Merge with default

--HG--
branch : opengl3
hg/feature/opengl3
kaetemi 11 years ago
commit f860d46543

@ -103,6 +103,7 @@ void CDeform2d::doDeform(const TPoint2DVect &surf, IDriver *drv, IPerturbUV *uvp
static CVertexBuffer vb;
vb.setName("CDeform2d");
vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);

@ -308,6 +308,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te
if (vb.getName().empty()) vb.setName("CDRU::drawBitmap");
vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag);
vb.setNumVertices (4);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -326,6 +327,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te
if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawBitmap");
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes (6);
pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite iba;
pb.lock (iba);
@ -360,6 +362,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR
if (vb.getName().empty()) vb.setName("CDRU::drawLine");
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (2);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -372,6 +375,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR
if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawLine");
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes (2);
pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite iba;
pb.lock (iba);
@ -405,6 +409,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float
if (vb.getName().empty()) vb.setName("CDRU::drawTriangle");
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (3);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -418,6 +423,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float
if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawTriangle");
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes (3);
pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite iba;
pb.lock (iba);
@ -452,6 +458,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, IDriver& driver, CR
if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (4);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -488,6 +495,7 @@ void CDRU::drawQuad (float xcenter, float ycenter, float radius, IDriver& driver
if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (4);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -537,10 +545,12 @@ void CDRU::drawTrianglesUnlit(const NLMISC::CTriangleUV *trilist, sint ntris,
if (vb.getName().empty()) vb.setName("CDRU::drawTrianglesUnlit");
vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
vb.setNumVertices (ntris*3);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
static CIndexBuffer pb;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(ntris*3);
pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
if (pb.getFormat() == CIndexBuffer::Indices16)
{
nlassert(ntris * 3 <= 0xffff);
@ -585,10 +595,12 @@ void CDRU::drawLinesUnlit(const NLMISC::CLine *linelist, sint nlines, CMateria
if (vb.getName().empty()) vb.setName("CDRU::drawLinesUnlit");
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (nlines*2);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
static CIndexBuffer pb;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(nlines*2);
pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
{
@ -656,6 +668,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA
if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag);
vb.setNumVertices (4);
vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);

@ -59,6 +59,7 @@ void CMotionBlur::performMotionBlur(IDriver *driver, float motionBlurAmount)
static CVertexBuffer vb ;
vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag ) ;
vb.setNumVertices(4) ;
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
uint32 width, height ;
driver->getWindowSize(width, height) ;

@ -519,6 +519,7 @@ void CPSFanLight::getVBnIB(CVertexBuffer *&retVb, CIndexBuffer *&retIb)
vb.setName("CPSFanLight");
ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
ib.setNumIndexes(size * _NbFans * 3);
ib.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
// pointer on the current index to fill
CIndexBufferReadWrite iba;
ib.lock (iba);

@ -421,6 +421,7 @@ void CPSGravity::show()
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(6);
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
@ -433,6 +434,7 @@ void CPSGravity::show()
}
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(2*4);
pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite ibaWrite;
pb.lock (ibaWrite);

@ -971,6 +971,7 @@ CPSRibbon::CVBnPB &CPSRibbon::getVBnPB()
);
vb.setNumVertices((_UsedNbSegs + 1) * numRibbonInVB * numVerticesInSlice); // 1 seg = 1 line + terminal vertices
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
// set the primitive block size
if (_BraceMode)
{

@ -582,6 +582,7 @@ CPSRibbonLookAt::CVBnPB &CPSRibbonLookAt::getVBnPB()
CIndexBuffer &pb = VBnPB.PB;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes((_UsedNbSegs << 1) * numRibbonInVB * 3);
pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
CIndexBufferReadWrite iba;
pb.lock (iba);
/// Setup the pb and vb parts. Not very fast but executed only once

@ -530,6 +530,7 @@ void CPSShockWave::getVBnPB(CVertexBuffer *&retVb, CIndexBuffer *&retPb)
vb.lock (vba);
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(2 * 3 * size * _NbSeg);
pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
CIndexBufferReadWrite ibaWrite;
pb.lock (ibaWrite);
uint finalIndex = 0;

@ -422,6 +422,7 @@ CPSTailDot::CVBnPB &CPSTailDot::getVBnPB()
CIndexBuffer &pb = VBnPB.PB;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(2 * _UsedNbSegs * numRibbonInVB);
pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
/// Setup the pb and vb parts. Not very fast but executed only once
uint vbIndex = 0;
uint pbIndex = 0;

@ -117,6 +117,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM
CVertexBuffer vb;
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(8);
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
{
CVertexBufferReadWrite vba;
@ -145,6 +146,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM
CIndexBuffer pb;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(2*12);
pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite ibaWrite;
pb.lock (ibaWrite);
@ -206,6 +208,7 @@ void CPSUtil::displayArrow(IDriver *driver, const CVector &start, const CVector
CVertexBuffer vb;
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(5);
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
{

@ -1307,6 +1307,7 @@ void CInstanceGroup::displayDebugClusters(IDriver *drv, class CTextContext *tx
const uint maxVertices= 10000;
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(maxVertices);
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
CIndexBuffer clusterTriangles;
CIndexBuffer clusterLines;
CIndexBuffer portalTriangles;

@ -396,6 +396,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly)
// because they are calculated in camera location.
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(2*verticesNb + 2);
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
{
CVertexBufferReadWrite vba;
vb.lock(vba);
@ -411,6 +412,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly)
int index = 0;
ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
ib.setNumIndexes(12*verticesNb);
ib.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
{
CIndexBufferReadWrite iba;
ib.lock (iba);

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