Fixed: Copy Steam runtime to bundle and sign it under OS X

--HG--
branch : compatibility-develop
hg/compatibility-develop
kervala 9 years ago
parent 8008b68877
commit fb41219ce8

@ -20,38 +20,52 @@ FIND_PATH(STEAM_INCLUDE_DIR
IF(WIN32) IF(WIN32)
IF(TARGET_X64) IF(TARGET_X64)
SET(STEAM_LIBNAME steam_api64) SET(STEAM_LIBNAME steam_api64)
SET(STEAM_RUNTIMENAME steam_api64.dll)
SET(STEAM_PATHNAME redistributable_bin/win64) SET(STEAM_PATHNAME redistributable_bin/win64)
ELSE() ELSE()
SET(STEAM_LIBNAME steam_api) SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME steam_api.dll)
SET(STEAM_PATHNAME redistributable_bin) SET(STEAM_PATHNAME redistributable_bin)
ENDIF() ENDIF()
ELSEIF(APPLE) ELSEIF(APPLE)
# universal binary # universal binary
SET(STEAM_LIBNAME steam_api) SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.dylib)
SET(STEAM_PATHNAME redistributable_bin/osx32) SET(STEAM_PATHNAME redistributable_bin/osx32)
ELSE() ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.so)
IF(TARGET_X64) IF(TARGET_X64)
SET(STEAM_LIBNAME steam_api)
SET(STEAM_PATHNAME redistributable_bin/linux64) SET(STEAM_PATHNAME redistributable_bin/linux64)
ELSE() ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_PATHNAME redistributable_bin/linux32) SET(STEAM_PATHNAME redistributable_bin/linux32)
ENDIF() ENDIF()
ENDIF() ENDIF()
FIND_LIBRARY(STEAM_LIBRARY FIND_LIBRARY(STEAM_LIBRARY
NAMES ${STEAM_LIBNAME} NAMES ${STEAM_LIBNAME}
PATHS HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME} $ENV{STEAM_DIR}/${STEAM_PATHNAME}
) )
FIND_FILE(STEAM_RUNTIME
NAMES ${STEAM_RUNTIMENAME}
HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME}
PATHS
${EXTERNAL_BINARY_PATH}
${CMAKE_LIBRARY_PATH}
/usr/local/lib
/usr/lib
)
# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL # Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
IF(STEAM_INCLUDE_DIR) IF(STEAM_INCLUDE_DIR)
SET(STEAM_FOUND ON) SET(STEAM_FOUND ON)
SET(STEAM_LIBRARIES ${STEAM_LIBRARY}) SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR}) SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
IF(NOT Steam_FIND_QUIETLY) IF(NOT Steam_FIND_QUIETLY)
MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR}") MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}")
ENDIF() ENDIF()
ELSE() ELSE()
IF(NOT Steam_FIND_QUIETLY) IF(NOT Steam_FIND_QUIETLY)

@ -116,6 +116,15 @@ IF(WITH_RYZOM_CLIENT)
ENDIF() ENDIF()
ENDIF() ENDIF()
IF(WITH_RYZOM_STEAM AND STEAM_RUNTIME)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${STEAM_RUNTIME} ${RYZOM_CONTENTS_DIR}/MacOS)
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --no-strict -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/${STEAM_RUNTIMENAME}" COMMENT "Signing Steam client runtime...")
ENDIF()
ENDIF()
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE) IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...") ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...")
ENDIF() ENDIF()

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