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@ -75,13 +75,14 @@ KillAttribMinFactor = 1.0;
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//max bulk the player can transport * 1000 (*1000 to avoid float operations)
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//max bulk the player can transport * 1000 (*1000 to avoid float operations)
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MaxPlayerBulk = 100000;
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MaxPlayerBulk = 100000;
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//max weight in grammes a player can have on him if his strength is 0
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//max weight in grammes a player can have on him if his strength is 0
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BaseMaxCarriedWeight = 100000;
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BaseMaxCarriedWeight = 100000;
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// base bulk of player room
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// base bulk of player room
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BasePlayerRoomBulk = 1000000;
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BasePlayerRoomBulk = 1000000;
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// if true, every player that was saved with an invalid position will be corrected the next times he logs in.
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// if true, every player that was saved with an invalid position will be corrected the next time he logs in.
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CorrectInvalidPlayerPositions = 1;
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CorrectInvalidPlayerPositions = 1;
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// Create Character Start skills value
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// Create Character Start skills value
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