Get a player entity id (as string) from the aggro list of a bot by it aggro list index.<p>
Get a player entity id (as string) from the aggro list of a bot by its aggro list index.<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawaned) the function returns an empty string and display a warning message. You can this of using isBotAlived to be sure that the bot index is still a valid value.<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawned) the function returns an empty string and display a warning message. You can use this with isBotAlived to be sure that the bot index is still a valid value.<p>
A aggro list index is used to identified the player in the aggro list. The size of the aggro list is given by getAggroListSize_f_s )<p>
A aggro list index is used to identify the player in the aggro list. The size of the aggro list is given by getAggroListSize_f_s<p>
<tr><tdvalign="top"><tt>[in]</tt> </td><tdvalign="top"><em>botIndex</em> </td><td>is the index of an bot member of the current group </td></tr>
<tr><tdvalign="top"><tt>[in]</tt> </td><tdvalign="top"><em>botIndex</em> </td><td>is the index of an bot member of the current group </td></tr>
<tr><tdvalign="top"><tt>[out]</tt> </td><tdvalign="top"><em>playerEidAsString</em> </td><td>is EntityId as string from the player we want infos</td></tr>
<tr><tdvalign="top"><tt>[out]</tt> </td><tdvalign="top"><em>playerEidAsString</em> </td><td>is EntityId as string from the player we want infos</td></tr>
Get a size of the aggro lsit of a bot (list of aggroable PLAYER)<p>
Get a size of the aggro list of a bot (list of aggroable PLAYER)<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawaned) the function returns an empty string and display a warning message. You can this of using isBotAlived to be sure that the bot index is still a valid value.<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawned) the function returns an empty string and display a warning message. You can use this with isBotAlived to be sure that the bot index is still a valid value.<p>
A number is used to indicate the size of the aggro lsit<p>
A number is used to indicate the size of the aggro list<p>
<tr><tdvalign="top"><tt>[in]</tt> </td><tdvalign="top"><em>botIndex</em> </td><td>is the index of an bot member of the current group. </td></tr>
<tr><tdvalign="top"><tt>[in]</tt> </td><tdvalign="top"><em>botIndex</em> </td><td>is the index of an bot member of the current group. </td></tr>
<tr><tdvalign="top"><tt>[out]</tt> </td><tdvalign="top"><em>sizeOfAggroList</em> </td><td>The size of the aggro list index.</td></tr>
<tr><tdvalign="top"><tt>[out]</tt> </td><tdvalign="top"><em>sizeOfAggroList</em> </td><td>The size of the aggro list index.</td></tr>
Maximize the Aggro of a target from the Aggro list of one bot (this id can be given by getRandomPlayerAggroListTarget)..<p>
Maximize the Aggro of a target from the Aggro list of one bot (this id can be given by getRandomPlayerAggroListTarget)..<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawaned) the function display a warning message. You can this of using isBotAlived to be sure that the bot index is still a valid value.<p>
A bot index is used to identify the bot. If there is only one spawned bot in a group then the index value is 0. If we want the bot index of a specific bot the getBotIndexByName function can be used. The function getBotCount can be used to know the number of bot in a group. The function isGroupAlived or isBotAlived can be used to verify if the index is valid. If no bot are identified by the bot index (or bot not spawned) the function returns an empty string and display a warning message. You can use this with isBotAlived to be sure that the bot index is still a valid value.<p>
A player EntityId is used to identify the player. If the entityId is not from the aggro list then a warning message is shown in the log. If the entityId is a empty string nothing no message are displayed.<p>
A player EntityId is used to identify the player. If the entityId is not from the aggro list then a warning message is shown in the log. If the entityId is a empty string nothing no message are displayed.<p>
nlwarning("<cbAnimalMount> %d Target %s %s is not moutable !! sheeter or client bug ?",CTickEventHandler::getGameCycle(),target.toString().c_str(),mount->getType().toString().c_str());
nlwarning("<cbAnimalMount> %d Target %s %s is not moutable !! sheet or client bug ?",CTickEventHandler::getGameCycle(),target.toString().c_str(),mount->getType().toString().c_str());