Fix linking of OpenGL driver under MinGW

hg/feature/game-device
kaetemi 11 years ago
parent 2f3f12e034
commit f4fd8bb669

@ -182,7 +182,7 @@ public:
IDriver();
virtual ~IDriver();
virtual bool init(uint windowIcon = 0, emptyProc exitFunc = 0) = 0;
virtual bool init(uintptr_t windowIcon = 0, emptyProc exitFunc = 0) = 0;
/// Deriver should calls IDriver::release() first, to destroy all driver components (textures, shaders, VBuffers).
virtual bool release();

@ -123,7 +123,7 @@ public:
/// \name Object
// @{
CDriverUser (uint windowIcon, UDriver::TDriver driver, emptyProc exitFunc = 0);
CDriverUser (uintptr_t windowIcon, UDriver::TDriver driver, emptyProc exitFunc = 0);
virtual ~CDriverUser();
// @}

@ -24,8 +24,11 @@
#include "nel/misc/geom_ext.h"
#include "nel/misc/line.h"
#ifdef NL_OS_WINDOWS
#if defined (NL_COMP_MINGW)
# define NL3D_GL_DLL_NAME "libnel_drv_opengl_win"
# define NL3D_GLES_DLL_NAME "libnel_drv_opengles_win"
# define NL3D_D3D_DLL_NAME "libnel_drv_direct3d_win"
#elif defined (NL_OS_WINDOWS)
# define NL3D_GL_DLL_NAME "nel_drv_opengl_win"
# define NL3D_GLES_DLL_NAME "nel_drv_opengles_win"
# define NL3D_D3D_DLL_NAME "nel_drv_direct3d_win"

@ -845,8 +845,8 @@ public:
/**
* This is the static function which build a UDriver, the root for all 3D functions.
*/
static UDriver *createDriver(uint windowIcon = 0, bool direct3d = false, emptyProc exitFunc = 0);
static UDriver *createDriver(uint windowIcon, TDriver driver, emptyProc exitFunc = 0);
static UDriver *createDriver(uintptr_t windowIcon = 0, bool direct3d = false, emptyProc exitFunc = 0);
static UDriver *createDriver(uintptr_t windowIcon, TDriver driver, emptyProc exitFunc = 0);
/**
* Purge static memory

@ -1231,7 +1231,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM l
// ***************************************************************************
bool CDriverD3D::init (uint windowIcon, emptyProc exitFunc)
bool CDriverD3D::init (uintptr_t windowIcon, emptyProc exitFunc)
{
H_AUTO_D3D(CDriver3D_init );

@ -839,7 +839,7 @@ public:
// ***************************************************************************
// Mode initialisation, requests
virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0);
virtual bool init (uintptr_t windowIcon = 0, emptyProc exitFunc = 0);
virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
virtual bool release();
virtual bool setMode(const GfxMode& mode);

@ -37,7 +37,7 @@ NL_ADD_RUNTIME_FLAGS(${NLDRV_OGL_LIB})
IF(WIN32)
INCLUDE_DIRECTORIES(${DXSDK_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
ADD_DEFINITIONS(/DDRIVER_OPENGL_EXPORTS)
ADD_DEFINITIONS(-DDRIVER_OPENGL_EXPORTS)
ENDIF(WIN32)
IF(APPLE)

@ -108,7 +108,10 @@ IDriver* createGlDriverInstance ()
#else
#ifdef NL_OS_WINDOWS
#ifdef NL_COMP_MINGW
extern "C"
{
#endif
__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
{
return new CDriverGL;
@ -118,7 +121,9 @@ __declspec(dllexport) uint32 NL3D_interfaceVersion ()
{
return IDriver::InterfaceVersion;
}
#ifdef NL_COMP_MINGW
}
#endif
#elif defined (NL_OS_UNIX)
extern "C"

@ -1,2 +1,4 @@
EXPORTS NL3D_createIDriverInstance
EXPORTS NL3D_interfaceVersion
LIBRARY nel_drv_opengl_win_r
EXPORTS
NL3D_createIDriverInstance
NL3D_interfaceVersion

@ -304,7 +304,7 @@ public:
virtual bool isLost() const { return false; } // there's no notion of 'lost device" in OpenGL
virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0);
virtual bool init (uintptr_t windowIcon = 0, emptyProc exitFunc = 0);
virtual void disableHardwareVertexProgram();
virtual void disableHardwarePixelProgram();

@ -296,7 +296,7 @@ bool GlWndProc(CDriverGL *driver, XEvent &e)
#endif // NL_OS_UNIX
// ***************************************************************************
bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
bool CDriverGL::init (uintptr_t windowIcon, emptyProc exitFunc)
{
H_AUTO_OGL(CDriverGL_init)

@ -37,7 +37,9 @@
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# ifndef NL_COMP_MINGW
# define NOMINMAX
# endif
# include <windows.h>
# include <windowsx.h>
#endif

@ -82,13 +82,13 @@ void UDriver::setMatrixMode2D43()
}
// ***************************************************************************
UDriver *UDriver::createDriver(uint windowIcon, bool direct3d, emptyProc exitFunc)
UDriver *UDriver::createDriver(uintptr_t windowIcon, bool direct3d, emptyProc exitFunc)
{
return new CDriverUser (windowIcon, direct3d ? CDriverUser::Direct3d:CDriverUser::OpenGl, exitFunc);
}
// ***************************************************************************
UDriver *UDriver::createDriver(uint windowIcon, TDriver driver, emptyProc exitFunc)
UDriver *UDriver::createDriver(uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
{
return new CDriverUser (windowIcon, (CDriverUser::TDriver)driver, exitFunc);
}
@ -114,7 +114,7 @@ bool CDriverUser::_StaticInit= false;
// ***************************************************************************
CDriverUser::CDriverUser (uint windowIcon, TDriver driver, emptyProc exitFunc)
CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
{
// The enum of IDriver and UDriver MUST be the same!!!
nlassert((uint)IDriver::idCount == (uint)UDriver::idCount);

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