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@ -44,6 +44,7 @@ namespace NLGUI
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{
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{
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_CaseMode = CaseNormal;
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_CaseMode = CaseNormal;
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_Underlined = false;
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_Underlined = false;
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_StrikeThrough = false;
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_ContinuousUpdate = false;
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_ContinuousUpdate = false;
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_Active = true;
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_Active = true;
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_X = 0;
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_X = 0;
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@ -58,6 +59,8 @@ namespace NLGUI
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_FontSize = 12 +
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_FontSize = 12 +
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CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont ).getValSInt32();
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CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont ).getValSInt32();
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_Embolden = false;
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_Oblique = false;
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_Color = CRGBA(255,255,255,255);
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_Color = CRGBA(255,255,255,255);
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_Shadow = false;
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_Shadow = false;
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_ShadowOutline = false;
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_ShadowOutline = false;
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@ -157,6 +160,10 @@ namespace NLGUI
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_PosRef = vt._PosRef;
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_PosRef = vt._PosRef;
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_FontSize = vt._FontSize;
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_FontSize = vt._FontSize;
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_Embolden = vt._Embolden;
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_Oblique = vt._Oblique;
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_Underlined = vt._Underlined;
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_StrikeThrough = vt._StrikeThrough;
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_Color = vt._Color;
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_Color = vt._Color;
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_Shadow = vt._Shadow;
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_Shadow = vt._Shadow;
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_ShadowOutline = vt._ShadowOutline;
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_ShadowOutline = vt._ShadowOutline;
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@ -221,6 +228,21 @@ namespace NLGUI
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);
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);
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}
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}
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else
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else
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if( name == "fontweight" )
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{
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if (_Embolden)
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return "bold";
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return "normal";
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}
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if( name == "fontstyle" )
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{
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if (_Oblique)
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return "oblique";
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return "normal";
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}
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else
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if( name == "shadow" )
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if( name == "shadow" )
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{
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{
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return toString( _Shadow );
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return toString( _Shadow );
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@ -286,6 +308,11 @@ namespace NLGUI
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return toString( _Underlined );
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return toString( _Underlined );
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}
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}
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else
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else
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if( name == "strikthrough" )
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{
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return toString( _StrikeThrough );
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}
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else
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if( name == "case_mode" )
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if( name == "case_mode" )
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{
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{
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return toString( uint32( _CaseMode ) );
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return toString( uint32( _CaseMode ) );
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@ -358,6 +385,20 @@ namespace NLGUI
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return true;
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return true;
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}
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}
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else
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else
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if( name == "fontweight" )
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{
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if (value == "bold")
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_Embolden = true;
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return true;
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}
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if( name == "fontstyle" )
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{
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if( value == "oblique" )
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_Oblique = true;
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return true;
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}
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else
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if( name == "shadow" )
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if( name == "shadow" )
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{
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{
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bool b;
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bool b;
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@ -444,6 +485,14 @@ namespace NLGUI
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return true;
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return true;
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}
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}
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else
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else
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if( name == "strikethrough" )
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{
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bool b;
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if( fromString( value, b ) )
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_StrikeThrough = b;
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return true;
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}
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else
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if( name == "case_mode" )
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if( name == "case_mode" )
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{
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{
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uint32 i;
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uint32 i;
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@ -533,6 +582,16 @@ namespace NLGUI
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_FontSize - CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont ).getValSInt32()
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_FontSize - CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont ).getValSInt32()
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).c_str() );
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).c_str() );
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std::string fontweight("normal");
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if (_Embolden)
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fontweight = "bold";
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xmlSetProp( node, BAD_CAST "fontweight", BAD_CAST fontweight.c_str() );
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std::string fontstyle("normal");
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if (_Oblique)
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fontstyle = "oblique";
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xmlSetProp( node, BAD_CAST "fontstyle", BAD_CAST fontstyle.c_str() );
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xmlSetProp( node, BAD_CAST "shadow", BAD_CAST toString( _Shadow ).c_str() );
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xmlSetProp( node, BAD_CAST "shadow", BAD_CAST toString( _Shadow ).c_str() );
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xmlSetProp( node, BAD_CAST "shadow_outline", BAD_CAST toString( _ShadowOutline ).c_str() );
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xmlSetProp( node, BAD_CAST "shadow_outline", BAD_CAST toString( _ShadowOutline ).c_str() );
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xmlSetProp( node, BAD_CAST "shadow_color", BAD_CAST toString( _ShadowColor ).c_str() );
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xmlSetProp( node, BAD_CAST "shadow_color", BAD_CAST toString( _ShadowColor ).c_str() );
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@ -561,6 +620,7 @@ namespace NLGUI
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xmlSetProp( node, BAD_CAST "multi_line_maxw_only", BAD_CAST toString( _MultiLineMaxWOnly ).c_str() );
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xmlSetProp( node, BAD_CAST "multi_line_maxw_only", BAD_CAST toString( _MultiLineMaxWOnly ).c_str() );
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xmlSetProp( node, BAD_CAST "multi_max_line", BAD_CAST toString( _MultiMaxLine ).c_str() );
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xmlSetProp( node, BAD_CAST "multi_max_line", BAD_CAST toString( _MultiMaxLine ).c_str() );
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xmlSetProp( node, BAD_CAST "underlined", BAD_CAST toString( _Underlined ).c_str() );
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xmlSetProp( node, BAD_CAST "underlined", BAD_CAST toString( _Underlined ).c_str() );
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xmlSetProp( node, BAD_CAST "strikethrough", BAD_CAST toString( _StrikeThrough ).c_str() );
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xmlSetProp( node, BAD_CAST "case_mode", BAD_CAST toString( uint32( _CaseMode ) ).c_str() );
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xmlSetProp( node, BAD_CAST "case_mode", BAD_CAST toString( uint32( _CaseMode ) ).c_str() );
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xmlSetProp( node, BAD_CAST "over_extend_view_text", BAD_CAST toString( _OverExtendViewText ).c_str() );
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xmlSetProp( node, BAD_CAST "over_extend_view_text", BAD_CAST toString( _OverExtendViewText ).c_str() );
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xmlSetProp( node, BAD_CAST "over_extend_parent_rect",
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xmlSetProp( node, BAD_CAST "over_extend_parent_rect",
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@ -614,6 +674,22 @@ namespace NLGUI
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_FontSize += CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont).getValSInt32();
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_FontSize += CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont).getValSInt32();
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}
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}
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prop = (char*) xmlGetProp( cur, (xmlChar*)"fontweight" );
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_Embolden = false;
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if (prop)
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{
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if (nlstricmp("bold", (const char*)prop) == 0) _Embolden = true;
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else nlwarning("<CViewText::parse> bad fontweight '%s'", (const char *)prop);
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}
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prop = (char*) xmlGetProp( cur, (xmlChar*)"fontstyle" );
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_Oblique = false;
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if (prop)
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{
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if (nlstricmp("oblique", (const char *) prop) == 0) _Oblique = true;
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else nlwarning("<CViewText::parse> bad fontstyle '%s'", (const char *)prop);
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}
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prop = (char*) xmlGetProp( cur, (xmlChar*)"shadow" );
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prop = (char*) xmlGetProp( cur, (xmlChar*)"shadow" );
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_Shadow = false;
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_Shadow = false;
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if (prop)
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if (prop)
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@ -668,6 +744,11 @@ namespace NLGUI
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if (prop)
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if (prop)
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_Underlined = convertBool(prop);
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_Underlined = convertBool(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"strikethrough" );
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_StrikeThrough = false;
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if (prop)
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_StrikeThrough = convertBool(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"case_mode" );
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prop = (char*) xmlGetProp( cur, (xmlChar*)"case_mode" );
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_CaseMode = CaseNormal;
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_CaseMode = CaseNormal;
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if (prop)
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if (prop)
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@ -887,6 +968,8 @@ namespace NLGUI
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeColor (shcol);
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TextContext->setShadeColor (shcol);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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float y = (float)(_YReal) * ooh; // y is expressed in scree, coordinates [0..1]
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float y = (float)(_YReal) * ooh; // y is expressed in scree, coordinates [0..1]
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//y += _LinesInfos[_LinesInfos.size()-1].StringLine / h;
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//y += _LinesInfos[_LinesInfos.size()-1].StringLine / h;
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@ -953,7 +1036,7 @@ namespace NLGUI
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// skip spaces before current word
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// skip spaces before current word
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float firstSpace = currWord.NumSpaces * currLine.getSpaceWidth();
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float firstSpace = currWord.NumSpaces * currLine.getSpaceWidth();
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sint line_width = 0;
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sint line_width = 0;
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if (_Underlined)
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if (_Underlined || _StrikeThrough)
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{
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{
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line_width = (sint)floorf(currLine.getWidthWithoutSpaces() + currLine.getSpaceWidth());
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line_width = (sint)floorf(currLine.getWidthWithoutSpaces() + currLine.getSpaceWidth());
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line_width -= (sint)floorf(firstSpace);
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line_width -= (sint)floorf(firstSpace);
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@ -971,6 +1054,9 @@ namespace NLGUI
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if (_Underlined)
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if (_Underlined)
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line, line_width, 1, 0, false, rVR.getBlankTextureId(), col);
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line, line_width, 1, 0, false, rVR.getBlankTextureId(), col);
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if (_StrikeThrough)
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line + (_FontHeight / 2), line_width, 1, 0, false, rVR.getBlankTextureId(), col);
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// skip word
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// skip word
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px += currWord.Info.StringWidth;
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px += currWord.Info.StringWidth;
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}
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}
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@ -1002,6 +1088,8 @@ namespace NLGUI
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeColor (shcol);
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TextContext->setShadeColor (shcol);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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if(_LetterColors!=NULL && !TextContext->isSameLetterColors(_LetterColors, _Index))
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if(_LetterColors!=NULL && !TextContext->isSameLetterColors(_LetterColors, _Index))
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@ -1032,6 +1120,9 @@ namespace NLGUI
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if (_Underlined)
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if (_Underlined)
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_FontLegHeight-2, _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_FontLegHeight-2, _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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if (_StrikeThrough)
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+(_FontLegHeight/2), _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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// reset selection
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// reset selection
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if(_TextSelection)
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if(_TextSelection)
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TextContext->resetStringSelection(_Index);
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TextContext->resetStringSelection(_Index);
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@ -1154,6 +1245,22 @@ namespace NLGUI
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return _FontSize - CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont).getValSInt32();
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return _FontSize - CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont).getValSInt32();
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}
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}
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// ***************************************************************************
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void CViewText::setEmbolden (bool embolden)
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{
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_Embolden = embolden;
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computeFontSize ();
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invalidateContent();
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}
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// ***************************************************************************
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void CViewText::setOblique (bool oblique)
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{
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_Oblique = oblique;
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computeFontSize ();
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invalidateContent();
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}
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// ***************************************************************************
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// ***************************************************************************
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void CViewText::setColor(const NLMISC::CRGBA & color)
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void CViewText::setColor(const NLMISC::CRGBA & color)
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{
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{
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@ -1679,6 +1786,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// default state
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// default state
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_SingleLineTextClamped= false;
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_SingleLineTextClamped= false;
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@ -2000,6 +2109,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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height = getFontHeight();
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height = getFontHeight();
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//
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//
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@ -2132,6 +2243,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// find the line where the character is
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// find the line where the character is
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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uint charPos = 0;
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uint charPos = 0;
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@ -2407,6 +2520,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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TCharPos linePos = 0;
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TCharPos linePos = 0;
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while (linePos < _Text.length())
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while (linePos < _Text.length())
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@ -2492,6 +2607,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// Current position in text
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// Current position in text
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TCharPos currPos = 0;
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TCharPos currPos = 0;
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@ -2544,6 +2661,8 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// Letter size
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// Letter size
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UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|")); // for now we can't now that directly from UTextContext
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UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|")); // for now we can't now that directly from UTextContext
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