Changed: #878 Fix typos in comments/code

hg/feature/sound
kervala 14 years ago
parent 2a3e170bee
commit f03da8e338

@ -76,10 +76,12 @@ protected:
public: public:
CContentItems( UINT nID, CString str ) : CContentItems( UINT nID, CString str ) :
m_nImageID( nID ), m_csText( str ) { m_nImageID( nID ), m_csText( str )
{
} }
void operator = ( CContentItems& pItems ) { void operator = ( CContentItems& pItems )
{
m_nImageID = pItems.m_nImageID; m_nImageID = pItems.m_nImageID;
m_csText = pItems.m_csText; m_csText = pItems.m_csText;
} }

@ -568,8 +568,8 @@ void CCoolDialogBar::DrawGripper(CDC & dc)
ScreenToClient( gripper ); ScreenToClient( gripper );
gripper.OffsetRect( -gripper.left, -gripper.top ); gripper.OffsetRect( -gripper.left, -gripper.top );
if( m_dwStyle & CBRS_ORIENT_HORZ ) { if( m_dwStyle & CBRS_ORIENT_HORZ )
{
// gripper at left // gripper at left
m_rectGripper.top = gripper.top + 40; m_rectGripper.top = gripper.top + 40;
m_rectGripper.bottom = gripper.bottom; m_rectGripper.bottom = gripper.bottom;
@ -597,9 +597,8 @@ void CCoolDialogBar::DrawGripper(CDC & dc)
gripper.OffsetRect(4, 0); gripper.OffsetRect(4, 0);
dc.Draw3dRect( gripper, m_clrBtnHilight, m_clrBtnShadow ); dc.Draw3dRect( gripper, m_clrBtnHilight, m_clrBtnShadow );
} }
else
else { {
// gripper at top // gripper at top
m_rectGripper.top = gripper.top; m_rectGripper.top = gripper.top;
m_rectGripper.bottom = gripper.top + 20; m_rectGripper.bottom = gripper.top + 20;

@ -258,15 +258,20 @@ void CListenerView::OnDraw(CDC* dc)
// linearly descending volume on a dB scale // linearly descending volume on a dB scale
double db1 = -100.0 * (x - _MinDist) / (_MaxDist - _MinDist); double db1 = -100.0 * (x - _MinDist) / (_MaxDist - _MinDist);
if (_Alpha == 0.0) { if (_Alpha == 0.0)
{
y = db1; y = db1;
} else if (_Alpha > 0.0) { }
else if (_Alpha > 0.0)
{
double amp2 = 0.0001 + 0.9999 * (_MaxDist - x) / (_MaxDist - _MinDist); // linear amp between 0.00001 and 1.0 double amp2 = 0.0001 + 0.9999 * (_MaxDist - x) / (_MaxDist - _MinDist); // linear amp between 0.00001 and 1.0
double db2 = 20. * log10(amp2); double db2 = 20. * log10(amp2);
y = ((1.0 - _Alpha) * db1 + _Alpha * db2); y = ((1.0 - _Alpha) * db1 + _Alpha * db2);
} else if (_Alpha < 0.0) { }
else if (_Alpha < 0.0)
{
double amp3 = _MinDist / x; // linear amplitude is 1/distance double amp3 = _MinDist / x; // linear amplitude is 1/distance
double db3 = 20.0 * log10(amp3); double db3 = 20.0 * log10(amp3);
y = ((1.0 + _Alpha) * db1 - _Alpha * db3); y = ((1.0 + _Alpha) * db1 - _Alpha * db3);

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