UserColor shader should use the normal generator.

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 11 years ago
parent 4f8ac17529
commit f6737c8aa4

@ -201,6 +201,7 @@ namespace NL3D
switch( material->getShader() )
{
case CMaterial::Normal:
case CMaterial::UserColor:
generateNormalPS();
break;
}

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