Fixed: Wrong default shape names

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent b06d8bb039
commit fcda945608

@ -55,11 +55,11 @@ SCharacter3DSetup::SCharacter3DSetup ()
Male = true;
Skeleton = "fy_hom_skel.skel";
AnimPlayed = 0;
Parts[Char3DPart_Chest].Name = "FY_HOM_underwear_gilet.shape";
Parts[Char3DPart_Chest].Name = "TR_HOM_underwear_gilet.shape";
Parts[Char3DPart_Legs].Name = "FY_HOM_underwear_pantabottes.shape";
Parts[Char3DPart_Arms].Name = "FY_HOM_underwear_armpad.shape";
Parts[Char3DPart_Feet].Name = "FY_HOM_underwear_bottes.shape";
Parts[Char3DPart_Face].Name = "FY_HOM_visage.shape";
Parts[Char3DPart_Arms].Name = "TR_HOM_underwear_armpad.shape";
Parts[Char3DPart_Feet].Name = "TR_HOM_underwear_bottes.shape";
Parts[Char3DPart_Face].Name = "TR_HOM_visage.shape";
Parts[Char3DPart_Head].Name = "FY_HOM_cheveux_medium01.shape";
Parts[Char3DPart_Hands].Name = "TR_HOM_underwear_hand.shape";
Parts[Char3DPart_HandRightItem].Name = "";

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