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@ -1741,37 +1741,37 @@ extern "C" {
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#endif
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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#ifndef GL_ARB_vertex_buffer_object
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_BUFFER_USAGE 0x8765
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
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#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_READ_ONLY_ARB 0x88B8
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY_ARB 0x88B9
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE_ARB 0x88BA
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS_ARB 0x88BB
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED_ARB 0x88BC
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW_ARB 0x88E0
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ_ARB 0x88E1
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY_ARB 0x88E2
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW_ARB 0x88E4
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ_ARB 0x88E5
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY_ARB 0x88E6
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW_ARB 0x88E8
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ_ARB 0x88E9
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY_ARB 0x88EA
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#define GL_DYNAMIC_COPY 0x88EA
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#endif
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#endif
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#ifndef GL_ARB_occlusion_query
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#ifndef GL_ARB_occlusion_query
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