std::vector<GfxMode> &modes)
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@ -40,41 +44,43 @@ bool getMacModes(std::vector<GfxMode> &modes)
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return false;
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}
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nldebug("3D: %d displays found\n", (int)numDisplays);
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nldebug("3D: %d displays found", (int)numDisplays);
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for (CGDisplayCount i = 0; i < numDisplays; ++i)
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{
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CGDirectDisplayID dspy = display[i];
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CFArrayRef modeList = CGDisplayAvailableModes(dspy);
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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if (modeList == NULL)
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{
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nlwarning("Display is invalid");
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continue;
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}
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CFIndex cnt = CFArrayGetCount(modeList);
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nldebug("3D: Display 0x%x has %d modes:", (unsigned int)dspy, (int)cnt);
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for (CFIndex j = 0; j < cnt; ++j)
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{
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CFDictionaryRef desc = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
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int w = numberForKey(desc, kCGDisplayWidth);
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int h = numberForKey(desc, kCGDisplayHeight);
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int bpp = numberForKey(desc, kCGDisplayBitsPerPixel);
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int freq = numberForKey(desc, kCGDisplayRefreshRate);
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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int bpp = bppFromDisplayMode(mode);
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if (bpp >= 16)
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{
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int w = CGDisplayModeGetWidth(mode);
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int h = CGDisplayModeGetHeight(mode);
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// Add this mode
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GfxMode mode;
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mode.Width = (uint16)w;
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mode.Height = (uint16)h;
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mode.Depth = (uint8)bpp;
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mode.Frequency = freq;
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// frequency stays at 0 because on mac cocoa, display resolution
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// is never really changed. if rendering resolution < display resolution
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// cocoa interpolates and keeps the display at it's original resolution
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mode.Frequency = 0;
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modes.push_back (mode);
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}
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nldebug( " > Mode %d: %dx%d, %d BPP, %d Hz", j, w, h, bpp, freq);
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nldebug( " Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
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}
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}
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}
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return true;
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