@ -23,11 +23,11 @@ clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player
clearGuildMessage // Clear the guild message of the day
clearGuildMessage // Clear the guild message of the day
clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player
clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player
createItemInBag :DEV:SGM:GM:EM: // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality>
createItemInBag :DEV:SGM:GM:EM: audit // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality>
createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality>
createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality>
createItemInTmpInv :DEV:SGM:GM:EM: // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality>
createItemInTmpInv :DEV:SGM:GM:EM: audit // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality>
createNamedItemInBag :DEV:SGM: // Create a named item and put it in the player bag: <item name> [<quantity>]
createNamedItemInBag :DEV:SGM: audit // Create a named item and put it in the player bag: <item name> [<quantity>]
createFullArmorSet :DEV:SGM:GM:EM: // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
createFullArmorSet :DEV:SGM:GM:EM: audit // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name>
delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name>
dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name>
dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name>
displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
@ -119,7 +119,7 @@ addFactionAttackableToTarget :DEV: // add attackable possibility for player o
savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
farTPPush :DEV:SGM:GM:VG:SG:EM: // used to tp on a specific session
farTPPush :DEV:SGM:GM:VG:SG:EM: audit // used to tp on a specific session
farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous session
farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous session
characterMissionDump :DEV:SGM:GM: // Dump mission list for a character
characterMissionDump :DEV:SGM:GM: // Dump mission list for a character
removeMission :DEV:SGM:GM: // Remove a mission of a character
removeMission :DEV:SGM:GM: // Remove a mission of a character
@ -135,12 +135,12 @@ setSimplePhrase :DEV:SGM:GM:EM: // Set an IOS phrase: <id> <phrase> [<langua
// Variables
// Variables
//
//
Aggro :DEV:SGM:GM:VG:SG:EM:EG: // Mobs can aggro a player?
Aggro :DEV:SGM:GM:VG:SG:EM:EG: audit // Mobs can aggro a player?
CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money
CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money
FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester?
FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester?
God :DEV:SGM:GM:EM: // God mode, invulnerability
God :DEV:SGM:GM:EM: audit // God mode, invulnerability
Invulnerable :DEV:SGM:GM:EM: // Invulnerable mode, invulnerability to all
Invulnerable :DEV:SGM:GM:EM: audit // Invulnerable mode, invulnerability to all
ShowFactionChannels :DEV:SGM:GM:VG:SG:G: // Show faction channel for moderation
ShowFactionChannels :DEV:SGM:GM:EM:VG:SG:G: // Show faction channel for moderation
HP :DEV:SGM:GM:EM: // Hit points of a player
HP :DEV:SGM:GM:EM: // Hit points of a player
MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot
MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot
Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player
Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player
@ -149,7 +149,7 @@ Name :DEV:SGM:GM:EM: // Name of a player
Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
Priv :DEV: // User privilege
Priv :DEV: // User privilege
PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character (blame coder for typo)
FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character
RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
@ -177,3 +177,4 @@ eventSetBotFacing :DEV:SGM:GM:EM: // Set the direction in which a bot faces
eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid>
eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid>
eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid>
eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid>
resetName // Reset player's name; undo a temporary rename
resetName // Reset player's name; undo a temporary rename
showOnline // Set friend visibility: <user id> <mode=0,1,2>